Bruce Hamilton wrote:
I noticed my P-51 repaints were NOT backed up, did something not install properly?
It wasn't backed up because the config file wasn't altered by the update. Same think with P-40. Spitfire's repaint lines I had to copy-paste from old, backed up config. (Or was it vice versa with P-40 and Spitfire... doesn't really matter.)
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Nice collection of updates with 1.4.
Spitfire and P-40 seem to be free of known bugs now. At least bugs that I know of. Nice to get rid of that perpetual motion air pump bug finally.
Mustang has some minor bugs that weren't addressed in 1.4, though.
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Example of a Mustang bug that wasn't fixed in update 1.4:Starting up the
first time after loading a flight, with mixture in cut-off... and leaving it running for minutes (or even hours) without applying any primer or mixture. (I don't think it's a perpetual motion machine, though, as it probably sucks fuel from selected tank. The sim simply ignores the mixture lever position and assumes the mixture is on "run".)
After you move it from "cut-off" (where you could leave it if you wanted to for how long you'd ever want) to "run" nothing really changes: engine might cough once but will regain regular idle. Only after you return it to "cut-off" engine quits (as it should). And following hot starts or cold starts (via C&D) will require mixture to be applied (eventually). This bug only applies to first start-up after loading the flight which is probably essential hint for debugging it.
Also, you cannot get rid of the bug by moving mixture to "run" and them back to "cut-off" prior to starting: you have to start the engine, then put it to "run" then put it to "cut-off", then set cold & dark to get rid of the bug (temporarily, for that flight only) and get a realistic engine start-up.
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There might be more. I have to test them. Next on my to-do is to test "rock it to lock it" related gear teleportation bug and whether it has been fixed since it's not mentioned in solved bugs list.
EDIT:
gear teleportation bug prevails.