Problem with patch 2.12

madmax
Airman
Posts: 15
Joined: 28 Dec 2013, 06:40

Re: Problem with patch 2.12

Post by madmax »

stickman wrote:Here are some good key charts for you:
http://www.a2asimulations.com/forum/vie ... 75#p161171
Thanks Stickman they will be very useful
BR
MM
:D

User avatar
PV
BDG
Posts: 5188
Joined: 13 Nov 2004, 08:21
Location: Lost in the tundra, Canada

Re: Problem with patch 2.12

Post by PV »

madmax wrote:Hi PV
Having read your description of what goes into placement I am even more impressed! The detail of Woolston in Southampton where the Supermarine factory is is great especially the Art Deco design office - I knew this area well unfortunately most of it has been demolished and redeveloped but the massive factory building fronting the water is still there you can see it on Goole Earth about 700 yards north of the Itchen Bridge

That was all Stickman's work, and truly impressive.
I reworked the underlying terrain, which Rowan had done rather sloppily,
allowing him to do placements accurately from period photos.
Thanks for info re bailing out - I will give it a try
I will also swap to the Hurricane - getting off the ground is not too bad albeit that I am frequently untidy! It's landing which is causing me grief but I think I need to plan my approaches better and resist the temptation to slam it on the ground in the final phase. I see that there is some good advice on the forum which I need to read up on.
One thing I have a prob with at the moment is despite having the canopy open on landing I don't seem able to poke my head outside the cockpit as I was able to do previously ( I use TrackIR). Any thoughts on what might be causing this?
Best Regards
MM
You can lean further by using the Q and W (left and right) keys. I don't think
those actions have been worked into TIR, as that would be quite difficult;
the TIR allows you to tilt over but I don't think it is capable of reading a
full head movement of a half metre sideways.

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