We have posted the first release of an online web database. This database is to help our customers easily find information to add 3D Lights to 3rd party aircraft installed on their system. Thank you to those who have taken the time to share their configurations.
3rd party aircraft configurations for Flight Simulator 2004
https://www.a2asimulations.com/store-of ... ts_fs9.htm
3rd party aircraft configurations for Flight Simulator X
https://www.a2asimulations.com/store-of ... ts_fsx.htm
Those who have posted, please note:
If you posted information on a 3rd party aircraft and it is either not in the database, in the wrong database, or not correct, please post here. Many posts did not specify if the information was for a FS9 or FSX aircraft or both. We expect there will be a period of correcting things until the database settles in.
Moving forward from here, any new aircraft configs should be placed in this thread. We will routinely add the info to the database, deleting posts in here as they are added. This way people can get the very latest information right here, in one place.
Scott.
3rd Party Aircraft Config Database HERE
- Scott - A2A
- A2A General
- Posts: 16839
- Joined: 11 Feb 2004, 12:55
- Location: USA
- Contact:
3rd Party Aircraft Config Database HERE
A2A Simulations Inc.
Iris Simulations/ DSB Hawk LIFT (100)
This config works with all three models. Just remember to alter all three panel and aircraft config files.
DSB Hawk 100 LIFT
add to panel.cfg
gaugeXX=shockwave_lights!SW Lights_gear, 1,1,1,1 //shockwave light
[lights]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
light.0 = 3, 6, -3.1, -.5, fx_shockwave_navred //--Left wing nav light
light.1 = 3, 6, 3.1, -.5, fx_shockwave_navgre //--Right wing nav light
light.2 = 1, 1.30, 0, 3.33, fx_shockwave_beaconh //--Upper beacon
light.3 = 1, -7.61, 0, -1.70, fx_shockwave_beaconb //--Lower beacon
light.4 = 3, -15.45, 0.85, 1.08, fx_shockwave_navwhi //--Anti-collision light
light.5 = 4, 5.20, 0, 2.80, fx_hawk_vclight_127
light.6 = 4, 11.41, 0, 1.09, fx_hawk_vclight_127
light.7 = 2, -10, -14.2, 0, fx_Vortices
light.8 = 2, -10, 14.2, 0, fx_Vortices
light.9 = 5, 18.95, 0, -2.42, fx_shockwave_landing_light_narrow //--Landing light
Note: for some reason, the display models don't show the right nav light. All other models do.
DSB Hawk 100 LIFT
add to panel.cfg
gaugeXX=shockwave_lights!SW Lights_gear, 1,1,1,1 //shockwave light
[lights]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
light.0 = 3, 6, -3.1, -.5, fx_shockwave_navred //--Left wing nav light
light.1 = 3, 6, 3.1, -.5, fx_shockwave_navgre //--Right wing nav light
light.2 = 1, 1.30, 0, 3.33, fx_shockwave_beaconh //--Upper beacon
light.3 = 1, -7.61, 0, -1.70, fx_shockwave_beaconb //--Lower beacon
light.4 = 3, -15.45, 0.85, 1.08, fx_shockwave_navwhi //--Anti-collision light
light.5 = 4, 5.20, 0, 2.80, fx_hawk_vclight_127
light.6 = 4, 11.41, 0, 1.09, fx_hawk_vclight_127
light.7 = 2, -10, -14.2, 0, fx_Vortices
light.8 = 2, -10, 14.2, 0, fx_Vortices
light.9 = 5, 18.95, 0, -2.42, fx_shockwave_landing_light_narrow //--Landing light
Note: for some reason, the display models don't show the right nav light. All other models do.
- Scott - A2A
- A2A General
- Posts: 16839
- Joined: 11 Feb 2004, 12:55
- Location: USA
- Contact:
iSDT ATR 42-300/500 Lights for FS9
[LIGHTS]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit
light.0 = 3, 2.05, -38.88, 5.45, fx_shockwave_navred,
light.1 = 3, 2.05, 38.88, 5.45, fx_shockwave_navgre ,
light.3 = 2, 2.05, -38.88, 5.45, Fx_shockwave_strobe_l_nl ,
light.4 = 2, 2.05, 38.88, 5.45, Fx_shockwave_strobe_l_nl ,
light.5 = 1, -39.85, 0.00, 18.90, fx_shockwave_beacon_fastflash ,
light.6 = 1, 1.1, 0.00, -6.40, fx_shockwave_beacon_fastflash ,
light.7 = 3, -40.25, 0.00, 2.05, fx_shockwave_navwhi ,
light.8 = 4, 22.212, 0, 0.610, fx_vclight,
light.9 = 4, -17.870, 0, 0.710, fx_vclight, //main exit
light.10 = 4, 27.71, 0.00, 0.610, fx_vclight, //flightdack
light.11 = 5, 8.30, -3.70, -4.90, fx_shockwave_landing_light_narrow_down // Shockwave light
light.12 = 5, 8.30, 3.70, -4.90, fx_shockwave_landing_light_narrow_down // Shockwave light
light.13 = 6, 30.00, 0.00, -5.30, fx_shockwave_landing_light_low // Shockwave light
Enjoy
Bill
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit
light.0 = 3, 2.05, -38.88, 5.45, fx_shockwave_navred,
light.1 = 3, 2.05, 38.88, 5.45, fx_shockwave_navgre ,
light.3 = 2, 2.05, -38.88, 5.45, Fx_shockwave_strobe_l_nl ,
light.4 = 2, 2.05, 38.88, 5.45, Fx_shockwave_strobe_l_nl ,
light.5 = 1, -39.85, 0.00, 18.90, fx_shockwave_beacon_fastflash ,
light.6 = 1, 1.1, 0.00, -6.40, fx_shockwave_beacon_fastflash ,
light.7 = 3, -40.25, 0.00, 2.05, fx_shockwave_navwhi ,
light.8 = 4, 22.212, 0, 0.610, fx_vclight,
light.9 = 4, -17.870, 0, 0.710, fx_vclight, //main exit
light.10 = 4, 27.71, 0.00, 0.610, fx_vclight, //flightdack
light.11 = 5, 8.30, -3.70, -4.90, fx_shockwave_landing_light_narrow_down // Shockwave light
light.12 = 5, 8.30, 3.70, -4.90, fx_shockwave_landing_light_narrow_down // Shockwave light
light.13 = 6, 30.00, 0.00, -5.30, fx_shockwave_landing_light_low // Shockwave light
Enjoy
Bill
Win XP Pro
Intel Dual Core E2180 2.0 OC to 2.30mhz
Corsair 2gig DDR2 667 (Dual channel)
(AGP) Sapphire Radeon X1950Pro 512MB GDDR3
ASRock 4CoreDual-SATA2 Mobo
Maxtor SATA 200gig 8MB Buffer 7200 HD
ANTEC True Blue 480W PS
Intel Dual Core E2180 2.0 OC to 2.30mhz
Corsair 2gig DDR2 667 (Dual channel)
(AGP) Sapphire Radeon X1950Pro 512MB GDDR3
ASRock 4CoreDual-SATA2 Mobo
Maxtor SATA 200gig 8MB Buffer 7200 HD
ANTEC True Blue 480W PS
-
- Airman Basic
- Posts: 8
- Joined: 23 Feb 2008, 09:38
Here is my most sucessful Wilco 320 cfg file for FX9. Somehow or another I stumbled on what seems to help turning off the front landing light when the wheel is up, if you change the light type form a 5 to a 6 you can turn the front landing light on or off using the taxi light switch.
[LIGHTS]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
light.0 =3, -15.80, -54.90, 3.34, Fx_shockwave_navred ,
light.1 =3, -15.80, 54.90, 3.34, Fx_shockwave_navgre ,
light.2 =2, -71.00, -0.0, 4.90, Fx_shockwave_strobe_3 ,
light.3 =2, -16.54, -54.90, 3.34, Fx_shockwave_strobe_l ,
light.4 =2, -16.54, 54.90, 3.34, Fx_shockwave_strobe_l ,
light.5 =1, 3.00, -0.15, 8.50, Fx_shockwave_beacon,
//light.6 =3, -20.85, -47.23, 4.18, fx_navwhi ,
//light.7 =3, -20.85, 47.01, 4.18, fx_navwhi ,
light.8 =1, 2.50, -0.15, -5.00, Fx_shockwave_beacon_rotating_red ,
light.9 = 5, 0.000, -7.0, -3.00, fx_Shockwave_landing_light // Shockwave light
light.10 = 5, 0.000, 7.0, -3.00, fx_Shockwave_landing_light // Shockwave light
light.11 = 6, 38.000, 0.00, -5.0, fx_Shockwave_landing_light // Shockwave light
none of this is my work- this is just a mix of what other users contributed.
Hope this helps.
[LIGHTS]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
light.0 =3, -15.80, -54.90, 3.34, Fx_shockwave_navred ,
light.1 =3, -15.80, 54.90, 3.34, Fx_shockwave_navgre ,
light.2 =2, -71.00, -0.0, 4.90, Fx_shockwave_strobe_3 ,
light.3 =2, -16.54, -54.90, 3.34, Fx_shockwave_strobe_l ,
light.4 =2, -16.54, 54.90, 3.34, Fx_shockwave_strobe_l ,
light.5 =1, 3.00, -0.15, 8.50, Fx_shockwave_beacon,
//light.6 =3, -20.85, -47.23, 4.18, fx_navwhi ,
//light.7 =3, -20.85, 47.01, 4.18, fx_navwhi ,
light.8 =1, 2.50, -0.15, -5.00, Fx_shockwave_beacon_rotating_red ,
light.9 = 5, 0.000, -7.0, -3.00, fx_Shockwave_landing_light // Shockwave light
light.10 = 5, 0.000, 7.0, -3.00, fx_Shockwave_landing_light // Shockwave light
light.11 = 6, 38.000, 0.00, -5.0, fx_Shockwave_landing_light // Shockwave light
none of this is my work- this is just a mix of what other users contributed.
Hope this helps.
R Jones
Here is my offering to add 3D landing lights to the Premier Aircraft Design EMB 190 for FS2004/FSX.
Add the following to the [LIGHTS] section of the aircraft.cfg
light.9=5, 2.5, -6.00, -2.30, fx_Shockwave_landing_light // Shockwave
light.10=5, 2.5, 6.00, -2.30, fx_Shockwave_landing_light // Shockwave
light.11=5, 40.0, 0.0, -6, fx_shockwave_landing_light_a321_nose // Shockwave light.
Add the following to the [LIGHTS] section of the aircraft.cfg
light.9=5, 2.5, -6.00, -2.30, fx_Shockwave_landing_light // Shockwave
light.10=5, 2.5, 6.00, -2.30, fx_Shockwave_landing_light // Shockwave
light.11=5, 40.0, 0.0, -6, fx_shockwave_landing_light_a321_nose // Shockwave light.
George
-
- Airman Basic
- Posts: 2
- Joined: 25 Dec 2004, 15:28
Hello Folks,
here's new landing, nav and beacon lights for David Maltby's excellent De Havilland Comet for FS9. The wing taxi lights are aliased as landing lights (they're bright in real life).
[LIGHTS]
//Types: 1 Beacon, 2 Strobe, 3 Nav, 4 Cockpit, 5 Landing, 6 Taxi, 7 Recognition, 8 Wing, 9 Logo, 10 Cabin
//fuse strobes
light.0=1, -40.41, 0, 7.2, Fx_shockwave_beacon_rotating_red
light.1=1, 9.25, 1.875, -3.198, Fx_shockwave_beacon_rotating_red
light.2=5, 14.25, 4.975, -1.198, fx_shockwave_landing_light_narrow
light.3=5, 9.25, 13.875, -1.198, fx_shockwave_landing_light
light.4=5, 14.25, -4.975, -1.198, fx_shockwave_landing_light_narrow
light.5=5, 9.25, -13.875, -1.198, fx_shockwave_landing_light
//VC lighting
light.6=9, 50.429, 1.22, 2.25, fx_Vclight ,
light.7=9, 50.429, -1.22, 2.25, fx_vclight ,
//nav
light.8=3, -13.446, -53.993, 1.045, Fx_shockwave_navred
light.9=3, -13.446, 53.993, 1.045, Fx_shockwave_navgre
best wishes
Nige
here's new landing, nav and beacon lights for David Maltby's excellent De Havilland Comet for FS9. The wing taxi lights are aliased as landing lights (they're bright in real life).
[LIGHTS]
//Types: 1 Beacon, 2 Strobe, 3 Nav, 4 Cockpit, 5 Landing, 6 Taxi, 7 Recognition, 8 Wing, 9 Logo, 10 Cabin
//fuse strobes
light.0=1, -40.41, 0, 7.2, Fx_shockwave_beacon_rotating_red
light.1=1, 9.25, 1.875, -3.198, Fx_shockwave_beacon_rotating_red
light.2=5, 14.25, 4.975, -1.198, fx_shockwave_landing_light_narrow
light.3=5, 9.25, 13.875, -1.198, fx_shockwave_landing_light
light.4=5, 14.25, -4.975, -1.198, fx_shockwave_landing_light_narrow
light.5=5, 9.25, -13.875, -1.198, fx_shockwave_landing_light
//VC lighting
light.6=9, 50.429, 1.22, 2.25, fx_Vclight ,
light.7=9, 50.429, -1.22, 2.25, fx_vclight ,
//nav
light.8=3, -13.446, -53.993, 1.045, Fx_shockwave_navred
light.9=3, -13.446, 53.993, 1.045, Fx_shockwave_navgre
best wishes
Nige
Three things wasted to a pilot:
1. Runway behind you.
2. Fuel in the bowser.
3. Money in the bank.
1. Runway behind you.
2. Fuel in the bowser.
3. Money in the bank.
-
- Airman Basic
- Posts: 3
- Joined: 24 Mar 2008, 19:06
- Location: Abilene, Texas
FS9 PMDG 747-400 and PMDG 747-400F
I used the following config for FS9 PMDG 747-400 and 747-400F. Strobe lights seem to follow wing flex so far. I am still trying to work on brightness of strobes. I am learing these things as I go, so hope this works for everyone and I learn something new, I will share it with everyone. I also used the following:
gaugeXX=shockwave_lights!SW Lights_gear, 1,1,1,1 //shockwave light
for the panel config under VC01 by adding it to the end. Just change the XX to the next number. This will allow you to turn off the taxi and landing lights with out them staying on. Right now they will flicker after takeoff until you turn them off. I am still trying to figure it out to stop them from flickering. As far as the logo lights flickering. I just turned them on last and that seems to stop the flickering. Hope this helps.
I try to read everyone's postings to see if what I am using is the same or different in order to help with the logo lights and strobes on wing flex. If anyone can shed light to make the strobes brighter, please let me know.
Perry Fincher
[LIGHTS]
light.0 = 3, -225.90, 0.30, 4.72, fx_navwhih, //Position Aft
light.1 = 3, -225.90, -0.30, 4.72, fx_navwhih, //Position Aft
light.2 = 2, -225.52, 0.00, 4.20, fx_shockwave_strobe_l,//Strobe Aft
light.3 = 1, -33.596, 0.00, 14.868, fx_shockwave_beacon_rotating_red,//Beacon Top
light.4 = 1, -86.149, 0.00, -11.735, fx_shockwave_beacon_rotating_red,//Beacon Bottom
light.5 = 8, -77.000, 26.00, -4.000, fx_shockwave_navgre,//Wing Right
light.6 = 8, -77.000, -26.00, -4.000, fx_shockwave_navred,//Wing Left
light.7 = 2, -147.500, 99.00, -1.630, fx_strobe_l,//Wing Right
light.8 = 2, -147.500, -99.00, -1.800, fx_strobe_l,//Wing Left
light.9 = 5, -77.000, 20.00, -3.400, fx_Shockwave_landing_light_narrow // Shockwave light
light.10 = 5, -77.000, -20.00, -3.400, fx_Shockwave_landing_light_narrow // Shockwave light
light.11 = 5, -77.000, 18.00, -4.000, fx_Shockwave_landing_light_narrow // Shockwave light
light.12 = 5, -77.000, -18.00, -4.000, fx_Shockwave_landing_light_narrow // Shockwave light
light.13 = 5, -22.000, 0.00, -11.000, fx_Shockwave_landing_light_narrow // Shockwave light
light.14 = 9, -210.149, 8.00, 35.117, fx_pmdg744_logo, //Logo Right
light.15 = 9, -210.149, -8.00, 35.117, fx_pmdg744_logo, //Logo Left
I applied the following setup to the aircraft config file for the FSD C-17 in FS9 and it works for 3d lights. I have not tried setting up or adding landing lights yet; however, Shockwave Redux 3D Lights worked. I hope these will help others.
[LIGHTS]
//(feet) longitudinal, lateral, vertical
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
light.0=3,-16.02,-83.1,2.8,fx_navredm
light.1=3,-16.02,83.1,2.8 ,fx_navgrem
light.2=3,-16.02,-83.1,2.79,fx_navredh
light.3=3,-16.02,83.1 ,2.79, fx_navgreh
light.4=2,-25.5,83.2,2.8,fx_shockwave_strobe
light.5=2,-25.5,-83.2,2.8 ,fx_shockwave_strobe
light.6=2,-16.1,-83.2,2.8,fx_shockwave_strobe
light.7=2,-16.1,83.2,2. 8,fx_shockwave_strobe
light.8=1,-78.2,0.0,44.05,fx_shockwave_beacon_rotating_red
light.9=1,29.3,0.0,-10 .1,fx_shockwave_beacon_rotating_red
light.10=1,-78.2,0.0,44.05,fx_shockwave_beacon_rotating_red
light.11=1,29.3,0.0, -10.1,fx_shockwave_beacon_rotating_red
gaugeXX=shockwave_lights!SW Lights_gear, 1,1,1,1 //shockwave light
for the panel config under VC01 by adding it to the end. Just change the XX to the next number. This will allow you to turn off the taxi and landing lights with out them staying on. Right now they will flicker after takeoff until you turn them off. I am still trying to figure it out to stop them from flickering. As far as the logo lights flickering. I just turned them on last and that seems to stop the flickering. Hope this helps.
I try to read everyone's postings to see if what I am using is the same or different in order to help with the logo lights and strobes on wing flex. If anyone can shed light to make the strobes brighter, please let me know.
Perry Fincher
[LIGHTS]
light.0 = 3, -225.90, 0.30, 4.72, fx_navwhih, //Position Aft
light.1 = 3, -225.90, -0.30, 4.72, fx_navwhih, //Position Aft
light.2 = 2, -225.52, 0.00, 4.20, fx_shockwave_strobe_l,//Strobe Aft
light.3 = 1, -33.596, 0.00, 14.868, fx_shockwave_beacon_rotating_red,//Beacon Top
light.4 = 1, -86.149, 0.00, -11.735, fx_shockwave_beacon_rotating_red,//Beacon Bottom
light.5 = 8, -77.000, 26.00, -4.000, fx_shockwave_navgre,//Wing Right
light.6 = 8, -77.000, -26.00, -4.000, fx_shockwave_navred,//Wing Left
light.7 = 2, -147.500, 99.00, -1.630, fx_strobe_l,//Wing Right
light.8 = 2, -147.500, -99.00, -1.800, fx_strobe_l,//Wing Left
light.9 = 5, -77.000, 20.00, -3.400, fx_Shockwave_landing_light_narrow // Shockwave light
light.10 = 5, -77.000, -20.00, -3.400, fx_Shockwave_landing_light_narrow // Shockwave light
light.11 = 5, -77.000, 18.00, -4.000, fx_Shockwave_landing_light_narrow // Shockwave light
light.12 = 5, -77.000, -18.00, -4.000, fx_Shockwave_landing_light_narrow // Shockwave light
light.13 = 5, -22.000, 0.00, -11.000, fx_Shockwave_landing_light_narrow // Shockwave light
light.14 = 9, -210.149, 8.00, 35.117, fx_pmdg744_logo, //Logo Right
light.15 = 9, -210.149, -8.00, 35.117, fx_pmdg744_logo, //Logo Left
I applied the following setup to the aircraft config file for the FSD C-17 in FS9 and it works for 3d lights. I have not tried setting up or adding landing lights yet; however, Shockwave Redux 3D Lights worked. I hope these will help others.
[LIGHTS]
//(feet) longitudinal, lateral, vertical
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
light.0=3,-16.02,-83.1,2.8,fx_navredm
light.1=3,-16.02,83.1,2.8 ,fx_navgrem
light.2=3,-16.02,-83.1,2.79,fx_navredh
light.3=3,-16.02,83.1 ,2.79, fx_navgreh
light.4=2,-25.5,83.2,2.8,fx_shockwave_strobe
light.5=2,-25.5,-83.2,2.8 ,fx_shockwave_strobe
light.6=2,-16.1,-83.2,2.8,fx_shockwave_strobe
light.7=2,-16.1,83.2,2. 8,fx_shockwave_strobe
light.8=1,-78.2,0.0,44.05,fx_shockwave_beacon_rotating_red
light.9=1,29.3,0.0,-10 .1,fx_shockwave_beacon_rotating_red
light.10=1,-78.2,0.0,44.05,fx_shockwave_beacon_rotating_red
light.11=1,29.3,0.0, -10.1,fx_shockwave_beacon_rotating_red
-
- Airman
- Posts: 20
- Joined: 25 Feb 2008, 05:57
- Location: Belgium
Captain Sim C130 FS9
hi folks, here's for C130 captain Sim
[lights]
// Navigation
light.0 = 3, 0.76, -66.80, -1.00, cs130_navred
light.1 = 3, 0.77, 66.80, -1.00, cs130_navgre
light.2 = 3, -58.25, 0, -2.10, cs130_nav_whi_double
light.3 = 3, 11.75, 0, -15.55, fx_navwhi
light.4 = 7, 0.76, -66.80, -1.00, cs130_nav_red_flash
light.5 = 7, 0.77, 66.80, -1.00, cs130_nav_gre_flash
light.6 = 7, -58.25, 0, -2.10, cs130_nav_whi_flash_double
light.7 = 7, 11.75, 0, -15.55, cs130_nav_whi_flash
// Anti_Collision
light.8 = 1, 23.24, 0.00, -15.59, fx_beacon
light.9 = 1, 5.29, 0.00, -1.47, fx_beacon
light.10 = 1, -48.59, 0.00, 21.70, fx_beacon
light.11 = 2, 0.01, 0.01, 0.01, cs130_strobe
light.12 = 6, 3.50, 8.30, -14.10, fx_shockwave_landing_light_narrow_down
light.13 = 6, 3.50,-8.30, -14.10, fx_shockwave_landing_light_narrow_down
// IR and Fuel Dump
//light.14 = 9, -16, 0, -10, cs130_ir
//light.15 = 10, -7, 0, 0, cs130_fdump
light.14 = 5, 2.76, -24.4, -3.5, fx_shockwave_landing_light
light.15 = 5, 2.76, 24.4, -3.5, fx_shockwave_landing_light
//Cabin
light.16 =4, 33.00, -1.75, -6.00, cs130_vcwt
light.17 =4, 33.00, 1.75, -6.00, cs130_vcwt
light.18 = 4, 0.00, 0.00, -3.80, cs130_cabin
works well with some limitations;
I had to re-use the light 14 and 15 for landing lights; so there are no more fuel dump or IR flare available. the C130 do not accept more than 18 lights
Be sure to have IRflares and Fuel dump effect checked in ACE utility
[lights]
// Navigation
light.0 = 3, 0.76, -66.80, -1.00, cs130_navred
light.1 = 3, 0.77, 66.80, -1.00, cs130_navgre
light.2 = 3, -58.25, 0, -2.10, cs130_nav_whi_double
light.3 = 3, 11.75, 0, -15.55, fx_navwhi
light.4 = 7, 0.76, -66.80, -1.00, cs130_nav_red_flash
light.5 = 7, 0.77, 66.80, -1.00, cs130_nav_gre_flash
light.6 = 7, -58.25, 0, -2.10, cs130_nav_whi_flash_double
light.7 = 7, 11.75, 0, -15.55, cs130_nav_whi_flash
// Anti_Collision
light.8 = 1, 23.24, 0.00, -15.59, fx_beacon
light.9 = 1, 5.29, 0.00, -1.47, fx_beacon
light.10 = 1, -48.59, 0.00, 21.70, fx_beacon
light.11 = 2, 0.01, 0.01, 0.01, cs130_strobe
light.12 = 6, 3.50, 8.30, -14.10, fx_shockwave_landing_light_narrow_down
light.13 = 6, 3.50,-8.30, -14.10, fx_shockwave_landing_light_narrow_down
// IR and Fuel Dump
//light.14 = 9, -16, 0, -10, cs130_ir
//light.15 = 10, -7, 0, 0, cs130_fdump
light.14 = 5, 2.76, -24.4, -3.5, fx_shockwave_landing_light
light.15 = 5, 2.76, 24.4, -3.5, fx_shockwave_landing_light
//Cabin
light.16 =4, 33.00, -1.75, -6.00, cs130_vcwt
light.17 =4, 33.00, 1.75, -6.00, cs130_vcwt
light.18 = 4, 0.00, 0.00, -3.80, cs130_cabin
works well with some limitations;
I had to re-use the light 14 and 15 for landing lights; so there are no more fuel dump or IR flare available. the C130 do not accept more than 18 lights
Be sure to have IRflares and Fuel dump effect checked in ACE utility
Cheers,
Olivier Moens
Olivier Moens
Nemeth Designs EC-135
Here is what I came up with for the Nemeth EC-135 using the new Shockwave narrow beam landing lights at 22 and 45 degrees down:
[LIGHTS]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing, 6=taxi, 7=recognition, 8=wing, 9=logo, 10=cabin
light.0 = 3, -14.94, -4.22, 1.15, fx_shockwave_navred_nl ,
light.1 = 3, -14.94, 4.21, 1.15, fx_shockwave_navgre_nl ,
light.2 = 3, -23.82, -0.21, 7.01, fx_shockwave_navwhi ,
light.3 = 1, -21.54, -0.13, 7.55, fx_shockwave_beacon ,
light.4 = 2, -14.94, -4.40, 1.15, fx_shockwave_strobe_2 ,
light.5 = 2, -14.94, 4.40, 1.15, fx_shockwave_strobe ,
light.6 = 10, -16.00, 0.00, 6.00, fx_vclightgre ,
light.7 = 5, 7.48, -1.15, -2.55, fx_shockwave_landing_light_narrow_down_45 ,
light.8 = 5, 10.48, 0.0, -0.57, fx_shockwave_landing_light_narrow_down_22 ,
The normal landing light effects, before the update, were causing bleed through on the all glass panel cockpit model for me. These new landing light effects did not bleed through on cockpit display for me.
[LIGHTS]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing, 6=taxi, 7=recognition, 8=wing, 9=logo, 10=cabin
light.0 = 3, -14.94, -4.22, 1.15, fx_shockwave_navred_nl ,
light.1 = 3, -14.94, 4.21, 1.15, fx_shockwave_navgre_nl ,
light.2 = 3, -23.82, -0.21, 7.01, fx_shockwave_navwhi ,
light.3 = 1, -21.54, -0.13, 7.55, fx_shockwave_beacon ,
light.4 = 2, -14.94, -4.40, 1.15, fx_shockwave_strobe_2 ,
light.5 = 2, -14.94, 4.40, 1.15, fx_shockwave_strobe ,
light.6 = 10, -16.00, 0.00, 6.00, fx_vclightgre ,
light.7 = 5, 7.48, -1.15, -2.55, fx_shockwave_landing_light_narrow_down_45 ,
light.8 = 5, 10.48, 0.0, -0.57, fx_shockwave_landing_light_narrow_down_22 ,
The normal landing light effects, before the update, were causing bleed through on the all glass panel cockpit model for me. These new landing light effects did not bleed through on cockpit display for me.
Here's what I made up for the Dreemfleet Baron 58
[Vcockpit01]
gauge58=shockwave_lights!SW Lights_taxi_gear, 1,1,1,1 //shockwave light
[lights]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing, 6=taxi, 7=recognition, 8=wing, 9=logo, 10=cabin
light.0 = 3, -6.78, -18.70, 0.17, Fx_shockwave_navred// Shockwave
light.1 = 3, -6.78, 18.70, 0.17, Fx_shockwave_navgre// Shockwave
light.2 = 3, -24.00, 0, 0.12, Fx_shockwave_navwhi// Shockwave
light.3 = 2, -6.33, -18.37, 0.17, Fx_shockwave_strobe_3// Shockwave
light.4 = 2, -6.33, 18.37, 0.17, Fx_shockwave_strobe_3// Shockwave
light.5 = 1, -22.62, 0, 5.80, Fx_shockwave_beacon// Shockwave
light.6 = 9, -6.30, 0, 1.40, Fx_shockwave_vclight// Shockwave
light.7 = 8, -10.23, 0, 0.92, Fx_shockwave_vclight// Shockwave
light.8 = 8, -12.23, 0, 0.92, Fx_shockwave_vclight// Shockwave
light.9 = 2, -6.33, -22.37, -0.10, fx_VCstrobe_dfb58
light.10 = 2, -6.33, 22.37, -0.10, fx_VCstrobe_dfb58
light.11 = 3, -6.78, -22.70, -0.10, fx_VCnavred_dfb58
light.12 = 3, -6.78, 22.70, -0.10, fx_VCnavgre_dfb58
light.13 = 5, -1.72, 6.86, -0.86, Fx_shockwave_landing_light// Shockwave
light.14 = 5, -1.72, -6.88, -0.86, Fx_shockwave_landing_light// Shockwave
light.15 = 6, 0.75, -0.05, -2.75, Fx_shockwave_landing_light_narrow// Shockwave
[Vcockpit01]
gauge58=shockwave_lights!SW Lights_taxi_gear, 1,1,1,1 //shockwave light
[lights]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing, 6=taxi, 7=recognition, 8=wing, 9=logo, 10=cabin
light.0 = 3, -6.78, -18.70, 0.17, Fx_shockwave_navred// Shockwave
light.1 = 3, -6.78, 18.70, 0.17, Fx_shockwave_navgre// Shockwave
light.2 = 3, -24.00, 0, 0.12, Fx_shockwave_navwhi// Shockwave
light.3 = 2, -6.33, -18.37, 0.17, Fx_shockwave_strobe_3// Shockwave
light.4 = 2, -6.33, 18.37, 0.17, Fx_shockwave_strobe_3// Shockwave
light.5 = 1, -22.62, 0, 5.80, Fx_shockwave_beacon// Shockwave
light.6 = 9, -6.30, 0, 1.40, Fx_shockwave_vclight// Shockwave
light.7 = 8, -10.23, 0, 0.92, Fx_shockwave_vclight// Shockwave
light.8 = 8, -12.23, 0, 0.92, Fx_shockwave_vclight// Shockwave
light.9 = 2, -6.33, -22.37, -0.10, fx_VCstrobe_dfb58
light.10 = 2, -6.33, 22.37, -0.10, fx_VCstrobe_dfb58
light.11 = 3, -6.78, -22.70, -0.10, fx_VCnavred_dfb58
light.12 = 3, -6.78, 22.70, -0.10, fx_VCnavgre_dfb58
light.13 = 5, -1.72, 6.86, -0.86, Fx_shockwave_landing_light// Shockwave
light.14 = 5, -1.72, -6.88, -0.86, Fx_shockwave_landing_light// Shockwave
light.15 = 6, 0.75, -0.05, -2.75, Fx_shockwave_landing_light_narrow// Shockwave
Hello everybody
Here are my settings for a few helicopters for FS9. Those make use of the 1.1 update of 3D Lights.
FSPainter AS350 :
Here are my settings for a few helicopters for FS9. Those make use of the 1.1 update of 3D Lights.
FSPainter AS350 :
Nemeth Design Colibri EC-120B :[LIGHTS]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
light.0=3, -16.50, -5.00, 2.70, fx_navred ,
light.1=3, -16.50, 4.85, 2.70, fx_navgre ,
light.2=3, -24.95, -0.12, 3.30, fx_navwhi ,
light.3=1, -24.90, -0.12, 7.90, fx_beacon ,
light.4=4, 5.00, 0.20, 1.50, fx_vclight ,
light.5=4, 2.75, 0.00, 2.80, fx_vclight ,
light.6=5, 5.25, 1.00, -1.20, fx_shockwave_landing_light_narrow_down_22,
light.7=5, 5.00, -1.00, -1.40, fx_shockwave_landing_light_narrow_down_45
Nemeth Design McDonnell Douglas MD-500D (fonctionne pour la version amphibie) :[LIGHTS]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit
light.0=3, -14.630, -4.390, 0.390, fx_navred ,
light.1=3, -14.630, 4.390, 0.390, fx_navgre ,
light.2=3, -21.320, 0.290, 5.87, fx_navwhi ,
light.3=1, -19.750, 0.160, 6.200, fx_beacon ,
light.4=6, 10.150, 0.520, -1.670, Fx_shockwave_landing_light_small_xenon,
light.5=4, 4.650, 0.000, 1.000, fx_vclight ,
light.6=10, 2.550, 0.000, 1.000, fx_vclighth ,
Nemeth Design McDonnell Douglas MD-500E :[LIGHTS]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
light.0=3, 7.88, -3.44, -4.60, fx_navred ,
light.1=3, 7.88, 3.44, -4.60, fx_navgre ,
light.2=3, -15.70, 0.38, 0.70, fx_navwhi ,
light.3=1, -16.90, 0.38, 3.70, fx_beacon ,
light.4=5, 6.30, 0.00, -1.70, fx_shockwave_landing_light_narrow_down_22,
light.5=4, 4.00, 0.00, 0.00, fx_vclighth ,
light.6=2, 7.88, -3.44, -4.60, fx_strobe ,
light.7=2, 7.88, 3.44, -4.60, fx_strobe ,
light.8=2, -15.70, 0.38, 0.70, fx_strobe ,
Hovercontrol 412 :[LIGHTS]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
light.0=3, 7.88, -3.44, -4.60, fx_navred ,
light.1=3, 7.88, 3.44, -4.60, fx_navgre ,
light.2=3, -15.70, 0.38, 0.70, fx_navwhi ,
light.3=1, -16.90, 0.38, 3.70, fx_beacon ,
light.4=5, 6.40, 0.00, -2.30, fx_shockwave_landing_light_narrow_down_22,
light.5=4, 0.00, 0.00, 0.00, fx_vclighth ,
light.6=2, 7.88, -3.44, -4.60, fx_strobe ,
light.7=2, 7.88, 3.44, -4.60, fx_strobe ,
light.8=2, -15.70, 0.38, 0.70, fx_strobe ,
Best Regards[LIGHTS]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit
light.0=3, 6.011, -3.512, -1.950, fx_navred ,
light.1=3, 6.011, 3.512, -1.950, fx_navgre ,
light.2=3, 1.576, -3.895, 2.837, fx_navred ,
light.3=3, 1.576, 3.895, 2.837, fx_navgre ,
light.4=3, -25.651, -0.602, 0.939, fx_navwhi ,
light.5=3, -25.651, 0.602, 0.939, fx_navwhi ,
light.6=4, 6.8, 0.00, 1.6, fx_vclight ,
light.7=1, -2.291, 0.00, 6.285, fx_navred ,
light.8=1, 6.160, 0.00, -2.850, fx_navred ,
light.9=1, -2.291, 0.00, 6.285, fx_strobe ,
light.10=1, 6.160, 0.00, -2.850, fx_strobe ,
light.11=5, 6.060, 1.70, -3.090, fx_shockwave_landing_light_narrow_down_22 ,
Carenado Bonanza V35b
Here are my lights for the Carenado Bonanza V35b
AIRCRAFT.CFG:
[LIGHTS]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing, 6=taxi
light.0 = 3, 0.5, -16.712, 0.69, fx_shockwave_navred,
light.1 = 3, .5, 16.712, 0.69, fx_shockwave_navgre ,
light.2 = 2, .8, -16.718, 0.69, fx_shockwave_strobe ,
light.3 = 2, .8, 16.718, 0.69, fx_shockwave_strobe ,
light.4 = 1, -6.47, 0.15, 2.9, fx_shockwave_beacon_lowl ,
light.5 = 2, -17.3, 0.00, 0.8, fx_shockwave_navwhi ,
light.6 = 2, -17.3, 0.00, 0.8, fx_shockwave_strobe ,
light.7 = 4, 1, 0.00, 1.10, fx_vclightcarbonV,
light.8 = 6, 7.10, -0.14, -1.65, fx_Shockwave_landing_light // Taxi Light
light.9 = 5, 8, 0, -0.3, fx_Shockwave_landing_light // Landing light
PANEL.CFG:
[Vcockpit01]
gauge16=shockwave_lights!SW Lights_taxi_gear, 1,1,1,1 //shockwave light
AIRCRAFT.CFG:
[LIGHTS]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing, 6=taxi
light.0 = 3, 0.5, -16.712, 0.69, fx_shockwave_navred,
light.1 = 3, .5, 16.712, 0.69, fx_shockwave_navgre ,
light.2 = 2, .8, -16.718, 0.69, fx_shockwave_strobe ,
light.3 = 2, .8, 16.718, 0.69, fx_shockwave_strobe ,
light.4 = 1, -6.47, 0.15, 2.9, fx_shockwave_beacon_lowl ,
light.5 = 2, -17.3, 0.00, 0.8, fx_shockwave_navwhi ,
light.6 = 2, -17.3, 0.00, 0.8, fx_shockwave_strobe ,
light.7 = 4, 1, 0.00, 1.10, fx_vclightcarbonV,
light.8 = 6, 7.10, -0.14, -1.65, fx_Shockwave_landing_light // Taxi Light
light.9 = 5, 8, 0, -0.3, fx_Shockwave_landing_light // Landing light
PANEL.CFG:
[Vcockpit01]
gauge16=shockwave_lights!SW Lights_taxi_gear, 1,1,1,1 //shockwave light
Hi.
Here are my configfiles for several aircraft. Hope you find the usefull
Alphasim B-52G Stratofortress
gauge37=shockwave_lights!SW Lights_gear, 1,1,1,1 //shockwave light
gauge38=shockwave_lights!SW Lights_taxi_gear, 1,1,1,1 //shockwave light
[lights]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
light.0 = 4, 79.219, 0.0, 3.203, fx_vclighth
light.1 = 4, 68.634, 0.0, 4.423, fx_vclighth
light.2 = 1, -18.500, 1.5, 4.400, fx_shockwave_beacon_rotating_red
light.3 = 1, -18.500, -1.5, 4.400, fx_shockwave_beacon_rotating_red
light.4 = 1, -20.000, 0.0, -7.750, fx_shockwave_beacon_rotating_red
light.5 = 3, -60.200, -0.0, 27.250, fx_shockwave_navwhi_l
light.6 = 5, 47.000, 4.5, -10.500, fx_shockwave_landing_light
light.7 = 5, 47.000, 5.3, -7.800, fx_shockwave_landing_light_narrow
light.8 = 5, 55.000, -5.3, -7.800, fx_shockwave_landing_light_narrow
light.9 = 6, 47.000, 4.0, -10.500, fx_shockwave_landing_light_small
light.10 = 6, 4.000, 68.0, -4.000, fx_shockwave_landing_light_small
light.11 = 6, 4.000, -68.0, -4.000, fx_shockwave_landing_light_small
light.12 = 2, -40.000, -59.5, -3.000, b52water
light.13 = 2, -15.500, -33.5, 0.000, b52water
light.14 = 2, -40.000, 59.5, -3.000, b52water
light.15 = 2, -15.500, 33.5, 0.000, b52water
Can't replace all the lights because several are part of the model, as they are on moving surfaces. The beams of the taxilights are only in line with the wings when the aircraft is on the ground with full tanks. The H model has the same lights, but without lights 11-15 for the waterinjection effect.
Alphasim EFA Typhoon
gauge39=shockwave_lights!SW Lights_gear, 1,1,1,1 //shockwave light
[lights]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
light.0 = 4, 17.494, 0.000, 4.516, fx_shockwave_vclight //fx_vclight
light.1 = 3, -10.167, 18.350, -0.139, fx_shockwave_navgre //fx_navgrem
light.2 = 3, -9.585, -18.500, -0.139, fx_shockwave_navred //fx_navredm
light.3 = 3, -22.769, 0.000, 11.064, fx_shockwave_navwhi //fx_navwhi
light.4 = 7, -14.075, 17.771, -0.132, fx_contrail_Alpha Viggen
light.5 = 7, -14.075, -17.880, -0.132, fx_contrail_Alpha Viggen
light.6 = 9, -15.521, -1.713, 0.196, fx_reheat_Alpha EF
light.7 = 9, -15.521, 1.713, 0.196, fx_reheat_Alpha EF
light.8 = 5, 0.500, 6.300, -2.500, fx_shockwave_landing_light_small_xenon
light.9 = 5, 0.500, -6.300, -2.500, fx_shockwave_landing_light_small_xenon
light.10 = 3, 11.300, 2.000, -2.400, fx_shockwave_strobe
light.11 = 3, 0.100, 0.000, 3.730, fx_shockwave_strobe
Has allready been done, but i added two more strobes on the fuselage
Alphasim Hughes MD500
gauge17=shockwave_lights!SW Lights, 1,1,1,1 //shockwave light
[LIGHTS]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit
light.0 = 1, 7.95, -3.95, -4.18, fx_shockwave_navred
light.1 = 2, 7.95, 3.95, -4.18, fx_shockwave_navgre
light.2 = 2, -17.00, 0.45, 2.80, fx_shockwave_strobe
light.3 = 1, -17.00, 0.45, 2.80, fx_shockwave_navwhi
light.4 = 4, 4.00, 0.00, 1.00, fx_shockwave_vclight
light.5 = 4, 0.00, 0.00, 1.00, fx_shockwave_vclight
light.6 = 5, 7.10, 0.00, -0.50, fx_shockwave_landing_light_narrow_down_22
light.7 = 1, 2.62, 0.00, -1.90, fx_shockwave_beacon
Navlights may look strange, but they really sit at the tip of the skids. The model is now freeware
Alphasim Saab Viggen
gauge33=shockwave_lights!SW Lights_gear, 1,1,1,1
[lights]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
light.0 = 4, 18.75, 0.00, 1.00, fx_shockwave_vclight, //fx_vclight,
light.1 = 7, -16.50, -14.90, -1.50, fx_contrail_Alpha Viggen
light.2 = 7, -16.50, 14.90, -1.50, fx_contrail_Alpha Viggen
light.3 = 6, -14.00, 0.00, 0.00, fx_engine_Alpha Viggen
light.4 = 9, -14.00, 0.00, 0.00, fx_reheat_Alpha Viggen
light.5 = 1, 5.25, 0.00, 3.00, fx_shockwave_beaconh_lowl
light.6 = 1, 13.25, 0.00, -2.50, fx_shockwave_beaconb_lowl
light.7 = 2, -14.70, -15.00, -1.40, fx_shockwave_strobe
light.8 = 2, -14.70, 15.00, -1.40, fx_shockwave_strobe
light.9 = 3, -8.75, -12.30, -1.40, fx_shockwave_navred
light.10 = 3, -8.75, 12.30, -1.40, fx_shockwave_navgre
light.11 = 5, 19.25, 0.00, -4.00, fx_shockwave_landing_light
Carenado Cessna Skylane 182 RG II
gauge16=shockwave_lights!SW Lights, 1,1,1,1 //shockwave light
[lights]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
light.0 = 3, -3.05, -18.11, 2.90, fx_shockwave_navred
light.1 = 3, -3.05, 18.11, 2.90, fx_shockwave_navgre
light.2 = 4, -3.00, 0.00, 1.30, fx_shockwave_vclight
light.3 = 1 ,-20.40, 0.00, 6.80, fx_shockwave_beacon
light.4 = 2, -3.37, -18.14, 2.88, fx_shockwave_strobe
light.5 = 2, -3.37, 18.14, 2.88, fx_shockwave_strobe
light.6 = 3, -20.40, 0.00, 1.46, fx_shockwave_navwhi.fx
light.7 = 5, 3.45, 0.50, -0.60, fx_shockwave_landing_light_small
light.8 = 6, 3.45, -0.50, -0.60, fx_shockwave_landing_light_small
Flight 1 Douglas DC2 Uiver
gauge49=shockwave_lights!SW Lights, 1,1,1,1 //shockwave light
[lights]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
light.0 = 3, -7.50, -42.70, 2.72, fx_navred
light.1 = 3, -7.50, 42.70, 2.72, fx_navgre
light.2 = 3, -43.05, 0.00, 4.00, fx_navred
light.3 = 3, -43.05, 0.00, 4.20, fx_navwhi
light.4 = 2, -20.92, 0.00, 7.10, fx_shockwave_beacon_rotating_red //fx_beacon
light.5 = 9, -12.00, 0.00, -1.60, fx_dc2_fueldump
light.6 = 7, 5.00, -9.00, -1.00, fx_dc2_engsmoke
light.7 = 8, 5.00, 9.00, -1.00, fx_dc2_engsmoke
light.8 = 4, 12.50, 0.00, 3.90, fx_dc2_vclight
light.9 = 4, -4.80, 0.00, 5.20, fx_dc2_vclight
light.10 = 4, -13.50, 0.00, 5.20, fx_dc2_vclight
light.11 = 4, 8.50, 0.00, 5.19, fx_dc2_vclight
light.12 = 5, 18.00, 0.77, 1.30, fx_Shockwave_landing_light_small_old // Shockwave light
light.13 = 5, 18.00, -0.90, 1.30, fx_Shockwave_landing_light_small_old // Shockwave light
I decided not to put SF navlights on the aircraft, because i believe that those bright lights would look out of place on such a old aircraft.
Just flight RAF Vulcan
gauge15=shockwave_lights!SW Lights, 1,1,1,1 //shockwave light
[LIGHTS]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit
light.0 = 3, -34.3, -56.0, -0.50, fx_shockwave_navred ,
light.1 = 3, -34.3, 56.0, -0.50, fx_shockwave_navgre ,
light.2 = 2, 4.8, 0.0, 7.90, fx_shockwave_beacon_rotating_red ,
light.3 = 2, 9.7, 8.7, -0.80, fx_shockwave_beacon_rotating_red ,
light.4 = 2, 9.7, -8.7, -0.80, fx_shockwave_beacon_rotating_red ,
light.5 = 3, -47.5, 0.0, 0.25, fx_shockwave_navwhi ,
light.6 = 4, 38.0, 0.0, 6.50, PSS_VC ,
light.7 = 5, -25.2, 43.5, -1.00, fx_shockwave_landing_light_narrow
light.8 = 5, -25.2, -43.5, -1.00, fx_shockwave_landing_light_narrow
Best regards, Albert
Here are my configfiles for several aircraft. Hope you find the usefull
Alphasim B-52G Stratofortress
gauge37=shockwave_lights!SW Lights_gear, 1,1,1,1 //shockwave light
gauge38=shockwave_lights!SW Lights_taxi_gear, 1,1,1,1 //shockwave light
[lights]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
light.0 = 4, 79.219, 0.0, 3.203, fx_vclighth
light.1 = 4, 68.634, 0.0, 4.423, fx_vclighth
light.2 = 1, -18.500, 1.5, 4.400, fx_shockwave_beacon_rotating_red
light.3 = 1, -18.500, -1.5, 4.400, fx_shockwave_beacon_rotating_red
light.4 = 1, -20.000, 0.0, -7.750, fx_shockwave_beacon_rotating_red
light.5 = 3, -60.200, -0.0, 27.250, fx_shockwave_navwhi_l
light.6 = 5, 47.000, 4.5, -10.500, fx_shockwave_landing_light
light.7 = 5, 47.000, 5.3, -7.800, fx_shockwave_landing_light_narrow
light.8 = 5, 55.000, -5.3, -7.800, fx_shockwave_landing_light_narrow
light.9 = 6, 47.000, 4.0, -10.500, fx_shockwave_landing_light_small
light.10 = 6, 4.000, 68.0, -4.000, fx_shockwave_landing_light_small
light.11 = 6, 4.000, -68.0, -4.000, fx_shockwave_landing_light_small
light.12 = 2, -40.000, -59.5, -3.000, b52water
light.13 = 2, -15.500, -33.5, 0.000, b52water
light.14 = 2, -40.000, 59.5, -3.000, b52water
light.15 = 2, -15.500, 33.5, 0.000, b52water
Can't replace all the lights because several are part of the model, as they are on moving surfaces. The beams of the taxilights are only in line with the wings when the aircraft is on the ground with full tanks. The H model has the same lights, but without lights 11-15 for the waterinjection effect.
Alphasim EFA Typhoon
gauge39=shockwave_lights!SW Lights_gear, 1,1,1,1 //shockwave light
[lights]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
light.0 = 4, 17.494, 0.000, 4.516, fx_shockwave_vclight //fx_vclight
light.1 = 3, -10.167, 18.350, -0.139, fx_shockwave_navgre //fx_navgrem
light.2 = 3, -9.585, -18.500, -0.139, fx_shockwave_navred //fx_navredm
light.3 = 3, -22.769, 0.000, 11.064, fx_shockwave_navwhi //fx_navwhi
light.4 = 7, -14.075, 17.771, -0.132, fx_contrail_Alpha Viggen
light.5 = 7, -14.075, -17.880, -0.132, fx_contrail_Alpha Viggen
light.6 = 9, -15.521, -1.713, 0.196, fx_reheat_Alpha EF
light.7 = 9, -15.521, 1.713, 0.196, fx_reheat_Alpha EF
light.8 = 5, 0.500, 6.300, -2.500, fx_shockwave_landing_light_small_xenon
light.9 = 5, 0.500, -6.300, -2.500, fx_shockwave_landing_light_small_xenon
light.10 = 3, 11.300, 2.000, -2.400, fx_shockwave_strobe
light.11 = 3, 0.100, 0.000, 3.730, fx_shockwave_strobe
Has allready been done, but i added two more strobes on the fuselage
Alphasim Hughes MD500
gauge17=shockwave_lights!SW Lights, 1,1,1,1 //shockwave light
[LIGHTS]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit
light.0 = 1, 7.95, -3.95, -4.18, fx_shockwave_navred
light.1 = 2, 7.95, 3.95, -4.18, fx_shockwave_navgre
light.2 = 2, -17.00, 0.45, 2.80, fx_shockwave_strobe
light.3 = 1, -17.00, 0.45, 2.80, fx_shockwave_navwhi
light.4 = 4, 4.00, 0.00, 1.00, fx_shockwave_vclight
light.5 = 4, 0.00, 0.00, 1.00, fx_shockwave_vclight
light.6 = 5, 7.10, 0.00, -0.50, fx_shockwave_landing_light_narrow_down_22
light.7 = 1, 2.62, 0.00, -1.90, fx_shockwave_beacon
Navlights may look strange, but they really sit at the tip of the skids. The model is now freeware
Alphasim Saab Viggen
gauge33=shockwave_lights!SW Lights_gear, 1,1,1,1
[lights]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
light.0 = 4, 18.75, 0.00, 1.00, fx_shockwave_vclight, //fx_vclight,
light.1 = 7, -16.50, -14.90, -1.50, fx_contrail_Alpha Viggen
light.2 = 7, -16.50, 14.90, -1.50, fx_contrail_Alpha Viggen
light.3 = 6, -14.00, 0.00, 0.00, fx_engine_Alpha Viggen
light.4 = 9, -14.00, 0.00, 0.00, fx_reheat_Alpha Viggen
light.5 = 1, 5.25, 0.00, 3.00, fx_shockwave_beaconh_lowl
light.6 = 1, 13.25, 0.00, -2.50, fx_shockwave_beaconb_lowl
light.7 = 2, -14.70, -15.00, -1.40, fx_shockwave_strobe
light.8 = 2, -14.70, 15.00, -1.40, fx_shockwave_strobe
light.9 = 3, -8.75, -12.30, -1.40, fx_shockwave_navred
light.10 = 3, -8.75, 12.30, -1.40, fx_shockwave_navgre
light.11 = 5, 19.25, 0.00, -4.00, fx_shockwave_landing_light
Carenado Cessna Skylane 182 RG II
gauge16=shockwave_lights!SW Lights, 1,1,1,1 //shockwave light
[lights]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
light.0 = 3, -3.05, -18.11, 2.90, fx_shockwave_navred
light.1 = 3, -3.05, 18.11, 2.90, fx_shockwave_navgre
light.2 = 4, -3.00, 0.00, 1.30, fx_shockwave_vclight
light.3 = 1 ,-20.40, 0.00, 6.80, fx_shockwave_beacon
light.4 = 2, -3.37, -18.14, 2.88, fx_shockwave_strobe
light.5 = 2, -3.37, 18.14, 2.88, fx_shockwave_strobe
light.6 = 3, -20.40, 0.00, 1.46, fx_shockwave_navwhi.fx
light.7 = 5, 3.45, 0.50, -0.60, fx_shockwave_landing_light_small
light.8 = 6, 3.45, -0.50, -0.60, fx_shockwave_landing_light_small
Flight 1 Douglas DC2 Uiver
gauge49=shockwave_lights!SW Lights, 1,1,1,1 //shockwave light
[lights]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
light.0 = 3, -7.50, -42.70, 2.72, fx_navred
light.1 = 3, -7.50, 42.70, 2.72, fx_navgre
light.2 = 3, -43.05, 0.00, 4.00, fx_navred
light.3 = 3, -43.05, 0.00, 4.20, fx_navwhi
light.4 = 2, -20.92, 0.00, 7.10, fx_shockwave_beacon_rotating_red //fx_beacon
light.5 = 9, -12.00, 0.00, -1.60, fx_dc2_fueldump
light.6 = 7, 5.00, -9.00, -1.00, fx_dc2_engsmoke
light.7 = 8, 5.00, 9.00, -1.00, fx_dc2_engsmoke
light.8 = 4, 12.50, 0.00, 3.90, fx_dc2_vclight
light.9 = 4, -4.80, 0.00, 5.20, fx_dc2_vclight
light.10 = 4, -13.50, 0.00, 5.20, fx_dc2_vclight
light.11 = 4, 8.50, 0.00, 5.19, fx_dc2_vclight
light.12 = 5, 18.00, 0.77, 1.30, fx_Shockwave_landing_light_small_old // Shockwave light
light.13 = 5, 18.00, -0.90, 1.30, fx_Shockwave_landing_light_small_old // Shockwave light
I decided not to put SF navlights on the aircraft, because i believe that those bright lights would look out of place on such a old aircraft.
Just flight RAF Vulcan
gauge15=shockwave_lights!SW Lights, 1,1,1,1 //shockwave light
[LIGHTS]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit
light.0 = 3, -34.3, -56.0, -0.50, fx_shockwave_navred ,
light.1 = 3, -34.3, 56.0, -0.50, fx_shockwave_navgre ,
light.2 = 2, 4.8, 0.0, 7.90, fx_shockwave_beacon_rotating_red ,
light.3 = 2, 9.7, 8.7, -0.80, fx_shockwave_beacon_rotating_red ,
light.4 = 2, 9.7, -8.7, -0.80, fx_shockwave_beacon_rotating_red ,
light.5 = 3, -47.5, 0.0, 0.25, fx_shockwave_navwhi ,
light.6 = 4, 38.0, 0.0, 6.50, PSS_VC ,
light.7 = 5, -25.2, 43.5, -1.00, fx_shockwave_landing_light_narrow
light.8 = 5, -25.2, -43.5, -1.00, fx_shockwave_landing_light_narrow
Best regards, Albert
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