Ground friction model different in P3D

Fly high, fast, and far in first class comfort
new reply
sidfadc
Airman First Class
Posts: 95
Joined: 08 Mar 2015, 03:36

Ground friction model different in P3D

Post by sidfadc »

Hi guys,

I have used the Comanche in FSX Steam edition for a lot of hours. I've snapped up the Comanche in P3Dv4 but I've noticed it takes a lot more power to begin taxi. Only needed around 1000RPM to taxi in FSX but in P3D I need about 1500 RPM to get going and if I idle it back to 1000 the aircraft will eventually come to a halt?

Is the ground friction model different? Interested to hear what other peoples experiences are?

Cheers
Sid

User avatar
Medtner
A2A Mechanic
Posts: 1350
Joined: 30 Sep 2013, 10:10
Location: Arendal, Norway
Contact:

Re: Ground friction model different in P3D

Post by Medtner »

sidfadc wrote:Hi guys,

I have used the Comanche in FSX Steam edition for a lot of hours. I've snapped up the Comanche in P3Dv4 but I've noticed it takes a lot more power to begin taxi. Only needed around 1000RPM to taxi in FSX but in P3D I need about 1500 RPM to get going and if I idle it back to 1000 the aircraft will eventually come to a halt?

Is the ground friction model different? Interested to hear what other peoples experiences are?

Cheers
Sid
I haven't felt any difference with the Comanche...
Erik Haugan Aasland,

Arendal, Norway
(Homebase: Kristiansand Lufthavn, Kjevik (ENCN)

All the Accusim-planes are in my hangar, but they aren't sitting long enough for their engines to cool much before next flight!

User avatar
Oracle427
Chief Master Sergeant
Posts: 3916
Joined: 02 Sep 2013, 19:30
Location: 3N6
Contact:

Re: Ground friction model different in P3D

Post by Oracle427 »

Check the maintenance hangar for any issues and double check control calibrations, axis sensitivities, null zones, etc.
Flight Simmer since 1983. PP ASEL IR Tailwheel
N28021 1979 Super Viking 17-30A

User avatar
mallcott
Staff Sergeant
Posts: 455
Joined: 13 Nov 2016, 12:19
Location: UK

Re: Ground friction model different in P3D

Post by mallcott »

sidfadc wrote:Hi guys,

I have used the Comanche in FSX Steam edition for a lot of hours. I've snapped up the Comanche in P3Dv4 but I've noticed it takes a lot more power to begin taxi. Only needed around 1000RPM to taxi in FSX but in P3D I need about 1500 RPM to get going and if I idle it back to 1000 the aircraft will eventually come to a halt?

Is the ground friction model different? Interested to hear what other peoples experiences are?

Cheers
Sid
It is EXACTLY the same as V3. Placebo? Or perhaps you have changed something? FSUIPC?

sidfadc
Airman First Class
Posts: 95
Joined: 08 Mar 2015, 03:36

Re: Ground friction model different in P3D

Post by sidfadc »

I only have the unregistered version of FSUIPC5 at the moment which doesnt have axis calibration so everything is configured in the sim itself. I didnt have v3 of P3D, I've jumped ship from FSX Steam. I'll keep troubleshooting and report back but something feels a little off to me.

User avatar
Oracle427
Chief Master Sergeant
Posts: 3916
Joined: 02 Sep 2013, 19:30
Location: 3N6
Contact:

Re: Ground friction model different in P3D

Post by Oracle427 »

Doesn't Windows have axis calibration and I'm sure there are axis settings in P3D to check into.
Flight Simmer since 1983. PP ASEL IR Tailwheel
N28021 1979 Super Viking 17-30A

sidfadc
Airman First Class
Posts: 95
Joined: 08 Mar 2015, 03:36

Re: Ground friction model different in P3D

Post by sidfadc »

I use the Saitek rudder pedals. Not changed any calibration settings in Windows since I installed P3Dv4 because they were set for FSX. I'll take a look, not had chance to troubleshoot yet. Life getting in the way!

User avatar
Oracle427
Chief Master Sergeant
Posts: 3916
Joined: 02 Sep 2013, 19:30
Location: 3N6
Contact:

Re: Ground friction model different in P3D

Post by Oracle427 »

P3D settings are completely independent of FSX.
Flight Simmer since 1983. PP ASEL IR Tailwheel
N28021 1979 Super Viking 17-30A

User avatar
Lewis - A2A
A2A Lieutenant Colonel
Posts: 33318
Joined: 06 Nov 2004, 23:22
Location: Norfolk UK
Contact:

Re: Ground friction model different in P3D

Post by Lewis - A2A »

Yes I would think some of this is just control difference between sims. As real as a software can be remember the controls and setup can differ make the feel totally different.

thanks
Lewis
A2A Facebook for news live to your social media newsfeed
A2A Youtube because a video can say a thousand screenshots,..
A2A Simulations Twitter for news live to your social media newsfeed
A2A Simulations Community Discord for voice/text chat

new reply

Return to “Piper Comanche 250”

Who is online

Users browsing this forum: No registered users and 10 guests