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PostPosted: Sat Aug 12, 2017 8:22 pm 
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Joined: Mon Feb 20, 2017 1:55 pm
Posts: 51
Location: Arkansas
Hello everyone! Having a bit of trouble trying to get my paint to look like a real paint skin.

I've used GIMP 2 to create the paint job and exported it as .psd. After that I've opened DXTBmp and imported the paint kit, then exported it as .dds DDS DXT5.

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As you can see the paint needs some Sharpening, but I'm not quite sure how to do that in GIMP / Photoshop. Does anyone have any suggestions?

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PostPosted: Sat Aug 12, 2017 9:53 pm 
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Airman First Class
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Joined: Mon Feb 20, 2017 1:55 pm
Posts: 51
Location: Arkansas
May have fixed this one myself.

In DXTBmp on the side bar there is a box labeled mipmaps and by default a box checked labeled "include when saving" Unchecking this seemed to solve the issue

Also in the fsx.cfg located in user/appdata/roaming/Microsoft/fsx.fsxcfg use CTRL + F and 'find' texture_max and change that value to 4096 and save.

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PostPosted: Sun Aug 20, 2017 7:06 am 
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A2A Lieutenant Colonel
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Joined: Sat Nov 06, 2004 11:22 pm
Posts: 25316
Location: Lowestoft Suffolk UK
Hello crippy,

make sure mipmaps is turned off when saving and that will make sure your paint is sharp.

thanks,
Lewis

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