Can the rocket tubes...
Can the rocket tubes...
...be alpha'd out?
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- Staff Sergeant
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- Joined: 13 Oct 2004, 01:45
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- Staff Sergeant
- Posts: 325
- Joined: 13 Oct 2004, 01:45
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- Airman
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- Joined: 16 Oct 2005, 09:39
- Location: Australia
Hi -E
The alpha thng is a trick sometimes used to eliminate unwanted loads from a plane
The alpha channel in the texture files can be used to create transparency and/or reflection effects. These days it's mainly used for the latter but they can be either in the same model for different parts
I located the part of the texture for the tubes and blacked it to see if I could make it totally transparent ie. disappear
Unfortunately, the model has been told to treat the alpha as reflection so all I got was chrome-plated rocket tubes! Wouldn't that make the gunners laugh?
Oh well, worth a try
And it's not just the razorbacks-
We can't fly a clean jug until the D-30, so the leading US ace in the ETO (Gabby) has to cart these things around!
My respect for his achievements grows....
The alpha thng is a trick sometimes used to eliminate unwanted loads from a plane
The alpha channel in the texture files can be used to create transparency and/or reflection effects. These days it's mainly used for the latter but they can be either in the same model for different parts
I located the part of the texture for the tubes and blacked it to see if I could make it totally transparent ie. disappear
Unfortunately, the model has been told to treat the alpha as reflection so all I got was chrome-plated rocket tubes! Wouldn't that make the gunners laugh?
Oh well, worth a try
And it's not just the razorbacks-
We can't fly a clean jug until the D-30, so the leading US ace in the ETO (Gabby) has to cart these things around!
My respect for his achievements grows....
I got them to black after silver. Less funny to them. (they thought the silver plated tubes were hilarious! (two B-24's were shot down because the gunners were laughin too hard to shoot back!)brett_thomas wrote:Unfortunately, the model has been told to treat the alpha as reflection so all I got was chrome-plated rocket tubes! Wouldn't that make the gunners laugh?
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- Senior Master Sergeant
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- Joined: 18 May 2004, 08:05
- Location: The Good ol U.S. of A.
I thought I read somewhere here that Scott said that the rocket tubes are an intrigal part of the model and therefore always going to show.
The only way to truely eliminate the tubes and offer a clean rig is to add additional models. That's not a lot of work as far as modeling goes, you just delete those parts of the model. I have no clue as to what it would take to program it to work though.
I'd like to see a clean 47 myself, the only add on that I would accept would be drop tanks for distance.
The only way to truely eliminate the tubes and offer a clean rig is to add additional models. That's not a lot of work as far as modeling goes, you just delete those parts of the model. I have no clue as to what it would take to program it to work though.
I'd like to see a clean 47 myself, the only add on that I would accept would be drop tanks for distance.
Snuffy
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- Senior Airman
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- Airman
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- Location: Dublin
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- Senior Airman
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- Joined: 27 Dec 2004, 14:17
- Location: Netherlands
The problem isn't the rockets or the gross weight.
hold it straight on the take-off r0ll ... don't fishtail back and forth and, most important don't get off the hard runway surface for there are apparently sticky piles of sheep dung that bog the plane down.
I rolled almost to Cambridge during one attempt and never got above 80 mph.
Make a point of taking off into the wind if there is any.
Narrow the null setting for the rudder . .. you have more feel that way, and get immediate response therefore don't overcontrol ... as MUCH
Hold the locked tailwheel down until you are going about 50 then force it up;
You see best in two D but can't check your airspeed... try to keep ithe plane pointed at the top of anything you can see through the gunsight, crosschecking the edge of the runway rather than using it as a main reference.
If you see Alexander Seversky through the sight, pull your trigger!
Start your roll with full rudder in, backing off as torque takes over.
If all else fails, sleep in instead of making the flight
ADDENDUM:
To get the feel of handling the torque during takeoff, practice by flying off of Fairford, in the UK.
Use Runway 09-27
It is wide enough to see the edges easily; very smooth and long enough to get off before you run out of concrete..A great place to practice both take-offs and landings during your P47 check out!
hold it straight on the take-off r0ll ... don't fishtail back and forth and, most important don't get off the hard runway surface for there are apparently sticky piles of sheep dung that bog the plane down.
I rolled almost to Cambridge during one attempt and never got above 80 mph.
Make a point of taking off into the wind if there is any.
Narrow the null setting for the rudder . .. you have more feel that way, and get immediate response therefore don't overcontrol ... as MUCH
Hold the locked tailwheel down until you are going about 50 then force it up;
You see best in two D but can't check your airspeed... try to keep ithe plane pointed at the top of anything you can see through the gunsight, crosschecking the edge of the runway rather than using it as a main reference.
If you see Alexander Seversky through the sight, pull your trigger!
Start your roll with full rudder in, backing off as torque takes over.
If all else fails, sleep in instead of making the flight
ADDENDUM:
To get the feel of handling the torque during takeoff, practice by flying off of Fairford, in the UK.
Use Runway 09-27
It is wide enough to see the edges easily; very smooth and long enough to get off before you run out of concrete..A great place to practice both take-offs and landings during your P47 check out!
Speaking seriously, ...-E wrote:You're right. It's the tubes we're trying to be able to get rid of in this thread. *grin*AC wrote:The problem isn't the rockets
Since this is a combat aircraft, the problem of getting off the ground when loaded down with our weapons should obviously not be solved by off loading them.
The problem , as I mentioned , albeit faceciously in my first thread, is we can't see straight ...er uh... that is, can't see well enough ahead to properly guide the plane to keep it headed straight down the runway, and at the same time check our airspeed indicator.
It is not as much of a problem in real life, for we get acceleratrion, side sway feedback and control feel to our body to help us sense what the plane is doing.
But here we have only our eyes.
So here's what works for me... See if you find it helps...
1. When in the cockpit, open a new view window. (Keypress [ ).
2.Left click on this new window to activcate it and set the virtual cockpit view in it by cycling through your views.
a. Using the hat button, center your altimeter and airspeed indicator in this new window, then adjust them to size with the zoom keys ( + or Minus)
b. Resize the new window by using the mouse to frame the Altimeter and Air Speed Indicator.
3. Left click on your cockpit instrument panel then select the 2D cockpit.
a. Zoom it to 0.31 (use the Minus Key)
4. Reposition your "Airspeed/Altitude" 3D window to the top center of your windshield above the gunsights.
Now, you have the best of both worlds, ... the main 2D panel gives good visibility out the sides to see the edges of the runway, and the 3 D second window is easy to check for your airspeed, and, as you will see after you get off the ground, the hat will enable you to place the tach and M P guage in it for your first power reduction.
On my first test hop with the rig I found myself in a low overcast just above pattern altitude and I learned I could spot check not only my engine instruments but also anything else I needed, using that
handy dandy 3D window
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