Just a thought - Inertia Speed Gauge

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maddz
Senior Airman
Posts: 202
Joined: 30 Aug 2010, 09:47

Just a thought - Inertia Speed Gauge

Post by maddz »

Does any know if anything like a gauge to tell of interia speed is availible anywhere?

Or wether it can be done through FSUIPC or linda via a LUA?

Just think it would be handy to have a visual que when to engage

Something like :

Image

Any takers?

maddz
Senior Airman
Posts: 202
Joined: 30 Aug 2010, 09:47

Re: Just a thought - Inertia Speed Gauge

Post by maddz »

A little more investigation and i have found the below Lvar that give a read-out of the inertia wheel speed 8)







[L] LVar: Eng1_StarterInertiaWheelSpeed = 0.05
LUA.0: [L] LVar: Eng1_StarterInertiaWheelSpeed = 0.24
LUA.0: [L] LVar: Eng1_StarterInertiaWheelSpeed = 0.37
LUA.0: [L] LVar: Eng1_StarterInertiaWheelSpeed = 0.59
LUA.0: [L] LVar: Eng1_StarterInertiaWheelSpeed = 0.71
LUA.0: [L] LVar: Eng1_StarterInertiaWheelSpeed = 0.79
LUA.0: [L] LVar: Eng1_StarterInertiaWheelSpeed = 0.87
LUA.0: [L] LVar: Eng1_StarterInertiaWheelSpeed = 1.03
LUA.0: [L] LVar: Eng1_StarterInertiaWheelSpeed = 1.1
LUA.0: [L] LVar: Eng1_StarterInertiaWheelSpeed = 1.21
LUA.0: [L] LVar: Eng1_StarterInertiaWheelSpeed = 1.32
LUA.0: [L] LVar: Eng1_StarterInertiaWheelSpeed = 1.42
LUA.0: [L] LVar: Eng1_StarterInertiaWheelSpeed = 1.49
LUA.0: [L] LVar: Eng1_StarterInertiaWheelSpeed = 1.59
LUA.0: [L] LVar: Eng1_StarterInertiaWheelSpeed = 1.68
LUA.0: [L] LVar: Eng1_StarterInertiaWheelSpeed = 1.78
LUA.0: [L] LVar: Eng1_StarterInertiaWheelSpeed = 1.84
LUA.0: [L] LVar: Eng1_StarterInertiaWheelSpeed = 1.92
LUA.0: [L] LVar: Eng1_StarterInertiaWheelSpeed = 2.01
LUA.0: [L] LVar: Eng1_StarterInertiaWheelSpeed = 2.09
LUA.0: [L] LVar: Eng1_StarterInertiaWheelSpeed = 2.15
LUA.0: [L] LVar: Eng1_StarterInertiaWheelSpeed = 2.23
LUA.0: [L] LVar: Eng1_StarterInertiaWheelSpeed = 2.28
LUA.0: [L] LVar: Eng1_StarterInertiaWheelSpeed = 2.35
LUA.0: [L] LVar: Eng1_StarterInertiaWheelSpeed = 2.42
LUA.0: [L] LVar: Eng1_StarterInertiaWheelSpeed = 2.5
LUA.0: [L] LVar: Eng1_StarterInertiaWheelSpeed = 2.56
LUA.0: [L] LVar: Eng1_StarterInertiaWheelSpeed = 2.63
LUA.0: [L] LVar: Eng1_StarterInertiaWheelSpeed = 2.69
LUA.0: [L] LVar: Eng1_StarterInertiaWheelSpeed = 2.74
LUA.0: [L] LVar: Eng1_StarterInertiaWheelSpeed = 2.8
LUA.0: [L] LVar: Eng1_StarterInertiaWheelSpeed = 2.86
LUA.0: [L] LVar: Eng1_StarterInertiaWheelSpeed = 2.9
LUA.0: [L] LVar: Eng1_StarterInertiaWheelSpeed = 2.93
LUA.0: [L] LVar: Eng1_StarterInertiaWheelSpeed = 3.01
LUA.0: [L] LVar: Eng1_StarterInertiaWheelSpeed = 3.04
LUA.0: [L] LVar: Eng1_StarterInertiaWheelSpeed = 3.08
LUA.0: [L] LVar: Eng1_StarterInertiaWheelSpeed = 3.15
LUA.0: [L] LVar: Eng1_StarterInertiaWheelSpeed = 3.19
LUA.0: [L] LVar: Eng1_StarterInertiaWheelSpeed = 3.24
LUA.0: [L] LVar: Eng1_StarterInertiaWheelSpeed = 3.27
LUA.0: [L] LVar: Eng1_StarterInertiaWheelSpeed = 3.32
LUA.0: [L] LVar: Eng1_StarterInertiaWheelSpeed = 3.35
LUA.0: [L] LVar: Eng1_StarterInertiaWheelSpeed = 3.39
LUA.0: [L] LVar: Eng1_StarterInertiaWheelSpeed = 3.43
LUA.0: [L] LVar: Eng1_StarterInertiaWheelSpeed = 3.46
LUA.0: [L] LVar: Eng1_StarterInertiaWheelSpeed = 3.51
LUA.0: [L] LVar: Eng1_StarterInertiaWheelSpeed = 3.55
LUA.0: [L] LVar: Eng1_StarterInertiaWheelSpeed = 3.58
LUA.0: [L] LVar: Eng1_StarterInertiaWheelSpeed = 3.62
LUA.0: [L] LVar: Eng1_StarterInertiaWheelSpeed = 3.65
LUA.0: [L] LVar: Eng1_StarterInertiaWheelSpeed = 3.68
LUA.0: [L] LVar: Eng1_StarterInertiaWheelSpeed = 3.72
LUA.0: [L] LVar: Eng1_StarterInertiaWheelSpeed = 3.75
LUA.0: [L] LVar: Eng1_StarterInertiaWheelSpeed = 3.77
LUA.0: [L] LVar: Eng1_StarterInertiaWheelSpeed = 3.8
LUA.0: [L] LVar: Eng1_StarterInertiaWheelSpeed = 3.83
LUA.0: [L] LVar: Eng1_StarterInertiaWheelSpeed = 3.86
LUA.0: [L] LVar: Eng1_StarterInertiaWheelSpeed = 3.88
LUA.0: [L] LVar: Eng1_StarterInertiaWheelSpeed = 3.93
LUA.0: [L] LVar: Eng1_StarterInertiaWheelSpeed = 3.95
LUA.0: [L] LVar: Eng1_StarterInertiaWheelSpeed = 3.98
LUA.0: [L] LVar: Eng1_StarterInertiaWheelSpeed = 4.01
LUA.0: [L] LVar: Eng1_StarterInertiaWheelSpeed = 4.02
LUA.0: [L] LVar: Eng1_StarterInertiaWheelSpeed = 4.04
LUA.0: [L] LVar: Eng1_StarterInertiaWheelSpeed = 4.07
LUA.0: [L] LVar: Eng1_StarterInertiaWheelSpeed = 4.08
LUA.0: [L] LVar: Eng1_StarterInertiaWheelSpeed = 4.1
LUA.0: [L] LVar: Eng1_StarterInertiaWheelSpeed = 4.12
LUA.0: [L] LVar: Eng1_StarterInertiaWheelSpeed = 4.14
LUA.0: [L] LVar: Eng1_StarterInertiaWheelSpeed = 4.16
LUA.0: [L] LVar: Eng1_StarterInertiaWheelSpeed = 4.17
LUA.0: [L] LVar: Eng1_StarterInertiaWheelSpeed = 4.19
LUA.0: [L] LVar: Eng1_StarterInertiaWheelSpeed = 4.21
LUA.0: [L] LVar: Eng1_StarterInertiaWheelSpeed = 4.22
LUA.0: [L] LVar: Eng1_StarterInertiaWheelSpeed = 4.24
LUA.0: [L] LVar: Eng1_StarterInertiaWheelSpeed = 4.25
LUA.0: [L] LVar: Eng1_StarterInertiaWheelSpeed = 4.27
LUA.0: [L] LVar: Eng1_StarterInertiaWheelSpeed = 4.28
LUA.0: [L] LVar: Eng1_StarterInertiaWheelSpeed = 4.3
LUA.0: [L] LVar: Eng1_StarterInertiaWheelSpeed = 4.31
LUA.0: [L] LVar: Eng1_StarterInertiaWheelSpeed = 4.32
LUA.0: [L] LVar: Eng1_StarterInertiaWheelSpeed = 4.33
LUA.0: [L] LVar: Eng1_StarterInertiaWheelSpeed = 4.35
LUA.0: [L] LVar: Eng1_StarterInertiaWheelSpeed = 4.37
LUA.0: [L] LVar: Eng1_StarterInertiaWheelSpeed = 4.39
LUA.0: [L] LVar: Eng1_StarterInertiaWheelSpeed = 4.4
LUA.0: [L] LVar: Eng1_StarterInertiaWheelSpeed = 4.41
LUA.0: [L] LVar: Eng1_StarterInertiaWheelSpeed = 4.42
LUA.0: [L] LVar: Eng1_StarterInertiaWheelSpeed = 4.43
LUA.0: [L] LVar: Eng1_StarterInertiaWheelSpeed = 4.44
LUA.0: [L] LVar: Eng1_StarterInertiaWheelSpeed = 4.45
LUA.0: [L] LVar: Eng1_StarterInertiaWheelSpeed = 4.46
LUA.0: [L] LVar: Eng1_StarterInertiaWheelSpeed = 4.47
LUA.0: [L] LVar: Eng1_StarterInertiaWheelSpeed = 4.48
LUA.0: [L] LVar: Eng1_StarterInertiaWheelSpeed = 4.49
LUA.0: [L] LVar: Eng1_StarterInertiaWheelSpeed = 4.5
LUA.0: [L] LVar: Eng1_StarterInertiaWheelSpeed = 4.51
LUA.0: [L] LVar: Eng1_StarterInertiaWheelSpeed = 4.52
LUA.0: [L] LVar: Eng1_StarterInertiaWheelSpeed = 4.53
LUA.0: [L] LVar: Eng1_StarterInertiaWheelSpeed = 4.54
LUA.0: [L] LVar: Eng1_StarterInertiaWheelSpeed = 4.55
LUA.0: [L] LVar: Eng1_StarterInertiaWheelSpeed = 4.56
LUA.0: [L] LVar: Eng1_StarterInertiaWheelSpeed = 4.57
LUA.0: [L] LVar: Eng1_StarterInertiaWheelSpeed = 4.58
LUA.0: [L] LVar: Eng1_StarterInertiaWheelSpeed = 4.59
LUA.0: [L] LVar: Eng1_StarterInertiaWheelSpeed = 4.6

Now i just need to work out how to translate the about info into a sweeping guage in a non-programer user friendly way :oops:

If anyone could shed some light on this i'd be very thankful

maddz
Senior Airman
Posts: 202
Joined: 30 Aug 2010, 09:47

Re: Just a thought - Inertia Speed Gauge

Post by maddz »

Ok

I have downloaded a freeware RAD ALT guage that works in XML format and im playing around with the XML code to try and make it work useing the Lvar that show the inertia speed ( see below)

In the XML code, it looks like this :

<Element>
<Position X="142" Y="148" />
<Image Name="Radalt_ndl.bmp" Luminous="Yes" PointsTo="North" >
<Axis X="11" Y="89" />
</Image>
<Rotate>
<Failures>
<SYSTEM_ELECTRICAL_PANELS Action="0"/>
<SYSTEM_ELECTRICAL_AVIONICS Action="0"/>
</Failures>
<Value Minimum="0" Maximum="3000">(A:Radio Height,feet)</Value>
<Nonlinearity>
<Item Value="0" X="139" Y="58"/>
<Item Value="100" X="195" Y="76"/>
<Item Value="300" X="230" Y="178"/>
<Item Value="500" X="142" Y="243"/>
<Item Value="1000" X="99" Y="233"/>
<Item Value="1500" X="60" Y="205"/>
<Item Value="2000" X="46" Y="162"/>
<Item Value="2500" X="51" Y="117"/>
<Item Value="3000" X="78" Y="89"/>
</Nonlinearity>
</Rotate>
</Element>

Ive changed mine to look like this :

<Element>
<Position X="142" Y="148" />
<Image Name="Radalt_ndl.bmp" Luminous="Yes" PointsTo="North" >
<Axis X="11" Y="89" />
</Image>
<Rotate>
<Failures>
<SYSTEM_ELECTRICAL_PANELS Action="0"/>
<SYSTEM_ELECTRICAL_AVIONICS Action="0"/>
</Failures>
<Value Minimum="0" Maximum="4.60">(A:Eng2_StarterInertiaWheelSpeed)</Value>
<Nonlinearity>
<Item Value="0" X="139" Y="58"/>
<Item Value="1.00" X="195" Y="76"/>
<Item Value="2.00" X="230" Y="178"/>
<Item Value="3.52" X="142" Y="243"/>
<Item Value="4.00" X="99" Y="233"/>
<Item Value="4.30" X="60" Y="205"/>
<Item Value="4.60" X="46" Y="162"/>
<Item Value="2500" X="51" Y="117"/>
<Item Value="3000" X="78" Y="89"/>
</Nonlinearity>
</Rotate>
</Element>


I am assuming that the above is the code where the needle gets its info from so it knows where to 'swing' to.

i am trying to to tell the gauge to get the info from the Eng2_starterInertiaWheelSpeed LUA

MY problem is i do not know enough to get the 2 (?) languages speaking to eachother

In the code there are

A:
G:var3
G:var1

I dont understand them :?

Does anyone know how to tell the gauge to read the L:Eng2_starterInertiaWheelSpeed lua?

Thanks

wothan
Staff Sergeant
Posts: 262
Joined: 19 Nov 2008, 08:54

Re: Just a thought - Inertia Speed Gauge

Post by wothan »

maddz wrote:Ok

I have downloaded a freeware RAD ALT guage that works in XML format and im playing around with the XML code to try and make it work useing the Lvar that show the inertia speed ( see below)

In the XML code, it looks like this :

<Element>
<Position X="142" Y="148" />
<Image Name="Radalt_ndl.bmp" Luminous="Yes" PointsTo="North" >
<Axis X="11" Y="89" />
</Image>
<Rotate>
<Failures>
<SYSTEM_ELECTRICAL_PANELS Action="0"/>
<SYSTEM_ELECTRICAL_AVIONICS Action="0"/>
</Failures>
<Value Minimum="0" Maximum="3000">(A:Radio Height,feet)</Value>
<Nonlinearity>
<Item Value="0" X="139" Y="58"/>
<Item Value="100" X="195" Y="76"/>
<Item Value="300" X="230" Y="178"/>
<Item Value="500" X="142" Y="243"/>
<Item Value="1000" X="99" Y="233"/>
<Item Value="1500" X="60" Y="205"/>
<Item Value="2000" X="46" Y="162"/>
<Item Value="2500" X="51" Y="117"/>
<Item Value="3000" X="78" Y="89"/>
</Nonlinearity>
</Rotate>
</Element>

Ive changed mine to look like this :

<Element>
<Position X="142" Y="148" />
<Image Name="Radalt_ndl.bmp" Luminous="Yes" PointsTo="North" >
<Axis X="11" Y="89" />
</Image>
<Rotate>
<Failures>
<SYSTEM_ELECTRICAL_PANELS Action="0"/>
<SYSTEM_ELECTRICAL_AVIONICS Action="0"/>
</Failures>
<Value Minimum="0" Maximum="4.60">(A:Eng2_StarterInertiaWheelSpeed)</Value>
<Nonlinearity>
<Item Value="0" X="139" Y="58"/>
<Item Value="1.00" X="195" Y="76"/>
<Item Value="2.00" X="230" Y="178"/>
<Item Value="3.52" X="142" Y="243"/>
<Item Value="4.00" X="99" Y="233"/>
<Item Value="4.30" X="60" Y="205"/>
<Item Value="4.60" X="46" Y="162"/>
<Item Value="2500" X="51" Y="117"/>
<Item Value="3000" X="78" Y="89"/>
</Nonlinearity>
</Rotate>
</Element>


I am assuming that the above is the code where the needle gets its info from so it knows where to 'swing' to.

i am trying to to tell the gauge to get the info from the Eng2_starterInertiaWheelSpeed LUA

MY problem is i do not know enough to get the 2 (?) languages speaking to eachother

In the code there are

A:
G:var3
G:var1

I dont understand them :?

Does anyone know how to tell the gauge to read the L:Eng2_starterInertiaWheelSpeed lua?

Thanks
Try with (L:Eng2_StarterInertiaWheelSpeed, number) instead of (A:Eng2_StarterInertiaWheelSpeed)
When I like to do basic flying, I turn to A2A Aircraft, cause A2A "basic" flying means "complex" procedures.

joediamond
Airman First Class
Posts: 60
Joined: 20 Jul 2005, 23:11

Re: Just a thought - Inertia Speed Gauge

Post by joediamond »

Seems like a complex solution for a non-complex problem. Just use the clock and time it for 20 seconds or so.

maddz
Senior Airman
Posts: 202
Joined: 30 Aug 2010, 09:47

Re: Just a thought - Inertia Speed Gauge

Post by maddz »

It's really not that complex once I find the right "value" for the gauge to read, quite simple actually. But as i can only get to the pc on weekends the time to do this is....long.

The reason I want this gauge is because once I have started 1 engine you cannot hear any more spooling of the inertia wheel as engine niose overtakes.

Hence the visual clue, looking at the clock is not what I want nor is practical to me as I'm looking around at switches etc that take my focus off the clock.

A simple pop up 2d gauge solves this.

I have broken my mind trying to teach myself how to write in code, so it's also a challenge for myself to make this darn thing work.

Reading the esp sim values has given me some more options to try....I will make this work if it kills me lol

It's just something I want and if I can make it work I shall offer to anyone that would also like to have a visual clue on when to engage inertia

Thanks
Luke

DrumsArt
Staff Sergeant
Posts: 286
Joined: 24 Jun 2013, 15:11
Location: France

Re: Just a thought - Inertia Speed Gauge

Post by DrumsArt »

maddz wrote:It's really not that complex once I find the right "value" for the gauge to read, quite simple actually. But as i can only get to the pc on weekends the time to do this is....long.

The reason I want this gauge is because once I have started 1 engine you cannot hear any more spooling of the inertia wheel as engine niose overtakes.

Hence the visual clue, looking at the clock is not what I want nor is practical to me as I'm looking around at switches etc that take my focus off the clock.

A simple pop up 2d gauge solves this.

I have broken my mind trying to teach myself how to write in code, so it's also a challenge for myself to make this darn thing work.

Reading the esp sim values has given me some more options to try....I will make this work if it kills me lol

It's just something I want and if I can make it work I shall offer to anyone that would also like to have a visual clue on when to engage inertia

Thanks
Luke
Hi Luke,

I fully agree with yours arguments...specially with the "challenge"...intellectual pleasure...so true ! 8)

Thank you and Regards,
Richard Portier
MAXIMUS VI FORMULA|Intel i7-4770K [email protected] x8|NVIDIA GeForce GTX 1080ti|M16GB|Windows10 Pro 64|Fsx Accel|P3Dv4.5HF2|Rex|Saitek Pro Flight Yoke/Rudder/Quadrant/Switch Panel|ThrustMaster Hotas Warthog|ActiveSky P3Dv4+Asca|Mce|All A2A

maddz
Senior Airman
Posts: 202
Joined: 30 Aug 2010, 09:47

Re: Just a thought - Inertia Speed Gauge

Post by maddz »

Hi Richard

Thanks :)

I like to learn new things...although I'm at the bottom on an incredibly steep hill :shock:

Luke

maddz
Senior Airman
Posts: 202
Joined: 30 Aug 2010, 09:47

Re: Just a thought - Inertia Speed Gauge

Post by maddz »

SUCCESS!! :mrgreen:



Engine 2 inertia Wheel winding up :

Image

Max speed on battery power only :

Image

Switch on the GPU :

Image

Release inertia switch or during engine start, inertia wheel spools down :

Image

Once i nail the xml down to show for all engines, I plan on reworking the gauge face to show some numbered light bulbs to show witch engine is selected, and named correctly (not amps)...hopefully.. :mrgreen:

maddz
Senior Airman
Posts: 202
Joined: 30 Aug 2010, 09:47

Re: Just a thought - Inertia Speed Gauge

Post by maddz »

Quick Update :

Engine 1 and 2 now operative :D :D

Engine 1 (White needle, spoolong down)
Engine 2 (Red needle, spooling up)

Image

maddz
Senior Airman
Posts: 202
Joined: 30 Aug 2010, 09:47

Re: Just a thought - Inertia Speed Gauge - 90% complete!

Post by maddz »

Update again,

Now Gauge shows Inertia for all four engines - represented by needle colour :

(Normaly only 1 needle would move at a time, ive quickly spun all inertia wheels for image perposes)

Image


Now i want to add lights that appear showing whitch engine is selected

Something like :

Image will appear brighter, with number '3' in the middle when engine 3 is selected :D

:mrgreen:

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