3D Lights Redux Update v.1.2 available

Turn ON the LIGHTS for Microsoft FS9 / FSX with this all-new version of a great package
BrzI
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Re: 3D Lights Redux Update v.1.2 available

Post by BrzI »

I am reinstalling 3D lights. After the base install do I need the 1.1 update or can I go straight to 1.2 ?

Thanks

Brunlea
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Re: 3D Lights Redux Update v.1.2 available

Post by Brunlea »

I've just bought this nice product, do I need to add these updates?

Brunlea
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Re: 3D Lights Redux Update v.1.2 available

Post by Brunlea »

Mmmm, no reply to some similar threads on this issue. Not a good start....

conao
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Re: 3D Lights Redux Update v.1.1 available

Post by conao »

conao wrote: I bought the first version long ago, but reinstalled my FSX recently and now I'm installing all the add-ons. May I just install the latest update (v1.2) or do I have to install the original version and update v1.1 first? I read something about the updates not making a backup of the original CFGs... what about that?
I'm also still in doubt... :?:

Regards,

Marconi

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Scott - A2A
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Re: 3D Lights Redux Update v.1.2 available

Post by Scott - A2A »

Sorry guys, yes, apply the 1.2 update. I just made a note to keep this clear at the top of this thread.

Scott.
A2A Simulations Inc.

conao
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Re: 3D Lights Redux Update v.1.2 available

Post by conao »

Thanks Scott!

And this means that we don't need to apply patch v1.1, right? Patch v1.2 includes it all?

Regards,

Marconi

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Scott - A2A
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Re: 3D Lights Redux Update v.1.2 available

Post by Scott - A2A »

This updates all versions 1.0 and 1.1 to version 1.2. I just added this to the post as well.

Scott.
A2A Simulations Inc.

conao
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Re: 3D Lights Redux Update v.1.2 available

Post by conao »

As clear as 3D Lights now Scott. Thanks!

Regards,

Marconi

Brunlea
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Re: 3D Lights Redux Update v.1.2 available

Post by Brunlea »

Brill thanks Scott.

almwhit
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Re: Update: File C:\\texture\halo.bmp cound not be opened

Post by almwhit »

Scott,
I apolgize for buying the product and immediatley requesting support. When I first tried to run the orginal program I received the following message, "the file C:||texture \halo.bmp could not be opened" and the installer stopped. Then when I ran the program the second time it went through without a problem.

I then tried to run the update v.1.2 and received the same message and the installer then stopped. My main issue is that I have square lights on my planes and my runway lights. I am pretty much a beginner at this. Could you please help me?

Thank you,
Jim Whitener

TBolt
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Re: 3D Lights Redux Update v.1.2 available

Post by TBolt »

Thank you for this update. I wasn't very pleased with the overly bright lighting of the original download, but this update made everything look quite realistic.

I still think the cone-like beam from the landing lights is too extreme -- especially on clear nights when the beam wouldn't even be visible.

Is there a way to eliminate the cone-like beam in the clear night skies?

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Scott - A2A
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Re: 3D Lights Redux Update v.1.2 available

Post by Scott - A2A »

Tbolt,

If you reduce the cone,then you reduce the flare. It's all a balance - take here, give here, etc.

Scott.
A2A Simulations Inc.

TBolt
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Re: 3D Lights Redux Update v.1.2 available

Post by TBolt »

Scott - A2A wrote:Tbolt,

If you reduce the cone,then you reduce the flare. It's all a balance - take here, give here, etc.

Scott.
I see.

Okay, one last question...when I installed the update, I answered "yes" to the question: do you want to see the lights in daylight hours? I wasn't sure if this referred to seeing the lights from inside the cockpit [not desirable] or from outside the aircraft [desirable].

Is there a way to change the setting so that the light cone is not visible during daylight hours without re-running the install? There must be some file that I can edit with wordpad, right? :)

Thank you!

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Scott - A2A
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Re: 3D Lights Redux Update v.1.2 available

Post by Scott - A2A »

This is XML editing. Just re-run the 1.2 update and select daytime lights off.

Scott.
A2A Simulations Inc.

TBolt
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Re: 3D Lights Redux Update v.1.2 available

Post by TBolt »

Okay. Thanks for the support, Scott. 8)

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