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PostPosted: Sat Sep 16, 2017 9:20 am 
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Airman

Joined: Wed Aug 16, 2017 8:08 am
Posts: 17
Hello,
is there also a Copilot / Pilot body`s viewing inside the cockpit ( virtual cockpit ) with oculus rift possible ? ?

I always fly ( like in real life :) ) inside the Cockpit ...but in sims I am everytime alone ( also without my body :( ! ) .

I see alltimes here pics with People inside ( but only from external views ? ? ) why no Pictures inside views with other ( and self-) bodys ?


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PostPosted: Sat Sep 16, 2017 11:46 am 
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Airman

Joined: Sat Sep 09, 2017 5:27 pm
Posts: 13
Not sure if it can be done, but if it can't then I guess it's one of those things, such as everything in life, I'd imagine.
There is x amount of resource in time only so much can be done for a given price point. I'd rather they developed the flying model than messed about modelling hands and legs

If they model people, it will take time to do, which costs more in development time, so more expense on development.
The more spent on development, the higher the amount of money which needs to be recouped which can only be done by increasing the price.
The higher the price, the lower the demand or more will pirate it = lower revenues to the company, potentially to the point of non-financial-viability.
Economics 101.

I'll wait for an official explanation though.

Rich


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PostPosted: Sun Sep 17, 2017 1:03 pm 
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Airman

Joined: Wed Aug 16, 2017 8:08 am
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But it should be makable ?

because in The A2A Piper Cub here ...there is a Co-Pilot ( and its moving ! ) ( but not P3DV4 yet :( )


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PostPosted: Sun Sep 17, 2017 10:41 pm 
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Chief Master Sergeant
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Location: Typically hanging around N07, 12N, KLDJ, KCDW
It's actually been answered as mot a matter of time and money but as a matter of limitations of the sim engine. In order to add people models, some other features would need to be removed.


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PostPosted: Mon Sep 18, 2017 7:00 am 
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Airman

Joined: Wed Aug 16, 2017 8:08 am
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Hello, thnaks for anser ... but really ?
nonmoveble bodys in the seats inside VR Cockpit take so much sim engine power ?


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PostPosted: Mon Sep 18, 2017 7:55 am 
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Chief Master Sergeant
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Location: Typically hanging around N07, 12N, KLDJ, KCDW
Like I said, they have maxed out the number of sim objects. It's not about power, it's about giving up features to support that. Personally, I'd go for a more realistic and in depth simulation than animated passengers. the sim engine, for better or for worse, imposes a number cap on "objects" and many of the A2A sim products bump up against these limits. I'm sure they have lengthy and sometimes difficult discussions to decide what they need to leave out.


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PostPosted: Mon Sep 18, 2017 11:20 am 
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A2A Lieutenant Colonel
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Location: Beccles, Suffolk, UK
Adding the bodies is easy but they will look terrible and with VR you will simply move through it most the time anyway which then has its own affects including cockpits interaction not working as a feature of P3D and FSX is the LOS rule for cockpit interaction. Its just not viable at the moment and with a Vive or Rift you'd spend most the time clipping your eyepoint through it anyway.

thanks,
Lewis

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PostPosted: Mon Sep 18, 2017 5:28 pm 
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Airman

Joined: Wed Aug 16, 2017 8:08 am
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Ok , thanks, and you tell us you will upgrade for P3DV4 the Piper Cub ...
So this Passenger also isnt in the Cockpit planing for P3D ?


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PostPosted: Tue Sep 19, 2017 5:13 am 
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Location: Beccles, Suffolk, UK
Heidi will be present in any P3Dv4 cub as its a key part of the aircraft, with the pilot flying backseat.

thanks,
Lewis

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PostPosted: Wed Sep 20, 2017 7:56 am 
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Airman

Joined: Wed Aug 16, 2017 8:08 am
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NICE ... ok ...so i wait for the cub P3DV4 :) :D


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PostPosted: Thu Oct 05, 2017 9:09 pm 
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Airman

Joined: Wed Aug 16, 2017 8:08 am
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any news here ?


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PostPosted: Sun Oct 08, 2017 4:04 pm 
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None at the moment and might not be for a little while. We will post when we have news or released a cub for the P3Dv4 platform.

thanks,
Lewis

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