for some one who has more braincells than me c-130 3d lights

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nath2889
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for some one who has more braincells than me c-130 3d lights

Post by nath2889 »

here is some thing for some one that has more braincells to my one
i have the just flights boxed version of captain sims c-130 and i can get all the 3d redux lights to work using (L) but how the heck do i get these damned nav, beacon and strobe lights to switch on and off using the switches in the cock pit as it seems there not matched up to the relevant switches not like the cock pit,taxi and landing lights which are able to be switched on and off using there cabin switches what am i doing wrong

[lights]
; X, Z, Y
light.1 = 6, 3.0, -8.10, -15.50, fx_shockwave_taxi //right
light.2 = 6, 3.0, 8.10, -15.50, fx_shockwave_taxi //left
light.3 = 5, 2.76, -24.4, -3.5, fx_shockwave_landing_light
light.4 = 5, 2.76, 24.4, -3.5, fx_shockwave_landing_light
light.5 = 7, 3.50, 8.30, -14.10, fx_shockwave_landing_light_narrow_down
light.6 = 7, 3.50,-8.30, -14.10, fx_shockwave_landing_light_narrow_down
//light.7 =4, 33.00, 0.00, -6.00, fx_shockwave__vcgr
//light.8 =4, 27.00, -1.00, -5.00,fx_shockwave_vcgr
nav lights
light.7 = 3, 0.76, -66.00, -1.00, fx_shockwave_navred
light.8 = 3, 0.77, 66.00, -1.00, fx_shockwave_navgre
//light.9 = 3, 0.76, -66.80, -1.00, fx_shockwave_navred_flash
//light.10 = 3, 0.77, 66.80, -1.00, fx_shockwave_navgre_flash
light.11 = 3, 0.76, -66.80, -1.00, fx_shockwave_navred
light.12 = 3, 0.77, 66.80, -1.00, fx_shockwave_navgre
//light.13 = 3, -58.25, 0, -2.10, cs130_nav_whi_flash_double
//light.14 = 3, 11.75, 0, -15.55, cs130_nav_whi_flash
anti collision
light.13 = 1, 23.24, 0.00, -15.59, fx_shockwave_beaconb
light.14 = 1, 5.29, 0.00, -1.47, fx_shockwave_beacon
light.15 = 1, -48.59, 0.00, 21.70, fx_shockwave_beaconh
light.16 = 2, -48.59, 0.00, 21.70, fx_shockwave_strobe_3
//light.17 = 1, -48.59, 0.00, 21.70, fx_shockwave_beaconh
light.17 = 2, 5.29, 0.00, -1.47, fx_shockwave_strobe_2
light.18 = 2, 23.24, 0.00, -15.59, fx_shockwave_strobe_l

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