Can the rocket tubes...

Big, Powerful, and Heavy
-E
Senior Airman
Posts: 126
Joined: 30 Jun 2004, 21:49

Can the rocket tubes...

Post by -E »

...be alpha'd out?

Panther_99FS
Staff Sergeant
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Joined: 13 Oct 2004, 01:45

Post by Panther_99FS »

- E
Yeah I was kinda hoping there'd be a clean Razorback, .....Oh well...Still a great aircraft :)

-E
Senior Airman
Posts: 126
Joined: 30 Jun 2004, 21:49

Post by -E »

Everytime I go to escort a WoP bomber, the gunners laugh at me!

Panther_99FS
Staff Sergeant
Posts: 325
Joined: 13 Oct 2004, 01:45

Post by Panther_99FS »

-E wrote:Everytime I go to escort a WoP bomber, the gunners laugh at me!
Well, the gunners are kids...What do you expect :?: :lol:

brett_thomas
Airman
Posts: 15
Joined: 16 Oct 2005, 09:39
Location: Australia

Post by brett_thomas »

Hi -E

The alpha thng is a trick sometimes used to eliminate unwanted loads from a plane

The alpha channel in the texture files can be used to create transparency and/or reflection effects. These days it's mainly used for the latter but they can be either in the same model for different parts

I located the part of the texture for the tubes and blacked it to see if I could make it totally transparent ie. disappear

Unfortunately, the model has been told to treat the alpha as reflection so all I got was chrome-plated rocket tubes! Wouldn't that make the gunners laugh?

Oh well, worth a try

And it's not just the razorbacks-

We can't fly a clean jug until the D-30, so the leading US ace in the ETO (Gabby) has to cart these things around!

My respect for his achievements grows....

-E
Senior Airman
Posts: 126
Joined: 30 Jun 2004, 21:49

Post by -E »

brett_thomas wrote:Unfortunately, the model has been told to treat the alpha as reflection so all I got was chrome-plated rocket tubes! Wouldn't that make the gunners laugh?
I got them to black after silver. Less funny to them. (they thought the silver plated tubes were hilarious! (two B-24's were shot down because the gunners were laughin too hard to shoot back!)

Snuffy
Senior Master Sergeant
Posts: 2102
Joined: 18 May 2004, 08:05
Location: The Good ol U.S. of A.

Post by Snuffy »

I thought I read somewhere here that Scott said that the rocket tubes are an intrigal part of the model and therefore always going to show.

The only way to truely eliminate the tubes and offer a clean rig is to add additional models. That's not a lot of work as far as modeling goes, you just delete those parts of the model. I have no clue as to what it would take to program it to work though.

I'd like to see a clean 47 myself, the only add on that I would accept would be drop tanks for distance. :)
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Snuffy
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Spilot69
Airman First Class
Posts: 72
Joined: 18 Jan 2005, 21:03

Post by Spilot69 »

I too would like to fly the a/c clean no rockets. I can handle the bombs and drop tanks because you can release them but the rockets are always there.

Adam

stickshaker
Senior Airman
Posts: 101
Joined: 27 Dec 2004, 14:17
Location: Netherlands

Post by stickshaker »

Me too! Scott, can something be done about this?

Steve Keating
Airman
Posts: 43
Joined: 15 Nov 2004, 11:29
Location: Dublin

Post by Steve Keating »

I agree, a clean 47 would be great.
Maybe a petition to Scott would work. 8)
Hell, I'd even pay for a new clean version.

Steve

stickshaker
Senior Airman
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Joined: 27 Dec 2004, 14:17
Location: Netherlands

Post by stickshaker »

Paying would not be a problem for me either.

AC
A2A First Lieutenant
Posts: 287
Joined: 18 May 2004, 20:39
Location: CA

Post by AC »

The problem isn't the rockets or the gross weight.

hold it straight on the take-off r0ll ... don't fishtail back and forth and, most important don't get off the hard runway surface for there are apparently sticky piles of sheep dung that bog the plane down. :!:

I rolled almost to Cambridge during one attempt and never got above 80 mph. :oops:

Make a point of taking off into the wind if there is any.

Narrow the null setting for the rudder . .. you have more feel that way, and get immediate response therefore don't overcontrol ... as MUCH :!:

Hold the locked tailwheel down until you are going about 50 then force it up;

You see best in two D but can't check your airspeed... try to keep ithe plane pointed at the top of anything you can see through the gunsight, crosschecking the edge of the runway rather than using it as a main reference.

If you see Alexander Seversky through the sight, pull your trigger! :roll:

Start your roll with full rudder in, backing off as torque takes over.

If all else fails, sleep in instead of making the flight :D

ADDENDUM:

To get the feel of handling the torque during takeoff, practice by flying off of Fairford, in the UK.

Use Runway 09-27
It is wide enough to see the edges easily; very smooth and long enough to get off before you run out of concrete..A great place to practice both take-offs and landings during your P47 check out!

-E
Senior Airman
Posts: 126
Joined: 30 Jun 2004, 21:49

Post by -E »

AC wrote:The problem isn't the rockets
You're right. It's the tubes we're trying to be able to get rid of in this thread. *grin*

AC
A2A First Lieutenant
Posts: 287
Joined: 18 May 2004, 20:39
Location: CA

Post by AC »

-E wrote:
AC wrote:The problem isn't the rockets
You're right. It's the tubes we're trying to be able to get rid of in this thread. *grin*
Speaking seriously, ...

Since this is a combat aircraft, the problem of getting off the ground when loaded down with our weapons should obviously not be solved by off loading them. :wink:

The problem , as I mentioned , albeit faceciously in my first thread, is we can't see straight ...er uh... that is, can't see well enough ahead to properly guide the plane to keep it headed straight down the runway, and at the same time check our airspeed indicator.


It is not as much of a problem in real life, for we get acceleratrion, side sway feedback and control feel to our body to help us sense what the plane is doing.

But here we have only our eyes.

So here's what works for me... See if you find it helps...

1. When in the cockpit, open a new view window. (Keypress [ ).

2.Left click on this new window to activcate it and set the virtual cockpit view in it by cycling through your views.
a. Using the hat button, center your altimeter and airspeed indicator in this new window, then adjust them to size with the zoom keys ( + or Minus)

b. Resize the new window by using the mouse to frame the Altimeter and Air Speed Indicator.

3. Left click on your cockpit instrument panel then select the 2D cockpit.

a. Zoom it to 0.31 (use the Minus Key)

4. Reposition your "Airspeed/Altitude" 3D window to the top center of your windshield above the gunsights.

Now, you have the best of both worlds, ... the main 2D panel gives good visibility out the sides to see the edges of the runway, and the 3 D second window is easy to check for your airspeed, and, as you will see after you get off the ground, the hat will enable you to place the tach and M P guage in it for your first power reduction.

On my first test hop with the rig I found myself in a low overcast just above pattern altitude and I learned I could spot check not only my engine instruments but also anything else I needed, using that
handy dandy 3D window :!:

Seagull
Airman
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Joined: 07 Dec 2004, 08:25
Location: Suffolk. U.K.

Post by Seagull »

I, too. would appreciate to have a clean model of this aircraft with dropable tanks especially the earlier ones as they were used for escort duties before adapting to the air to ground role. Avery good aircraft and thoroughly enjoying it and its its tricks. The best yet. Well done to all involved.

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