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Re: P-51 alpha layer problem
Posted: 09 Oct 2018, 09:00
by ROB - A2A
Thanks, I will investigate this.
regards
ROB
Re: P-51 alpha layer problem
Posted: 09 Oct 2018, 09:07
by Tom_Weiss
OK !
Re: P-51 alpha layer problem
Posted: 09 Oct 2018, 09:23
by ROB - A2A
Are you sure the image you attached is the alpha channel? It looks to me like a RGB color.
regards
ROB
Re: P-51 alpha layer problem
Posted: 09 Oct 2018, 11:22
by Tom_Weiss
yes - that is the alpha channel I used
p51d_t
p51d_t alpha
the skin P3Dv4
Re: P-51 alpha layer problem
Posted: 09 Oct 2018, 11:57
by ROB - A2A
Is this alpha channel from the paintkit we provide?
regards
ROB
Re: P-51 alpha layer problem
Posted: 09 Oct 2018, 13:01
by Tom_Weiss
the alpha channel does not work in the official template, in mine or in anyone else's
I could use a black blank alpha layer and get the same result as a grey blank layer.
Re: P-51 alpha layer problem
Posted: 09 Oct 2018, 13:09
by ROB - A2A
So to make it clear, whatever alpha you use, black or white, you always get the same result shown on your screenshot?
regards
ROB
Re: P-51 alpha layer problem
Posted: 09 Oct 2018, 13:35
by Tom_Weiss
yes - there is no noticeable difference, the effect is always too strong.
Re: P-51 alpha layer problem
Posted: 09 Oct 2018, 13:40
by ROB - A2A
Let's test a stock skin. Could you go to "texture.Blondie" and change the alpha channel to black or white. Can you see a change / result in the sim for this skin?
regards
ROB
Re: P-51 alpha layer problem
Posted: 09 Oct 2018, 14:58
by Tom_Weiss
I can turn it off - I can't calibrate it, it is either on very strong or off.
but I can' really use your skin as an example - I have to be able to create skins with different textures, another example of a darker alpha
Re: P-51 alpha layer problem
Posted: 12 Oct 2018, 06:53
by Tom_Weiss
any news ?
Re: P-51 alpha layer problem
Posted: 17 Oct 2018, 10:12
by CodyValkyrie
I sent Rob a message as a reminder.
Re: P-51 alpha layer problem
Posted: 19 Oct 2018, 11:51
by ROB - A2A
I mentioned Blondie because this skin has mixed reflective (fuselage, flaps) and non-reflective (wings) areas. Did you try to follow this setup?
regards
ROB
Re: P-51 alpha layer problem
Posted: 19 Oct 2018, 13:37
by Tom_Weiss
there is no way I can manage to make a textured surface for this model - it is too shiny and even painted surfaces are too shiny as well.
Re: P-51 alpha layer problem
Posted: 20 Oct 2018, 05:27
by ROB - A2A
Can you show the problems on the existing official skins?
regards
ROB