Just playing around with a bare-metal skin on a fictional MkIIa.
Just wondering, if saving the DDS file for the 64bit P3Dv4, is the save format to use:
8.8.8.8 ARGB 32 bpp | unsigned
or
DXT3 ARGB 8 bpp | explicit alpha
Thanks,
George
My Shiny Spit
My Shiny Spit
"DON'T THINK! Don't just glance! LOOK! Search for the bastards!"
- Michal - A2A
- A2A Lieutenant Colonel
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Re: My Shiny Spit
For textures without an alpha channel I use 'DXT1 RGB, 4bpp | no alpha', for textures with alpha channel I use 'DXT 5 ARGB 8bpp | interpolated alpha'. These are lossy compression settings, but the quality is pretty good and the file size is smaller than lossless one.
- bladerunner900
- Senior Master Sergeant
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Re: My Shiny Spit
The 8.8.8.8 format will not lose any colour data but will be 4 time larger than a DXT5 version. I use the lossless variant because decals and nose art can get ruined with a lossy file variant. It's up to you what you use.
Steve.
Edit: DXT5 settings
Steve.
Edit: DXT5 settings
Re: My Shiny Spit
Hey Mike and Steve
Thanks for the replies and the info. They are much appreciated.
George
Thanks for the replies and the info. They are much appreciated.
George
"DON'T THINK! Don't just glance! LOOK! Search for the bastards!"
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