FSX prop + canopy

Britain's premier front line fighter of World War II
Nick C
Senior Airman
Posts: 137
Joined: 15 Oct 2005, 10:58
Location: UK

FSX prop + canopy

Post by Nick C »

Is it possible to release a new texture for the prop in FSX that is not tranparent when clouds are behind it and perhaps alter the canopy that to display the clouds through it rather than blue sky?

I'd also like to say this is a lovely aircraft, thank you.
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ROB - A2A
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Joined: 02 Mar 2004, 02:56

Post by ROB - A2A »

Hi Nick. Take a look here:

http://shockwaveproductions.com/forum/v ... php?t=7286

I'm affraid nothing can be done.

regards
ROB
A2A Simulations Inc.

Bullet1401
Airman Basic
Posts: 7
Joined: 05 Dec 2006, 21:00
Location: Odessa, TX

WOP MUSTANG PROP AND WOP SPIT PROP IN FSX

Post by Bullet1401 »

THE TWO IMAGES WERE TAKEN OF THE WOP SPITFIRE PROP TEXTURE PROBLEM. THE WOP MUSTANG WHICH IS MADE FOR FS9, SEEMS TO WORKS FINE IN FSX. I MOVED THE MUSTANG FILE TO THE SIM OBJECTS/AIRCRAFT FOLDER IN FSX. AS YOU WILL NOTICE IT HAS NO PROP TEXTURE PROBLEMS IN FSX HMMMM. EVEN WITH THE ACCELERATION EXPANSION PACK.
WHY IS THAT??
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ROB - A2A
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Posts: 3647
Joined: 02 Mar 2004, 02:56

Post by ROB - A2A »

There is still a problem with the Mustang, however reversed - the propeller disk is not visible against the hangar. You can see its shape and color only on aircraft's body.

regards
ROB
A2A Simulations Inc.

Bullet1401
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Posts: 7
Joined: 05 Dec 2006, 21:00
Location: Odessa, TX

Post by Bullet1401 »

ROB - Shockwave wrote:There is still a problem with the Mustang, however reversed - the propeller disk is not visible against the hangar. You can see its shape and color only on aircraft's body.

regards
ROB
Ok how about this one.
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ROB - A2A
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Post by ROB - A2A »

Test the Mustang against detailed clouds.

regards
ROB
A2A Simulations Inc.

Bullet1401
Airman Basic
Posts: 7
Joined: 05 Dec 2006, 21:00
Location: Odessa, TX

Post by Bullet1401 »

With some Clouds. Now I really don't mind if you can't see the prop disk in clouds or in front of a white hanger, but I do mind when it cuts a hole in the hanger and cuts out the clouds, trees or whatever completely. kinda distracts from the experience. I included the stock Cessna just to compare.
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ROB - A2A
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Joined: 02 Mar 2004, 02:56

Post by ROB - A2A »

Inoming patch will make both propeller disks to look good, like your Cessna.

regards
ROB
A2A Simulations Inc.

Bullet1401
Airman Basic
Posts: 7
Joined: 05 Dec 2006, 21:00
Location: Odessa, TX

Post by Bullet1401 »

We appreciate that Rob. :D Have a great weekend

Bobby

Nick C
Senior Airman
Posts: 137
Joined: 15 Oct 2005, 10:58
Location: UK

Post by Nick C »

Great news Rob!
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Bullet1401
Airman Basic
Posts: 7
Joined: 05 Dec 2006, 21:00
Location: Odessa, TX

Post by Bullet1401 »

How long is this going to take Rob??

ROB - A2A
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Post by ROB - A2A »

We have to finish B377 first.

regards
ROB
A2A Simulations Inc.

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Scott - A2A
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Post by Scott - A2A »

The FSX compatibility run has been difficult - it is the sole reason we cannot continue to build new FS2004 aircraft moving forward. Many curve balls have been thrown between the FSX beta, SP1, and SP2. This is not a knock at Aces Studios - it's just the reality of developing a complex flight simulation.

We started this 377 last year and Rob is just on the final lap. The very next project is to go back and create one big service pack for all WWII FIGHTERS. I don't want to give a timeline except to say it is our immediate interest to complete the project at hand and get these fighters 100% for SP2.

Scott.
A2A Simulations Inc.

Snuffy
Senior Master Sergeant
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Joined: 18 May 2004, 08:05
Location: The Good ol U.S. of A.

Post by Snuffy »

I still think you can eliminate the problem of the prop thing by eliminating the "disc" to simulate a rotating prop.

As long as the blades are modelled and you're spining the spinner at the required rpm whats preventing the spinning of the actual prop model with the spinner?

B-17II used the prop models and spun the props with the rpms required and their width looks more life like than that thin line disc.

No need for an alpha channel and the like for painting either as the spinning of the blades at rpm will create the disc appearance. :)
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Snuffy
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Bullet1401
Airman Basic
Posts: 7
Joined: 05 Dec 2006, 21:00
Location: Odessa, TX

Post by Bullet1401 »

THANKS!! looks really good. :D
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