Weapons effects

FirePower for Microsoft Combat Flight Simulator 3
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KellyB
Airman First Class
Posts: 59
Joined: 11 Mar 2009, 20:36

Weapons effects

Post by KellyB »

Where does one find out how to modify or build new weapons for cfs3?
Here is the XDP for the 57mmmoolins_round, and I cannot find out what all the tags refer to.
What, for example, is the ExplodeEffect="fx_gasfire_s" referring to?
Is there an sdk for this? or a "dictionary"?

<?xml version="1.0"?>
<UnitData>
<General Allegience="" LongName="" ShortName="" ModelName="" BlastDamageScale="1.0" ImpactDamageScale="1.0" FireDamageScale="1.0" Priority="2" Type="weapon" EnteredService="01/01/1944" BlastDamageMod="0" ImpactDamageMod="0" FireDamageMod="0" AllowSpawn="n" Category="weapon" Country="Britain" Mass="5.56"/>
<Description String="57mm"/>
<Weapon ImpactDice="1" ImpactDieSize="1" ImpactOffset="5500" BlastDice="1" BlastDieSize="1" BlastOffset="3800" FireDice="1" FireDieSize="1" FireOffset="70" WeaponType="shell" BlastRadius="8" ExplodeEffect="fx_gasfire_s" GroundEffect="fx_rocket_hit" WaterEffect="fx_bltwtr_l" AirEffect="fx_airexpl_m" MissEffect="fx_rocket_hit" Drag=".005" TracerEffect="fx_tracer_40mm"/>
<Loadouts/>
<GunStations/>
<DamageBoxes/>
<Systems/>


</UnitData>

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