Hi Guys,
First off thank you very much for the fast updates to p3d v4, you guys are truly amazing!!
I have installed 2 repaints that i previously used with p3d v3 and i believe i installed them correctly, however they are not showing up in the aircraft list.
I have already installed the 172 and the repaints i had for that as well and had no problems with the 172 at all, any advice??
Comanche Repaints p3d v4
- Lewis - A2A
- A2A Lieutenant Colonel
- Posts: 33318
- Joined: 06 Nov 2004, 23:22
- Location: Norfolk UK
- Contact:
Re: Comanche Repaints p3d v4
Hello,
can you give us some further information?
which repaints, whats the cfg look like etc. Normally such things are just cfg errors, the re-paints will from a technical stand point all work OK.
thanks,
Lewis
can you give us some further information?
which repaints, whats the cfg look like etc. Normally such things are just cfg errors, the re-paints will from a technical stand point all work OK.
thanks,
Lewis
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Re: Comanche Repaints p3d v4
This is N7920P
[fltsim.XX]
title=Piper Pa-24-250 N7920P
sim=PA24_250
model=
panel=
sound=
texture=N7920P
kb_checklists=
kb_reference=
atc_id=N7920P
ui_manufacturer="A2A Piper"
ui_type="PA24-250 Comanche"
ui_variation="N7920P"
ui_typerole="Single Engine Prop"
ui_createdby="A2A Simulations Inc."
description="Modeled on internet photos of actual N7920P Piper Comanche 250. This model was custom painted by Al Heline on August 23, 2015. "
TEXTURE CFG:
[fltsim]
fallback.1=..\texture
fallback.2=..\..\..\..\Scenery\Global\texture
fallback.3=..\..\..\..\Texture
[fltsim.XX]
title=Piper Pa-24-250 N7920P
sim=PA24_250
model=
panel=
sound=
texture=N7920P
kb_checklists=
kb_reference=
atc_id=N7920P
ui_manufacturer="A2A Piper"
ui_type="PA24-250 Comanche"
ui_variation="N7920P"
ui_typerole="Single Engine Prop"
ui_createdby="A2A Simulations Inc."
description="Modeled on internet photos of actual N7920P Piper Comanche 250. This model was custom painted by Al Heline on August 23, 2015. "
TEXTURE CFG:
[fltsim]
fallback.1=..\texture
fallback.2=..\..\..\..\Scenery\Global\texture
fallback.3=..\..\..\..\Texture
Re: Comanche Repaints p3d v4
N59250
[fltsim.xx]
title=Piper Pa-24-250 Comanche N59250
sim=PA24_250
model=
panel=
sound=
texture=N59250
kb_checklists=
kb_reference=
atc_id=N59250
ui_manufacturer="A2A Piper"
ui_type="PA24-250 Comanche"
ui_variation="N59250"
ui_typerole="Single Engine Prop"
ui_createdby="A2A Simulations Inc."
Repaint_by=Alan Wengren (AKA EightyFiftyFive)
TEXTURE CFG:
[fltsim]
fallback.1=..\texture
fallback.2=..\..\..\..\Scenery\Global\texture
fallback.3=..\..\..\..\Texture
[fltsim.xx]
title=Piper Pa-24-250 Comanche N59250
sim=PA24_250
model=
panel=
sound=
texture=N59250
kb_checklists=
kb_reference=
atc_id=N59250
ui_manufacturer="A2A Piper"
ui_type="PA24-250 Comanche"
ui_variation="N59250"
ui_typerole="Single Engine Prop"
ui_createdby="A2A Simulations Inc."
Repaint_by=Alan Wengren (AKA EightyFiftyFive)
TEXTURE CFG:
[fltsim]
fallback.1=..\texture
fallback.2=..\..\..\..\Scenery\Global\texture
fallback.3=..\..\..\..\Texture
Re: Comanche Repaints p3d v4
Figured it out, I edited the text in the CFG file to match the stock ones and it seems to be working now
-
- Senior Master Sergeant
- Posts: 2439
- Joined: 15 Mar 2016, 08:23
Re: Comanche Repaints p3d v4
Hi.
If these have been added to your pa250 .cfg as is , then make sure the [fltsim.xx] follows the last entry number by changing the xx .
If you dont , then they will not show up in freeflight.
regards alan.
If these have been added to your pa250 .cfg as is , then make sure the [fltsim.xx] follows the last entry number by changing the xx .
If you dont , then they will not show up in freeflight.
regards alan.
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