While doing some repainting of this beautiful bird, I noticed that there is missing bump mapping for the rear half of the plane (Plates 2&5). I also noticed that the US variants (B & C) have no bump mapping at all which can be changed with a simple change to the texture.cfg file for each individual repaint.
The differences between the British and American variants are subtle so another set of B/C specific BumbpMaps may not need to be created.
changes to the texture.cfg for B & C specific paints.
[fltsim]
fallback.1=..\texture_IIb
fallback.2=..\texture
fallback.3=..\..\..\..\Scenery\Global\texture
fallback.4=..\..\..\..\..\..\Scenery\Global\texture
Missing Bumpmaps
Re: Missing Bumpmaps
It appears that for some planes the default bumps in the texture folder are superseded by the bumps in the texture_IIb directory. Can someone at A2A shed light on when the texture_IIb should be used instead of the default textures?
Dave
Dave
Re: Missing Bumpmaps
dsiegrist wrote:It appears that for some planes the default bumps in the texture folder are superseded by the bumps in the texture_IIb directory. Can someone at A2A shed light on when the texture_IIb should be used instead of the default textures?
Dave
Dave,
I did not see the bumpmaps in the Texture folder so those should give the B& C models their bumpmapping so you can disregard my earlier comment. I assume that the missing bump map plates not in the TExture_IIb folder will be picked up by the default Texture folder but you could always copy those files over to be sure.
Re: Missing Bumpmaps
Wallydog,wallydog wrote:dsiegrist wrote:It appears that for some planes the default bumps in the texture folder are superseded by the bumps in the texture_IIb directory. Can someone at A2A shed light on when the texture_IIb should be used instead of the default textures?
Dave
Dave,
I did not see the bumpmaps in the Texture folder so those should give the B& C models their bumpmapping so you can disregard my earlier comment. I assume that the missing bump map plates not in the TExture_IIb folder will be picked up by the default Texture folder but you could always copy those files over to be sure.
I thought you might have missed the bumps in the texture folder but my question is still valid. I looked through all my various and sundry textures and it seems all the AVGs refer to the IIb folder, but so do some of the other planes but not consistantly. I was curious about what A2A intended the Texture_IIb bumps to be used for.
Dave
Re: Missing Bumpmaps
The bump maps from the "texture_IIb" folder are used for the AVG and Tomahawk IIB types of our P40 which are represented by the "#77 R.T. Smith", "White58, 20thGIAP" and "Neville Duke 1941" skins/planes.
Thier texture.cfg file has got an additional entry:
as a first "fallback" folder. FS searches the fallback folders, in order, looking for a first instance of a required file. Any other instances of the required file in the following folders are ignored.
regards
ROB
Thier texture.cfg file has got an additional entry:
Code: Select all
fallback.1=..\texture_IIb
regards
ROB
A2A Simulations Inc.
Re: Missing Bumpmaps
Rob,ROB - A2A wrote:The bump maps from the "texture_IIb" folder are used for the AVG and Tomahawk IIB types of our P40 which are represented by the "#77 R.T. Smith", "White58, 20thGIAP" and "Neville Duke 1941" skins/planes.
Thier texture.cfg file has got an additional entry:as a first "fallback" folder. FS searches the fallback folders, in order, looking for a first instance of a required file. Any other instances of the required file in the following folders are ignored.Code: Select all
fallback.1=..\texture_IIb
regards
ROB
Thanks for clarifying...on a separate note, is their a way to fix the reflectiveness for the back left windscreen? The effect can be seen in the following post and is quite pronounced at various times of day.
http://a2asimulations.com/forum/viewtop ... 96#p259796
Re: Missing Bumpmaps
I'm afraid you are unable to fix it by yourself. I have added this fix to my TODO list.
regards
ROB
regards
ROB
A2A Simulations Inc.
Re: Missing Bumpmaps
Rob,ROB - A2A wrote:I'm afraid you are unable to fix it by yourself. I have added this fix to my TODO list.
regards
ROB
Any chance we'll see this in the next update?
- Lewis - A2A
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Re: Missing Bumpmaps
It might not be in the next update but shouldn't be too much longer as we have it in the works post Comanche update along with some other updates for P-51 etc.
thanks,
Lewis
thanks,
Lewis
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Re: Missing Bumpmaps
Lewis,Lewis - A2A wrote:It might not be in the next update but shouldn't be too much longer as we have it in the works post Comanche update along with some other updates for P-51 etc.
thanks,
Lewis
Any chance this made it into the latest update? Been eagerly waiting for this fix.
Thnx
- Lewis - A2A
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Re: Missing Bumpmaps
It'll be in the next Warbird update
thanks,
Lewis
thanks,
Lewis
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Re: Missing Bumpmaps
Lewis,Lewis - A2A wrote:It'll be in the next Warbird update
thanks,
Lewis
The recent Accusim warbird updates following the T-6 release are terrific. These planes just keep getting better. Any chance we will see the texture fix for the P-40 window by Rob in the near future?
Thanks
- Lewis - A2A
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Re: Missing Bumpmaps
Yes have that + others like the Flight1 GTN 650 GPS support for the civ Mustang. A bunch of updates and new bits that we are pushing out for the warbirds and GA now the T-6 is released.
thanks,
Lewis
thanks,
Lewis
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