That's quite FSX for you. At least when it's improperly configured. A2A's old products aren't immune to that either. For example B-377 (even after CotS) is like that. Consider that you've descended with rather low rpm and throttle. Then you need to apply more engine braking, or you are on final and propare prop rpm for landing, you move the prop pitch to high rpm... and the entire plane hits a brick wall. You find your face in the windscreen. And I think it might even wobble as it does it. I don't really remember any more as I prefer Core equiped Accusim planes and a wide range of mostly freeware planes.Pistonpilot wrote:Regarding Carenado:
I love their aircraft. I own many.
I then suddenly abruptly un-love them when I go to move the prop lever and the whole plane wobbles like it's been hit by another airplane with even the slightest of RPM changes.
Something about their flight modeling -- especially their twins -- causes this problem, and it's a real immersion breaker. You could go to town on the RPM levers in the real-world airplanes (within reason) and they wouldn't throw you through the windscreen.
Anyway, wobble is fine. Wobble (for example: overshoot) is part of hydraulic prop pitch with constant speed unit. The problem is that moving the prop rpm selector lever from min to max makes propeller's rpm change about the same speed as the movement of the lever. If you move it fast, you can shoot your rpm from min to max governed rpm in fraction of a second. Hydraulic prop pitch governors aren't that fast. Not even close. Also, the attenuating wobble around target rpm after rapid change of prop lever position happens in a very high frequency... and this also makes the entire plane hit that "brick wall" repetitively.
MFW this happens:
[MOD EDIT] No profanity on the forums, as kids are present.
I was actually hoping when CotS was released that they would have patched that prop governor with a slower one. I don't know if B-17 has the same problem (as co-pilot rpm automation would mask the problem) but they could have fixed that B-377 is some way or another even without converting B-377 into Core (which would have been a much bigger deal). B-377 feels like a kite compared to B-17... or lets say, it flies like a Carenado. Too bad since the system's modeling (and AI for engineer automation) is extremely well done. If only it wasn't so borked when it comes to stuff that's part of FSX itself (like that prop pitch control).