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 Post subject: Question about SDKs
PostPosted: Thu May 03, 2012 10:50 pm 
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Technical Sergeant

Joined: Fri Sep 16, 2011 9:47 pm
Posts: 918
Here is the problem.....
I have the U.S.S. Saratoga. The aircraft carrier. I have been trying to change the location of the carrier to place it into the cove where i have my airport....
here is a copy of what the file shows, in the relocation file.

<?xml version="1.0" ?>
- <!-- PutPut.BGL disassembled by BglAnalyzeX Sun Sep 02 19:48:21 2007
-->
- <FSData version="9.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="bglcomp.xsd">
- <!-- object subsection
-->
- <!-- QUAD 1620, row 0 column 7 (QMID11)
-->
- <SceneryObject lat="21.283333" lon="-157.937667" alt="0.0000M" altitudeIsAgl="TRUE" pitch="0.00" bank="0.00" heading="270.00" imageComplexity="NORMAL">
<LibraryObject name="{5EB94A60-4D2E-4552-9364-0BA05A452424}" scale="1.00" />
</SceneryObject>
- <SceneryObject lat="21.283333" lon="-157.937667" alt="0.0000M" altitudeIsAgl="TRUE" pitch="0.00" bank="0.00" heading="270.00" imageComplexity="NORMAL">
<Effect effectName="fx_wake_carrierSara.fx" />
</SceneryObject>
- <!-- GUID {5EB94A60-4D2E-4552-9364-0BA05A452424}
-->
<ModelData sourceFile="Sara.mdl" fileOffset="0" />
</FSData>
----------------------------------------------------------------------------------------------------------------------------
here is the information i need to change.

lat = N 48* 33.69'
long = W 124* 25.77'
heading= 36

This is the info from the Map to the area, where i want to place the Carrier.

Can some one tell me waht i am doing wrong here....
thanks for the help


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 Post subject: Re: Question about SDKs
PostPosted: Fri May 04, 2012 4:41 am 
Offline
BDG

Joined: Sun Sep 04, 2005 9:17 pm
Posts: 324
- <SceneryObject lat="21.283333" lon="-157.937667" alt="0.0000M" altitudeIsAgl="TRUE" pitch="0.00" bank="0.00" heading="270.00" imageComplexity="NORMAL">
<LibraryObject name="{5EB94A60-4D2E-4552-9364-0BA05A452424}" scale="1.00" />
</SceneryObject>
- <SceneryObject lat="21.283333" lon="-157.937667" alt="0.0000M" altitudeIsAgl="TRUE" pitch="0.00" bank="0.00" heading="270.00" imageComplexity="NORMAL">

----------------------------------------------------------------------------------------------------------------------------
at a guess, the bits in bold are the bits you need to change, the heading bits easy. For the lat and lon fsx uses the decimal way so you'll have to find the decimal version of your N and W version, if that makes sense :?


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 Post subject: Re: Question about SDKs
PostPosted: Fri May 04, 2012 12:00 pm 
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A2A Master Mechanic
User avatar

Joined: Sat Aug 02, 2008 5:04 pm
Posts: 1974
Location: San Francisco
Divide the minutes by 60 to convert.

33.69/60 = .5615
25.77/60 = .42833333

lat = N 48* 33.69' = 48.5615
long = W 124* 25.77' = -124.4283333


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 Post subject: Re: Question about SDKs
PostPosted: Sat May 05, 2012 1:24 am 
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Technical Sergeant

Joined: Fri Sep 16, 2011 9:47 pm
Posts: 918
Gypsy Baron wrote:
Divide the minutes by 60 to convert.

33.69/60 = .5615
25.77/60 = .42833333

lat = N 48* 33.69' = 48.5615
long = W 124* 25.77' = -124.4283333


Thx Gypsy...Giving it a try....Will let you know if it works...


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 Post subject: Re: Question about SDKs
PostPosted: Mon May 07, 2012 6:45 am 
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Technical Sergeant

Joined: Fri Sep 16, 2011 9:47 pm
Posts: 918
trucker17 wrote:
Gypsy Baron wrote:
Divide the minutes by 60 to convert.

33.69/60 = .5615
25.77/60 = .42833333

lat = N 48* 33.69' = 48.5615
long = W 124* 25.77' = -124.4283333


Thx Gypsy...Giving it a try....Will let you know if it works...


Sadly did not work....But i am not giving up....eventually i will get it figured out....Untill then, i will just have to do without it....


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 Post subject: Re: Question about SDKs
PostPosted: Mon May 07, 2012 8:52 am 
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A2A Master Mechanic
User avatar

Joined: Sat Aug 02, 2008 5:04 pm
Posts: 1974
Location: San Francisco
Do you have the correct SDK installed for your version of FSX? Each version requires the
matching SDK for the utilities to work properly.

Also, to assess the problem, more information would help. In what way does it 'not work'? Does the XML
compile OK and produce a BGL file?

If you get a BGL file, are you placing that in a acticated 'scenery' folder? Have you checked the
'opposite' lt/lon locations in case a sign is incorrect?

Paul


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 Post subject: Re: Question about SDKs
PostPosted: Mon May 07, 2012 11:40 am 
Offline
Technical Sergeant

Joined: Fri Sep 16, 2011 9:47 pm
Posts: 918
Gypsy Baron wrote:
Do you have the correct SDK installed for your version of FSX? Each version requires the
matching SDK for the utilities to work properly.

Also, to assess the problem, more information would help. In what way does it 'not work'? Does the XML
compile OK and produce a BGL file?

If you get a BGL file, are you placing that in a acticated 'scenery' folder? Have you checked the
'opposite' lt/lon locations in case a sign is incorrect?

Paul


It does not compile a BGL file...
I am useing the SDK from my FSX gold edition....I have both one for FSX and one for Acceleration....
Been useing the one for FSX....
Everything seems to start off ok....Get the black window for a split second. then no BGL...but the XML remains.


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 Post subject: Re: Question about SDKs
PostPosted: Mon May 07, 2012 12:40 pm 
Offline
Technical Sergeant

Joined: Fri Sep 16, 2011 9:47 pm
Posts: 918
trucker17 wrote:
Gypsy Baron wrote:
Do you have the correct SDK installed for your version of FSX? Each version requires the
matching SDK for the utilities to work properly.

Also, to assess the problem, more information would help. In what way does it 'not work'? Does the XML
compile OK and produce a BGL file?

If you get a BGL file, are you placing that in a acticated 'scenery' folder? Have you checked the
'opposite' lt/lon locations in case a sign is incorrect?

Paul


It does not compile a BGL file...
I am useing the SDK from my FSX gold edition....I have both one for FSX and one for Acceleration....
Been useing the one for FSX....
Everything seems to start off ok....Get the black window for a split second. then no BGL...but the XML remains.



Got it...The Carrier is their...I had to extract the two files....(MDL and XML) into the BGL compiler together....Then rdag and drop the XML into the compiler, and got the BGL for it.....
Thx for the help.....


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