I'm sure it would be very well modelled, we would expect no less from you guysDHenriquesA2A wrote:Generally speaking, the main issues that will be involved with supersonic flight won't be texture loading. Most modern computers will be able to handle that unless the aircraft is over mach 1 down on the deck which would be rare if accuracy is involved.
Most issues will be system, thermodynamic, and aerodynamic related.
It would actually be quite easy to put out an aircraft that would exhibit "faux" supersonic capability, but for us at A2A, that would be sacrilegious.
When we finally enter into the mach 1 + realm, we'll be replicating things right and that will take a bit of time.
Dudley Henriques
But yes, that must be quite complex to get it right across those domains.
Not sure what to think about those textures really, my system is quite recent and has fast SSD (but limited by the SATA at 6 GB/s, it's not a PCIe interface). Perhaps the default textures are fine, as said Roadburner, but with Orbx vector and region layers, plus possibly an airport in the distance, it's another matter. I'm just hoping it improves with time and technology, and gets smoother and more fluid.