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 Post subject: My Shiny Spit
PostPosted: Thu Jun 28, 2018 8:59 am 
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Senior Airman
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Joined: Mon Mar 07, 2016 7:26 am
Posts: 158
Just playing around with a bare-metal skin on a fictional MkIIa.


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Just wondering, if saving the DDS file for the 64bit P3Dv4, is the save format to use:

8.8.8.8 ARGB 32 bpp | unsigned
or
DXT3 ARGB 8 bpp | explicit alpha

Thanks,

George

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 Post subject: Re: My Shiny Spit
PostPosted: Fri Jun 29, 2018 10:23 am 
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A2A Lieutenant Colonel
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Joined: Fri Sep 29, 2006 7:39 pm
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Location: Inowroclaw/Poland
For textures without an alpha channel I use 'DXT1 RGB, 4bpp | no alpha', for textures with alpha channel I use 'DXT 5 ARGB 8bpp | interpolated alpha'. These are lossy compression settings, but the quality is pretty good and the file size is smaller than lossless one.

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 Post subject: Re: My Shiny Spit
PostPosted: Fri Jun 29, 2018 12:02 pm 
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The 8.8.8.8 format will not lose any colour data but will be 4 time larger than a DXT5 version. I use the lossless variant because decals and nose art can get ruined with a lossy file variant. It's up to you what you use.

Steve.

Edit: DXT5 settings

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 Post subject: Re: My Shiny Spit
PostPosted: Sat Jun 30, 2018 6:38 am 
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Hey Mike and Steve

Thanks for the replies and the info. They are much appreciated.

George

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