Trifling question and something else.

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Old Dux
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Trifling question and something else.

Post by Old Dux »

stickman, PV1, et al,

Creating initial collfm1.pcx:

Why is it necessary to include additional numbers when selecting from bobworld.pcx e.g. Duxford AF area: 222 233 310 321 when 222/310 will give the area? I notice from the tutorial example that eleven points are added to the co-ordinates which is why I have always included them.

Also....

I've scrubbed previous work which was done just for experience and am now starting again.
I still have a back-up of all College Farm placements saved in the previous ObjectAdds folder and stored in the Cruzer Blade. Before I dispose of those, I wondered what would happen if I pasted those contents into my new ObjectAdds folder instead of going through all the OA procedure from Library to location?
Would they duly appear in the required area (as before) or result in disaster ville.

Bett's Cafe, Duxford Village and Barker's Farm projects are out because these areas have already been painstakingly populated with various BDG objects prior to 2:12 release.
"When you climb into your Spitfire and the Merlin starts with a thunderous roar, you just know you can never be shot down. Not ever."

P/O Archie Winskill DFC & Bar. 73 & 603 Squadrons. Rtd., Air Commodore 1968.

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stickman
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Re: Trifling question and something else.

Post by stickman »

Dux,

Question 1. This is for Pete. He is away from home for a few weeks, now, at work.

Question 2.
Your College Farm OA objects should show up OK in whatever ObjectAdds folder you use in game.

There is a limit to how many OA files can be put into the ObjectAdds folder, and that limit is 300.
Any more, and the game will crash on launch.

I guess that all of your OA work is in the Duxford area?
So.. you should not make a new OA file called College Farm, but use the existing Duxford OA file for your placements. Plenty of room in there.

When you paste your College Farm objects into one of these, tag name them so that other modders know just what is in there. Like this:
OBJECT_ADD 29709717,28067236,0.000000,162 #College Farm Old Dux
OBJECT_ADD 29711049,28066322,-179.000000,220
OBJECT_ADD 29714157,28066987,-54.000000,244
OBJECT_ADD 29714304,28069504,-114.000000,1103
OBJECT_ADD 29712728,28072342,-115.000000,1103
OBJECT_ADD 29711086,28071243,24.000000,224
OBJECT_ADD 29710048,28068240,0.000000,1111
OBJECT_ADD 29712890,28067715,-28.000000,63
OBJECT_ADD 29711916,28074013,6.000000,63
OBJECT_ADD 29706361,28070372,-160.000000,1107 #College Farm Old Dux

You can put these on the top are the bottom. I would like you put them on top.
Bett's Cafe, Duxford Village and Barker's Farm projects are out because these areas have already been painstakingly populated with various BDG objects prior to 2:12 release.
Don't fear to wipe out the work that someone else made if you can do a better and more real build.
Ben and I certainly did not hesitate to do so when we made new airfields and Targets. :twisted:
Finding the objects that are in the way can take some time, and a lot of Tab key pressing.
Hopefully, they are all in the Duxford OA file.

What I did for v2.12 is use some of the many existing empty OA files for my new OA placements.
There many of these, still left empty. About 30 of them, I think.
If you will be placing objects somewhere else than Duxford, then you can use one of those empty files.

-----------------

OT. I spent the last three weeks building a new Newhaven Docks target that is now in the proper place.
I moved it from the Thames River at North Greenwich where Rowan had it :roll: to the Ouse River in Sussecks.
Also built Newhaven town which is on a sloping hill, and was not easy to make look good.

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PV
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Re: Trifling question and something else.

Post by PV »

Old Dux wrote:stickman, PV1, et al,

Creating initial collfm1.pcx:

Why is it necessary to include additional numbers when selecting from bobworld.pcx e.g. Duxford AF area: 222 233 310 321 when 222/310 will give the area? I notice from the tutorial example that eleven points are added to the co-ordinates which is why I have always included them.
Yes, I am away, but I'm finished here today, and on the
way home tomorrow, and I don't have to wake up at the
time of day I normally go to bed, tomorrow, as I've been
doing all week, so I have a small amount of time and
energy tonight to respond. If you look at the instructions
for specifying a section of terrain to edit, in the mtt2.doc
file which comes with the zip, you will find the syntax is to
be constructed in the form

mtt2 –qbr [startx] [starty] [endx] [endy] –r pal.pal –w [work].pcx –w [work].tga

and it won't work otherwise. You can specify the size of the
chunk to be any numbers you want, it can be 1 x 512 or
30x30 or whatever. As I point out in the tutorial, " any
rectangle is allowed"

Now, once you have edited the region and you want to repack it
into the terrain, then the syntax is

mtt2 –dr [work].tga –r [work].pcx –qbw [startx] [starty]

mtt2 just needs to know the beginning values, as it will just keep
going in x and y til it gets to the end of your files (and if the two
files aren't the same dimensions, whatever those may be, its head
will explode).

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stickman
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Re: Trifling question and something else.

Post by stickman »

Dux,

As per OT above, and Newhaven.

I moved Newhaven to where I think it should be. I am just a stupid American colonial, and may not know my world geography?
Please advise.

Image

PV (Pete) made some righteous terrain here, so I had to populate it with my sticklings! :P

Image

Pete scolds me when I post historic photos from Copy Righted sources on the public forums. Bad Boy, Sticky!
I try to behave myself, and try not to get myself taken to Court and have my hands chopped off for stealing.
Nevertheless, I am a serious student of history, and sharing knowledge is no sin to me, unless I have to purchase it!

Here from Britain from Above. Forgive me for sharing!:
http://www.britainfromabove.org.uk/

Image

Godless poor uneducated working man that I be!

I also used a Crown Copyright source - Old Maps.
Which I shall share not all of the looks of their 1938 maps of Newhaven, that I captured and blew up, upon pain of hanging & quartering!
http://www.old-maps.co.uk/maps.html

Thanks Ye, Old Maps. Love your information. Too bad that I am too poor to purchase it in all it's detailed glory!

-----

Some more looks at Newhaven, relocated to proper place:

Image

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Old Dux
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Re: Trifling question and something else.

Post by Old Dux »

stickman, PV,

Thanks for these informative responses - just what I needed! The work shown by those screenies is mind-boggling and impressive to say the least.

Yes. I've only been pottering around Duxford so far. I feel awkward about putting my terrain mods and placements over others' work and don't expect to improve on anything so far done but will venture further after altering the terrain at College Farm enclosed area.

That's certainly the location for Newhaven. There's a nice, clear modern picture of the estuary mouth at Wikipedia.

IMHO: As far as 'colonial' knowledge of Britain is concerned, I am entirely sure that there are far more ex US servicemen and their families who know more about our history, WWII, Norfolk, Suffolk and the South coast etc., than the eastern hordes who have arrived since then.
"When you climb into your Spitfire and the Merlin starts with a thunderous roar, you just know you can never be shot down. Not ever."

P/O Archie Winskill DFC & Bar. 73 & 603 Squadrons. Rtd., Air Commodore 1968.

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PV
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Re: Trifling question and something else.

Post by PV »

Stickman, stunning work as usual. Long overdue, I think, but
I can only work at the rate I can. I'm fully aware that Ramsgate
remains outstanding, but it is still a fair way down my list,
and I will be hard pressed to get the Arun, and Bournemouth,
and St Inglevert all done by 2.13 release, I expect. Sheerness,
by the way, is coming along nicely, I even had a chance to hack
at it for a couple of hours this week.

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stickman
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Re: Trifling question and something else.

Post by stickman »

Ah.. Pete.

I wish we were both independently wealthy, or at least comfortably retired.
We could tinker with this each day until the wee hours of night.

Finished with Newhaven, though I may add in the saw mill by the North Quay, too. Not a target tho.

Today I am currently reforming Eastbourne "Docks" :roll: upon your reformed terrain there.
Like I wrote on the Beta Tester forum, the only Target there worthwhile my German bombs and fuel expenses, maybe the Gas Works just east of Eastbourne.
As a worker for the 2nd
(sometimes 3rd, as we closely compete with Royal Dutch Shell to be #2 behind big bad raping Exxon)
biggest global oil company on earth, I know how important oil and gas is to modern world.
So I will bomb it, lacking something else better to bomb at Eastbourne.
The RR yard just off the RR spur tracking down to town, maybe?
I consider KEY Transportation targets worthwhile bombing, too.

-------------------------------------------------------------

OT:
Pete, I think I know how you feel about that dirty mess in Alberta with the Oil Sands Mining. I think it is scheisse, too.
I used to work for Freeport-MacMoran open pit mining GOLD in northern Nevada. Most of my work was in the gold Mill where we used
chlorine, cyanide, and mercury
to leach a few gold atoms from huge pile of ground up rocks!
I think it was profitable to get 0.025 ounce of gold from one ton of mountain rocks when the price of gold was only $325.00 per ounce.
I had to were a gas mask (different filtering cartridges) every where I worked at that stinking mill.
I know what a big & poisonous tailings pond looks like, too. Don't put yer naked fingers into that scheisse!
Now what is the price of gold, today, after the greedy United States bankers and other financial shenanigan rapers made the 2008 world wide Ultra Recession.
Depression! Maybe not as bad as 1930, but it hurts!

EDIT. I see gold today at ~ $1,592.00 per ounce. The Depression is not over, yet.
I hang the heavy braided gold chain that I inherited from my long gone father, on my neck at all times. It is worth maybe $2,500 now? I keep it close!
My mother bought it for him for maybe $300 back in 1977. My father never wore it. "Too ostentatious." he told her.

Anyway.. about the Athabasca Oil Sands.
That oil will be mined as long as some country (like China) needs it. It will be mined and sold to the highest bidder on the global market.
If US Americans refuse to have that pipeline down to Texas to be built, as we are going thru an oil boom here in North Dakota, and will in other places
with this Fracking Scheisse, and don't need your Canadian oil so much as before..
then the Chinese will help you Canadians build a pipeline thru British Columbia!
Ha! I know what you are saying about that. :wink:

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PV
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Re: Trifling question and something else.

Post by PV »

Oh, yeah, I could rant for hours about humanity's greatest
curse, the confluence of greed and stupidity. These days I'm
quite embarrassed about the mining industry. Canada has had
sloppy mining regulations, left over from an earlier, provincial
era, when companies were owned, and did their work in the
country in which they were incorporated. Now, companies looking
to rape and plunder the world look for "flag of convenience"
jurisdictions in which to incorporate, just to have a paper fig leaf,
and a PO box, and then commence to butcher the environment,
and often the people, in underdeveloped countries with cheaply
bribable administrators, while the controlling shareholders loll about
in luxury in some pleasant enclave with the rest of their billionaire
friends, none of them having anything to do with, in too many cases,
Canada, where they have incorporated because of the attractively
lax oversight of their activities, particularly under the current
administration which is hellbent on chopping all the civil service positions
for inspectors and regulators, and certainly wouldn't think of sending
any of these officers to distant third world countries to see what violence
is being perpetrated in our name. And our government continues to
shirk its responsibility to update legislation to properly regulate these
companies, and at least introduce some sort of minimum citizenship
requirement or something to discourage these international brigands
from besmirching the name of our country all around the world where
"canadian" mining companies are looting and murdering.

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Old Dux
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Re: Trifling question and something else.

Post by Old Dux »

The saved farm placements pasted from the Cruzer storage duly appeared when dropped into ObjectAdds, OK. :)

All I have to do now is make a few additions, guess the previous terrain shape and shuffle the trees around if not quite on the hedgeline. :roll:
"When you climb into your Spitfire and the Merlin starts with a thunderous roar, you just know you can never be shot down. Not ever."

P/O Archie Winskill DFC & Bar. 73 & 603 Squadrons. Rtd., Air Commodore 1968.

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stickman
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Re: Trifling question and something else.

Post by stickman »

Dux,

Nay fear tearing out the placements that other folk planted,
to introduce some better objects as to your local knowledge of reality.

Placing objects in BoBII is kind of like gardening.
I see a Bitter Melon plant that my wife planted before.
I pull that stinking weed out, toss it into the green recycle bin,
and plant some decent Green Peas.
She might not like my rapacious weeding,
but it's my garden, too!
She does fight back with no end of bbittching,
but she has not yet hit me over my head with a shovel.
I have my own ideas on what a garden should look like.

Dux, I doubt that any BoBII guy that previously placed objects around Duxford airfield will argue with your knowledge of the place.
I certainly would not presume to do so.

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