stickman, et al...
This is my first trial effort, at Exeter AF and consists of the 33 MAST, 34 NISSAN HUTS X3, 187GBRIST X2 and...er...104 turned out to be a station and platform which isn't straight
No concessions to historical accuracy - just plonking down but not saved. The mouse is very sensitive and several objects just flirted off the screen to who-knows-where.
Although I should have started with a full OBJECT_ADDS_OLD folder and an empty OBJECT_ADDS folder, the latter still has its full contents. Is it OK to delete all of those except for the 'new' placement entries?
Object placements
Object placements
"When you climb into your Spitfire and the Merlin starts with a thunderous roar, you just know you can never be shot down. Not ever."
P/O Archie Winskill DFC & Bar. 73 & 603 Squadrons. Rtd., Air Commodore 1968.
P/O Archie Winskill DFC & Bar. 73 & 603 Squadrons. Rtd., Air Commodore 1968.
Re: Object placements
Dux,
I always do this to keep better track of a new file that I am making. I usually only have just the one file that I am working on in ObjectAdds.
That is because if I edit this file in game by rotating or deleting an object, when you exit game, every file in the ObjectAdds folder gets copied and makes a new_xxxx file for everything in the OA folder.
Pressing the 6 key too many times in a row will lock placement and rotation up. Need to start over.
Pressing the 7 key too many times in a row and then moving it will send it miles away.... You will never find it. I press delete immediately to delete it when I do this.
Or edit it out in the new text file.
You should cut the original ObjectAdds files and paste them up into a new made folder called ObjectAdds_old.Although I should have started with a full OBJECT_ADDS_OLD folder and an empty OBJECT_ADDS folder, the latter still has its full contents. Is it OK to delete all of those except for the 'new' placement entries?
I always do this to keep better track of a new file that I am making. I usually only have just the one file that I am working on in ObjectAdds.
That is because if I edit this file in game by rotating or deleting an object, when you exit game, every file in the ObjectAdds folder gets copied and makes a new_xxxx file for everything in the OA folder.
The 6 key for decreased object rotation and movement, and the 7 key is for increased object rotation and movement.The mouse is very sensitive and several objects just flirted off the screen to who-knows-where.
Pressing the 6 key too many times in a row will lock placement and rotation up. Need to start over.
Pressing the 7 key too many times in a row and then moving it will send it miles away.... You will never find it. I press delete immediately to delete it when I do this.
Or edit it out in the new text file.
Re: Object placements
stickman,
Object_Adds info is now appearing in the relevant OA folder, as it should. Thanks!
Object_Adds info is now appearing in the relevant OA folder, as it should. Thanks!
"When you climb into your Spitfire and the Merlin starts with a thunderous roar, you just know you can never be shot down. Not ever."
P/O Archie Winskill DFC & Bar. 73 & 603 Squadrons. Rtd., Air Commodore 1968.
P/O Archie Winskill DFC & Bar. 73 & 603 Squadrons. Rtd., Air Commodore 1968.
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