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Re: A2A Development Update 4/8/18

Posted: 19 May 2018, 11:40
by Buffy Foster
Killratio wrote: I was recently in court as moral support for one of my friends (falsely) accused of stealing 10 rolls of toilet paper.
I asked him how he was going to plead ...quilty or not quilty.......
You go to your room and you think about what you've done. :P

Re: A2A Development Update 4/8/18

Posted: 19 May 2018, 12:28
by DHenriques_
Buffy Foster wrote:
Killratio wrote: I was recently in court as moral support for one of my friends (falsely) accused of stealing 10 rolls of toilet paper.
I asked him how he was going to plead ...quilty or not quilty.......

You go to your room and you think about what you've done. :P
With a bit of re-adjusting and some rework by Victor Hugo I believe we might come up with the opening line from Les Misérables . LOL

Re: A2A Development Update 4/8/18

Posted: 19 May 2018, 20:42
by Killratio
Buffy Foster wrote: You go to your room and you think about what you've done. :P
:lol: :lol: :lol:

DHenriquesA2A wrote: With a bit of re-adjusting and some rework by Victor Hugo I believe we might come up with the opening line from Les Misérables . LOL

Dudley, I've never even been to D__________ , not even at 6.15pm

;)

Re: A2A Development Update 4/8/18

Posted: 21 May 2018, 17:14
by Styggron
Whatever the bonanza has install for us I hope there are NEW innovation in there.

By that I don't mean
1. Expanded walk around
2. Expanded improved checklist
3. Expanded hangar options
4. improved sounds

These build upon existing innovations. Now don't get me wrong, these are VITAL as well.
Yes of course the plane is NEW so controls etc

When I mean new innovation, I mean something NOT seen before and again I don't mean "all under the hood" where it is not immediately obvious. (This is still important of course because it builds on absolujte realism A2A give you with accu-sim) I mean things I can SEE that are absolutely NEW.

What should they be ? That is up to A2A. I am sure they always strive for innovation which makes them the best.

Re: A2A Development Update 4/8/18

Posted: 21 May 2018, 23:56
by Archive88
It's now 2018 and most of the comments go way back.
So what's the status of this aircraft today - May 2018?

Re: A2A Development Update 4/8/18

Posted: 22 May 2018, 00:33
by Jacques
Archive88 wrote:It's now 2018 and most of the comments go way back.
So what's the status of this aircraft today - May 2018?
You mean the Bonanza? Well, they tease...and then someday, under the cover of darkness, it is released! If there is something they have discovered during development that will push the release back a bit, sometimes Scott will explain what they found...but there is no timeline we can see...or are privy to. It happens when it happens. In A2A's defense, there has been a lot going on behind the scenes with a new storefront, new installers and automatic updates (thanks Nick!) and the painstaking process of moving aircraft over to the P3Dv4.x platform. So, quite a lot of activity actually.


Sent from my iPad using Tapatalk

Re: A2A Development Update 4/8/18

Posted: 22 May 2018, 00:36
by Piper_EEWL
Archive88 wrote:It's now 2018 and most of the comments go way back.
So what's the status of this aircraft today - May 2018?
Here is Scott’s latest update from page 19 of the thread:
http://a2asimulations.com/forum/viewtop ... 55#p487239
Which is dated May 10th 2018.

Happy flying

Re: A2A Development Update 4/8/18

Posted: 22 May 2018, 01:22
by Lewis - A2A
Archive88 wrote:It's now 2018 and most of the comments go way back.
So what's the status of this aircraft today - May 2018?
mmmm, it was only just over a month ago when this entire thread was posted. Hence the title 4/8/18

thanks,
Lewis

Re: A2A Development Update 4/8/18

Posted: 22 May 2018, 07:24
by pilot37
Styggron wrote:Whatever the bonanza has install for us I hope there are NEW innovation in there.

By that I don't mean
1. Expanded walk around
2. Expanded improved checklist
3. Expanded hangar options
4. improved sounds

These build upon existing innovations. Now don't get me wrong, these are VITAL as well.
Yes of course the plane is NEW so controls etc

When I mean new innovation, I mean something NOT seen before and again I don't mean "all under the hood" where it is not immediately obvious. (This is still important of course because it builds on absolujte realism A2A give you with accu-sim) I mean things I can SEE that are absolutely NEW.

What should they be ? That is up to A2A. I am sure they always strive for innovation which makes them the best.
Much higher wear rate options for those of us who rarely fly more than 20 hours in an aircraft before dying of boredom. (For non A2A make that 3 hours).

My span of attention is dropping with flight sims particularly after the immersion of racing sims with VR and force feedback, P3D is a bit flat. All the newer stuff coming to P3D has me spending more time performance tweaking than flying, and I have a pretty fast i7/1080 rig. A2A is the only stuff now that keeps me coming back and there is not much of it. Anybody seen the Dead Stick ads?

I had more fun trying to return my spluttering, shot up with bullet holes through the gauges, Sopwith Camel to base in Knights of the Sky and that was on the Amiga 100 so I lasted this long with flight sims ;-) In fact my first sim was a wire frame one on a Dragon computer. I do hope A2A can see beyond the current range flight sims.

Re: A2A Development Update 4/8/18

Posted: 27 May 2018, 23:12
by VH-MAL
pilot37 wrote:
Anybody seen the Dead Stick ads?
Yes - looks interesting!

Re: A2A Development Update 4/8/18

Posted: 27 May 2018, 23:30
by okansacli
Hello

Are there any updates on the progress for an new AccuFeel (air land and see) for P3Dv4 ?

Regards from Istanbul

Okan Sacli

Re: A2A Development Update 4/8/18

Posted: 28 May 2018, 05:31
by Lewis - A2A
pilot37 wrote:
Much higher wear rate options for those of us who rarely fly more than 20 hours in an aircraft before dying of boredom. (For non A2A make that 3 hours).

My span of attention is dropping with flight sims particularly after the immersion of racing sims with VR and force feedback, P3D is a bit flat. All the newer stuff coming to P3D has me spending more time performance tweaking than flying, and I have a pretty fast i7/1080 rig. A2A is the only stuff now that keeps me coming back and there is not much of it. Anybody seen the Dead Stick ads?

I had more fun trying to return my spluttering, shot up with bullet holes through the gauges, Sopwith Camel to base in Knights of the Sky and that was on the Amiga 100 so I lasted this long with flight sims ;-) In fact my first sim was a wire frame one on a Dragon computer. I do hope A2A can see beyond the current range flight sims.
That sounds like a personal issue of upping your immersion or waining interest in FS, as a sim racer myself I find FS just as immersive in VR for example, if not more. I don't limit myselt to a single sim platform or genre either, fighting on the bitter Eastern Front in VR is stunning for example, as is flying peace keeping in Jets in another platform. Lots of platforms to keep FS fresh and interesting, each with its own's pros and cons over the next one similar to race titles.

thanks,
Lewis

Re: A2A Development Update 4/8/18

Posted: 28 May 2018, 07:27
by alan CXA651
Hi.
I still use FSXA , and will stay with that till all the A2A are transfered to P3Dv3 and 4 , as i fly with CXA va on vatsim in the Connie or C172 , and also fly with the 91st bombardment group in A2A B17 and P47/P51 if doing escort , the B17 is modified with things like extra nav equip, norden , vac mod and a pukka module , this can seriously damage your aircraft if hit by flak.
So if you have P3Dv3 or FSX with A2A B17 and like getting shot up and limping home , give it a try , and the B17 none accusim does work in P3Dv4 , but it needs accusim and FSUIPC for the pukka module to work.
regards alan. 8)

Re: A2A Development Update 4/8/18

Posted: 28 May 2018, 07:31
by caleb1
okansacli wrote:Hello

Are there any updates on the progress for an new AccuFeel (air land and see) for P3Dv4 ?

Regards from Istanbul

Okan Sacli
It seems like they are working on it (I'm not sure what other updates they can give besides that, I have seen many people ask it) but it probably won't be out until another 6 months to 1 year have passed.

Are there any updates Lewis? :)

Re: A2A Development Update 4/8/18

Posted: 28 May 2018, 14:28
by Lewis - A2A
okansacli wrote:Hello

Are there any updates on the progress for an new AccuFeel (air land and see) for P3Dv4 ?

Regards from Istanbul

Okan Sacli
No news just yet other than we still want to push it out.

thanks,
Lewis