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My Shiny Spit

Posted: 28 Jun 2018, 08:59
by geopetlas
Just playing around with a bare-metal skin on a fictional MkIIa.


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Just wondering, if saving the DDS file for the 64bit P3Dv4, is the save format to use:

8.8.8.8 ARGB 32 bpp | unsigned
or
DXT3 ARGB 8 bpp | explicit alpha

Thanks,

George

Re: My Shiny Spit

Posted: 29 Jun 2018, 10:23
by Michal - A2A
For textures without an alpha channel I use 'DXT1 RGB, 4bpp | no alpha', for textures with alpha channel I use 'DXT 5 ARGB 8bpp | interpolated alpha'. These are lossy compression settings, but the quality is pretty good and the file size is smaller than lossless one.

Re: My Shiny Spit

Posted: 29 Jun 2018, 12:02
by bladerunner900
The 8.8.8.8 format will not lose any colour data but will be 4 time larger than a DXT5 version. I use the lossless variant because decals and nose art can get ruined with a lossy file variant. It's up to you what you use.

Steve.

Edit: DXT5 settings

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Re: My Shiny Spit

Posted: 30 Jun 2018, 06:38
by geopetlas
Hey Mike and Steve

Thanks for the replies and the info. They are much appreciated.

George