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 Post subject: No textures
PostPosted: Wed Jun 13, 2012 4:57 pm 
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Airman

Joined: Fri Jun 01, 2012 6:36 am
Posts: 11
Recently I installed this repaint, which is one of my favourite Mustangs, but the problem is that sometimes the textures are completely gone and I can't get them back by reloading the aircraft. In this case, the aircraft appears as if it is completely made out of a chrome-like material. I can't reproduce this with any of the other paints; it only happens with this particular paint.

What could be causing this and how can I resolve the issue?

EDIT: I just had the issue again, so I managed to take a few pictures:
Image
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Notice the issue persists when I return to the FSX main menu. Again, the problem only occurs while using this particular repaint and can't be solved by just reloading the aircraft.


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 Post subject: Re: No textures
PostPosted: Fri Jun 15, 2012 1:39 am 
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Airman

Joined: Fri Jun 01, 2012 6:36 am
Posts: 11
Nobody...? :(


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 Post subject: Re: No textures
PostPosted: Sat Jun 16, 2012 4:02 am 
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Airman

Joined: Wed Jun 06, 2012 3:13 am
Posts: 24
:( I'm sorry to hear you have trouble with my repaint. I'm new to this and don't have an answer myself, maybe I done something wrong exporting the file, but it's ok on my computer.

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 Post subject: Re: No textures
PostPosted: Sat Jun 16, 2012 6:56 am 
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A2A Chief Pilot
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Joined: Sun Aug 03, 2008 10:41 am
Posts: 2959
Location: 1 NM east of LSZH
RvdPol wrote:
:( I'm sorry to hear you have trouble with my repaint. I'm new to this and don't have an answer myself, maybe I done something wrong exporting the file, but it's ok on my computer.
No problems here either. Don't worry, your textures look perfect.

I have no explanation either why this could happen. I don't think it is a matter of the graphics card as the other textures are loading normally. From earlier times I remember an issue (not A2A related) with problems on loading a texture when the numbering of the [fltsim.XX] entries in the aircraft.cfg was not consistent i.e. from zero upwards without any number omitted. To be honest I have NO explanation what influence this could have as it is not always reproduceable but still worth checking.

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Oskar

i7-2600k OC 4.4 GHz, ASUS P8Z68-V PRO, WIN7-64Bit, 8GB DDR3 1600MHz, 1x OCZ Vertex 120 GB, 1 x OCZ Ibis 480 GB, 1 x GeForce GTX 580, 1200 W Power Supply, 2 monitors, ASE, EFB on remote PC

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 Post subject: Re: No textures
PostPosted: Sat Jun 16, 2012 7:39 am 
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Airman

Joined: Wed Jun 06, 2012 3:13 am
Posts: 24
Thanks Oscar,

I'll take the photoshopfile to my brother soon and try to convert the file again on his laptop.
He has a newer version of photoshop.

The only (big) difference I see comparing my skin to others, is that my filesize is much bigger.

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 Post subject: Re: No textures
PostPosted: Sat Jun 16, 2012 9:39 am 
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A2A Chief Pilot
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Joined: Sun Aug 03, 2008 10:41 am
Posts: 2959
Location: 1 NM east of LSZH
RvdPol wrote:
The only (big) difference I see comparing my skin to others, is that my filesize is much bigger.
Yes indeed, when looking at your primary file "p51d_t.dds" I see that you have no alpha channel, but actually saved in a 32 bit 888-DDS format which is too big. You might convert it into a DDS DXT1 (without alpha) or DDS DXT5 (with alpha). You don't need photoshop for that. It's much easier with the freeware tool DXTBMP which can be found here : http://www.mwgfx.co.uk/ Just click the relevant icon at the lower row of icons.

With that tool you can load your texture and save it as DDS DXT1 which give a filesize of around 8 mB only as there is no alpha channel.

Most probably it's the 32-bit 888-format which can lead to problems with the graphic card.

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Oskar

i7-2600k OC 4.4 GHz, ASUS P8Z68-V PRO, WIN7-64Bit, 8GB DDR3 1600MHz, 1x OCZ Vertex 120 GB, 1 x OCZ Ibis 480 GB, 1 x GeForce GTX 580, 1200 W Power Supply, 2 monitors, ASE, EFB on remote PC

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 Post subject: Re: No textures
PostPosted: Sat Jun 16, 2012 9:42 am 
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A2A Chief Pilot
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Location: 1 NM east of LSZH
ApacheHunter wrote:
Nobody...? :(
You might have a look at my answer above. If you are familiar with the DXTBMP tool you can convert the file into the DDS DXT1 format and I bet your problems are gone by then :D

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Oskar

i7-2600k OC 4.4 GHz, ASUS P8Z68-V PRO, WIN7-64Bit, 8GB DDR3 1600MHz, 1x OCZ Vertex 120 GB, 1 x OCZ Ibis 480 GB, 1 x GeForce GTX 580, 1200 W Power Supply, 2 monitors, ASE, EFB on remote PC

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 Post subject: Re: No textures
PostPosted: Sat Jun 16, 2012 10:14 am 
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Airman

Joined: Wed Jun 06, 2012 3:13 am
Posts: 24
ahhh yes! thank you very much for your help!
I have done a bit of research on the forum about using the DXT program and your post was the final piece of the puzzle to complete it ;)

To view the skin properly with this program, I also had to flip it. I have managed to convert the file and it works great!

I've also being able to add the Alpha channel, but am not satisfied with the result yet.

Thank you very much lonewulf47! 8)

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 Post subject: Re: No textures
PostPosted: Sat Jun 16, 2012 11:53 am 
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A2A Chief Pilot
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Joined: Sun Aug 03, 2008 10:41 am
Posts: 2959
Location: 1 NM east of LSZH
RvdPol wrote:
To view the skin properly with this program, I also had to flip it. I have managed to convert the file and it works great!
You're welcome :D Yes, the DDS textured are read the reverse way and therefore need to be flipped vertically. In that respect is is really a very simple tool which also allows to send and retrieve a texture to and from an external paint program. I use it for many years already and haven't found anything comparable.

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Oskar

i7-2600k OC 4.4 GHz, ASUS P8Z68-V PRO, WIN7-64Bit, 8GB DDR3 1600MHz, 1x OCZ Vertex 120 GB, 1 x OCZ Ibis 480 GB, 1 x GeForce GTX 580, 1200 W Power Supply, 2 monitors, ASE, EFB on remote PC

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 Post subject: Re: No textures
PostPosted: Sat Jun 16, 2012 2:32 pm 
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Airman

Joined: Fri Jun 01, 2012 6:36 am
Posts: 11
Thanks for your help, guys! I do know how to use DXTBMP myself, but I didn't think of it before you guys mentioned it! I'll try to convert the textures with it as soon as possible to see if it helps. Personally I think it will help, but I'll see. Can I just load the textures in DXTBMP and convert them to the right format or should I also flip them before converting?


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 Post subject: No textures
PostPosted: Sat Jun 16, 2012 2:54 pm 
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A2A Lieutenant Colonel
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Location: Lowestoft Suffolk UK
Converting the textures will be the solution. From the sounds of it the larger textures where overloading your system hardware.


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 Post subject: Re: No textures
PostPosted: Sat Jun 16, 2012 4:10 pm 
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Airman

Joined: Wed Jun 06, 2012 3:13 am
Posts: 24
I have been busy all day since 2PM and have completely reworked the repaint, all the alpha channels and also of the spec file.

I've learned a whole lot the last hours and am very happy to release an improved version tonight or tomorrow. (most likely tomorrow ;) )
I think the plane looks more realistic and hopefully all problems are solved now.

Thanks all for the input!

(note the white wheel wells now ;) )
Image

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 Post subject: Re: No textures
PostPosted: Sat Jun 16, 2012 5:06 pm 
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A2A Chief Pilot
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Joined: Sun Aug 03, 2008 10:41 am
Posts: 2959
Location: 1 NM east of LSZH
ApacheHunter wrote:
Thanks for your help, guys! I do know how to use DXTBMP myself, but I didn't think of it before you guys mentioned it! I'll try to convert the textures with it as soon as possible to see if it helps. Personally I think it will help, but I'll see. Can I just load the textures in DXTBMP and convert them to the right format or should I also flip them before converting?

No, you don't need to flip them. Just load the "p51d_t.dds" into DXTBMP and you will notice at the top line that it loads it as a 32-bit texture. You then only need to select "save as DDS" and then within the next window use the format "DXT 1 (no alpha)" and that's it :lol: No need to convert the other texture. You might want to make a copy of the originals to make everything as safe as possible.

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Oskar

i7-2600k OC 4.4 GHz, ASUS P8Z68-V PRO, WIN7-64Bit, 8GB DDR3 1600MHz, 1x OCZ Vertex 120 GB, 1 x OCZ Ibis 480 GB, 1 x GeForce GTX 580, 1200 W Power Supply, 2 monitors, ASE, EFB on remote PC

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 Post subject: Re: No textures
PostPosted: Sat Jun 16, 2012 5:32 pm 
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Airman

Joined: Wed Jun 06, 2012 3:13 am
Posts: 24
I recommend downloading the latest files though as they have improvements ;)

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