I know plenty are still using older versions of P3D and FSX yet but with P3DV4 and it being a 64bit platform what does that mean for future A2A products? Being able to simulate planes getting dirty over time, more advanced failures and more complex systems? Guess I was curious what Scott and the team are dreaming up.
As always cant wait until your next product comes out!
Matt
Question for the devs?
Re: Question for the devs?
The aerosoft katana 4x gets dirty and bug splatter on windscreen and fuel caps can be left open resulting in fuel spraying and oil spraying over the fuselage.
Andrew
ASUS ROG Maximus Hero X, Intel i7 8770K, Nvidia GTX 1080, 32GB Corsair Vengeance 3000 RAM, Corsair H90i liquid cooler.
All Accusim Aircraft
Accu-Feel, 3d Lights Redux
ASUS ROG Maximus Hero X, Intel i7 8770K, Nvidia GTX 1080, 32GB Corsair Vengeance 3000 RAM, Corsair H90i liquid cooler.
All Accusim Aircraft
Accu-Feel, 3d Lights Redux
- Lewis - A2A
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Re: Question for the devs?
Hello,
No 64bit doesn't mean this, it's a bit of a common misconception. 64bit simply means there's more memory to play with. But any dev who goes all crazy with it means you will simply be FPS and memory hogging same as you would if 32bit software. Only instead of oom crash you would just get a slower crash over time.
The new play area comes more from P3Dv4 as a platform over just the 64bit chance itself.
Nothing has changed regarding optimisation and making sure things run for us on our end though. Last thing we want to do is insist users start have 32+ GB of RAM to cope with loads of unnecessarily high textures that 1% of users with super high end displays will be seeing and will make no difference to the majority.
Thanks,
Lewis
Sent from my iPhone using Tapatalk
No 64bit doesn't mean this, it's a bit of a common misconception. 64bit simply means there's more memory to play with. But any dev who goes all crazy with it means you will simply be FPS and memory hogging same as you would if 32bit software. Only instead of oom crash you would just get a slower crash over time.
The new play area comes more from P3Dv4 as a platform over just the 64bit chance itself.
Nothing has changed regarding optimisation and making sure things run for us on our end though. Last thing we want to do is insist users start have 32+ GB of RAM to cope with loads of unnecessarily high textures that 1% of users with super high end displays will be seeing and will make no difference to the majority.
Thanks,
Lewis
Sent from my iPhone using Tapatalk
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