The A2A Simulations Community

"Come share your passion for flight"
It is currently Thu May 23, 2013 7:09 am

All times are UTC - 5 hours




Post new topic Reply to topic  [ 76 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6  Next
Author Message
PostPosted: Tue May 29, 2012 6:49 pm 
Offline
Staff Sergeant
User avatar

Joined: Sat Nov 12, 2011 10:48 am
Posts: 344
Location: Finland
Scott - A2A wrote:
whiic wrote:
I did a test: I ran the P-40 standing on the pavement to 120 deg C coolant, then shut it off. It took around 20 minutes to stop making the noise.


This sounds about right.


Well, it might be too far off considering the sheer mass of for example the exhaust pipes and how long they could take to cool down if there first were glowing red or something.

The ticks aren't produced by coolant temperature though. If you idle the engine with radiator shut at low rpm, the exhaust wouldn't get nearly as hot as warming up with rev and keeping the radiator open. Both might give the same 120 deg C for coolant but one option would produce quite a bit bigger temperature differences between cooled and uncooled engine parts. Temperature difference between CHT and coolant might also be viable alternative to using coolant temperature alone as an indicator.

(Then again, I don't know the internal workings of the effect "trigger". And it's not a conventional "trigger" as per se, but merely an input value to a randomizer function. It could have CHT in the function determining "frequency" of taps and I just didn't notice it. I could try to guess the nature of the "trigger" by running the engine hard to 79 deg C and shutting off, to see if temperature differences play a role or whether it's solely modeled on coolant temperature. I don't see why I'd reverse engineer it, though. It would be kinda pointless for me to do that.)

Scott - A2A wrote:
You don't usually notice these cracks as there's always a lot of noise on the runway


Yeah, but as they're now, you simply can't "not notice" them.

Scott - A2A wrote:
enjoy them as they are being generated from the physical engine cooling (not just a looped recording sound, they are physically created on the fly).

I noticed that much. The samples are run through a randomizer that takes [x] as an input (x seems to be coolant temp but I can't be certain) that controls the average frequency of sample plays. They're not at regular intervals (which is good) and they come more frequently when engine is hotter (which is good).

Are they recordings of Allison engine cooling sounds? Do you have similar recordings for Merlin since Spitfire seems to miss such noises at version 1.31?

Either way, one heck of a good job improving the modular Accusim family. I can't even remember how "bad" the Spitfire 1.0 was (even though it arguably was the best Spitfire simulation from the very first publication). Very nice to see new life being blown into "old" products. Hopefully it also means continued sales of these old products as they're always up to date with the level of precision to newer ones. You do deserve all success.

___

Some wishlist to 1.4 update:
Add an option for ground crew to rotate the prop by hand to SHIFT+3 panel, please. You can run the starter without mags for a few turns but for some planes (with the cost of draining the battery), but it's impossible for others - like Spitfire MkII: it'd be one heck of a waste of Coffman cartridges...

...and that was my short wishlist, more or less. (Plus bugfixes and other stuff discussed already of course.)


Top
 Profile  
 
PostPosted: Tue May 29, 2012 10:30 pm 
Offline
Airman First Class
User avatar

Joined: Sun Nov 07, 2010 10:46 pm
Posts: 84
Location: Charlotte, MI USA
This still needs to be put on the "commercial" or buy stuff here site.
Cheers.

_________________
"If other eyes grow dull, other hands slack, and other hearts cold in the solemn trust, ours shall keep it well as long as the light and warmth of life remain in us."

Image ImageImage
ImageImageImage


Top
 Profile  
 
PostPosted: Wed May 30, 2012 2:10 am 
Offline
Staff Sergeant

Joined: Mon Jan 31, 2011 1:47 am
Posts: 494
Hey Scott, did the fuel return code from the P-51 make it into the P-40 in this update? If not, is it possible to put into the next patch?

_________________
Image Image Image


Top
 Profile  
 
PostPosted: Wed May 30, 2012 6:31 am 
Offline
A2A Colonel
User avatar

Joined: Tue Mar 02, 2004 2:56 am
Posts: 2609
Location: Bytom, Poland
r4y30n wrote:
Hey Scott, did the fuel return code from the P-51 make it into the P-40 in this update? If not, is it possible to put into the next patch?


Yes, we can add this feature for the P40 and Spit.

regards
ROB

_________________
A2A Simulations Inc.


Top
 Profile  
 
PostPosted: Wed May 30, 2012 10:52 am 
Offline
Senior Airman

Joined: Sat Jun 18, 2011 10:39 am
Posts: 135
Hi Rob,
You wrote: "Yes, we can add this feature for the P40 and Spit."

Wow! just give me enough time to wreck an engine this time before the next update :lol: :mrgreen:

M. Jordan.


Top
 Profile  
 
PostPosted: Wed May 30, 2012 1:22 pm 
Offline
Staff Sergeant

Joined: Mon Jan 31, 2011 1:47 am
Posts: 494
ROB - A2A wrote:
r4y30n wrote:
Hey Scott, did the fuel return code from the P-51 make it into the P-40 in this update? If not, is it possible to put into the next patch?


Yes, we can add this feature for the P40 and Spit.

regards
ROB


Sweet! Where does the Spit return to?

_________________
Image Image Image


Top
 Profile  
 
PostPosted: Wed May 30, 2012 2:15 pm 
Offline
Master Sergeant
User avatar

Joined: Sat Nov 11, 2006 4:15 pm
Posts: 1329
Location: Great Falls Army Air Base, Montana
r4y30n wrote:
Sweet! Where does the Spit return to?

Castle Bromwich, for its semi-annual checkup.

_________________
I like Thunderbolts! (Link to MySpace tribute page)

Image
120th Fighter Wing, Montana Air National Guard


Top
 Profile  
 
PostPosted: Thu May 31, 2012 12:41 am 
Offline
Staff Sergeant

Joined: Mon Jan 31, 2011 1:47 am
Posts: 494
Guess I should've been a little more specific there... :P

_________________
Image Image Image


Top
 Profile  
 
PostPosted: Thu May 31, 2012 4:35 am 
Offline
A2A Spitfire Crew Chief
User avatar

Joined: Tue Jul 29, 2008 11:41 pm
Posts: 3207
Easy answer...unless it is a Mk VII, VIII, Mk IX or above, it doesn't!!

The I, II and V had no fuel return. Sorry guys! :cry:

In the later marques, the fuel returns to the top tank and that is not separately cocked, so there is no "management" needed, gravity uses that fuel first and the return line puts any unused fuel from the aerator/fuel cooler back to that tank. If the top tank is empty, the fuel condenses and gravity feeds to the lower tank anyhow.

Darryl

_________________
Image Image
...Some say he never blinks, and that he roams around the woods at night foraging for Merlin parts...


Image Image Image


Top
 Profile  
 
PostPosted: Thu May 31, 2012 5:25 pm 
Offline
Staff Sergeant

Joined: Tue Feb 01, 2011 11:21 am
Posts: 255
Location: Poland
Hello, and as always, congratulations on this masterwork of engineering the whole team has called into existence. 8) the finest and best in the Flight Sim community.

A question, will the advanced ground physics be available for the Spitfire in the next core update, or maybe it is already added ? im not sure if it behaves differently than before.


PS:
Mr. Whiic, keep up the good work man. :wink:


Top
 Profile  
 
PostPosted: Thu May 31, 2012 6:15 pm 
Offline
Staff Sergeant

Joined: Mon Jan 31, 2011 1:47 am
Posts: 494
Killratio wrote:
Easy answer...unless it is a Mk VII, VIII, Mk IX or above, it doesn't!!

The I, II and V had no fuel return. Sorry guys! :cry:

In the later marques, the fuel returns to the top tank and that is not separately cocked, so there is no "management" needed, gravity uses that fuel first and the return line puts any unused fuel from the aerator/fuel cooler back to that tank. If the top tank is empty, the fuel condenses and gravity feeds to the lower tank anyhow.

Darryl


Yeah, that's what I figured, whether the fuel returns or not the pilot sees nothing since the tanks are tied together. I guess if you're using a slipper tank on a later mark then maybe you'd see the trickle of fuel into the internal tanks... Either way it's irrelevant to our current planes (and the upcoming Mk V).

_________________
Image Image Image


Top
 Profile  
 
PostPosted: Fri Jun 01, 2012 4:56 pm 
Offline
A2A General
User avatar

Joined: Wed Feb 11, 2004 12:55 pm
Posts: 9956
Location: USA
Here is what we have in beta testing atm:

v.1.3.1x

General:
- Workaround for loosing engine stats after the update [Needs testing].
- Bug in cabin temperature code fixed. This also affected cabin fogging.
- Bug fix where sometimes one mag would not fire correctly


P-40
New features:
- Added Auto Cold & Dark option
- The pilot is removable
- Added engine cool down crack sounds
- Added carburetor fuel return line (reserve tank)

Improvements / Bug fixes:
- Increased aileron effectiveness at mid range speeds, reduced at high to match chart. peak 95 deg sec at 270mph ias, 50 lb stick force.
- P-40 ram air / carb heat lever and logic fixed


Spitfire
New features:
- Added Auto Cold & Dark option
- The pilot is removable
- Added engine cool down crack sounds

Improvements / Bug fixes:
- Fixed Pneumatic pressure building after engine stops
- Increased pneumatic pressure useage with flap operation


P-51
Improvements / Bug fixes;
- Shorter oxygen hose
- Increased aileron effectiveness slightly to match flight test. peak 95 deg sec at 310mph ias, 50 lb stick force
- Fixed / improved some specular texturing
- Trim can be more finely tuned
- FSX external sound fix
- Added sounds to IFF panel, stores release, lower arming panel switches, and fuel selector switch

_________________
A2A Simulations Inc.


Top
 Profile  
 
PostPosted: Fri Jun 01, 2012 5:49 pm 
Offline
Technical Sergeant
User avatar

Joined: Sun Jan 30, 2011 3:39 pm
Posts: 986
That sounds fantastic, Scott.

Quick question: Did you guys manage to find a fix for the Aftercoolant bug? I deleted both .dat files and fixed it for a few engine hours but then it came back.

Thanks-

Joe

_________________
Image Image Image


Top
 Profile  
 
PostPosted: Sat Jun 02, 2012 1:30 am 
Offline
Senior Airman
User avatar

Joined: Wed Jan 06, 2010 7:21 am
Posts: 244
Location: Germany
Hi Scott,

will the "high power" problem of the P-40 also be fixed? The airplane has gone much faster and difficult to slow down after 1.3.1. I have also noticed I need for runup and 2200 rpm only 22inches instead of before 26 inches.

BR,
E.

_________________
Image


Top
 Profile  
 
PostPosted: Sat Jun 02, 2012 7:44 am 
Offline
A2A General
User avatar

Joined: Wed Feb 11, 2004 12:55 pm
Posts: 9956
Location: USA
Joe,
You are describing something different if it comes back after a few min. I just took a peek at things and can actually see a scenario where that might happen. I put the fix in the update.

E,
We fixed something in the oil drag physics a while back, and everything has fallen much better into place since. What you are seeing now is closer to the way it should be. The runup for the p-40 will be 2300RPM / 25" and this is reflected in the checklist for the next update.

Scott.

_________________
A2A Simulations Inc.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 76 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6  Next

All times are UTC - 5 hours


Who is online

Users browsing this forum: No registered users and 4 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group