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 Post subject: Cold start
PostPosted: Mon Mar 05, 2012 3:22 am 
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Airman

Joined: Mon Sep 13, 2010 1:24 pm
Posts: 38
Location: Netherlands
I would love to see a "cold start" option in accufeel as you can do now with all other accusim aircraft.
Would be great!


(Oh and BTW...icing physics maybe? Another: coupling FSX aircraft failures with accufeel; for instance: you set speed say 200 knots for max gear extension, surpassing the limit will get you automatically gear damage.)

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 Post subject: Re: Cold start
PostPosted: Mon Mar 12, 2012 12:13 pm 
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Staff Sergeant
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Joined: Sat Nov 12, 2011 10:48 am
Posts: 344
Location: Finland
While I would love a feature that shut everything down (more thoroughly than just auto shutdown short key does, or the way the plane gets loaded in shutdown state), there's practical problems with that wish:
many FSX planes have fuel valve, mixture, battery & generator switches... but lack these features in virtual cockpit.

If you put them to cold and dark position, you might not be able to start them without resorting to CTRL+E cheat (or whatever was the default hotkey). Example: jet planes that refuse to start with "mixture cut-off" even though that mixture lever doesn't even exist in VC (engines only have on/off valves and throttle). You just have to guess what the problem is and add more mixture via keyboard or joystick hotkey moving an invisible mixture lever that doesn't exist in your VC.

There's just too many inconveniences that arise from forcing a cold and dark to a plane with incomplete VC, most of which prevent you from starting engines manually. Even just using auto shutdown to force a semi-"cold and dark" condition may produce an un-startable airplane already. True cold and dark with battery, generator, mixture, fuel valves, mags, avionics... everything turned off. Sounds bad to 99% of FSX craft. And what's the point in having a cold and dark cockpit if you aren't going to do the start-up by the book (=manually)?

It sounds like one of those "too good to be true" things, unfortunately.


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 Post subject: Re: Cold start
PostPosted: Wed Mar 14, 2012 12:11 pm 
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Airman

Joined: Mon Sep 13, 2010 1:24 pm
Posts: 38
Location: Netherlands
Very sound points Whiic!

I'm not familiar with FSX (text) coding but here are some simple, but rational thoughts...

I've been searching for some .ini files in FSX to adjust specific aircraft parameters on start-up.
This would enable me to manipulate aircraft settings. So I've been looking for entries like "set alternator=1" or
"magneto 1=0" etc. You get the picture.
I cannot find such files (please correct me if I'm wrong!).
My conclusion is that this kind of stuff is hard coded in FSX; that means inaccesible for A2A.

Is it?

Regards,

Puma

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 Post subject: Re: Cold start
PostPosted: Thu Mar 15, 2012 6:45 am 
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Joined: Sat Nov 12, 2011 10:48 am
Posts: 344
Location: Finland
I think one that would be less buggy solution for "cold and dark" reset would be that AccuFeel could offer a savable panel state. It would be aircraft specific panel state so if you shut down everything manually, from within the VC, you wouldn't end up with and non-modeled switched being turned off, thus preventing it from being started up from within the VC.


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 Post subject: Re: Cold start
PostPosted: Sat Mar 17, 2012 7:59 am 
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Airman

Joined: Tue Aug 05, 2008 5:00 pm
Posts: 32
One option could be to provide a small pop up panel with the essential switches needed to start a model, so any missing VC switch can still be accessed. A refinement of that might be to have a configurable pop panel where you can configure display or not display individual switches so that only ones not in the VC are shown.


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