Replying to a lot of posts in this thread:
I agree initial height editing, say flattenung of airfields, fixing SRTM bugs
Pete, very nice screenies.
One looks at the Bo screenie first and thinks - looks nice but a real cliff has a different shape - then you have the RL pictre and the cliff at that point has that shape.
Re batch files:
Yes, I used them as well in my aborted attempt at Malta.
Basically you can proces as many tiles in one go as you want, but processing them gets very slow when you main memory flows over.
IIRC for me the "limit" was the memory GIMP needed. IIRC I used 40x40 tile, which is almost exactly what Rummy uses. Much mire and my then memory
(IIRC 512 MB) overflowed and it started swalping to disc like mad.
Rummy, GREAT picture!
BTW does someone have a "water world"? I think often the easiest way to create a new terrain is start with a terrain made up completely by water.
I did create it for Malta, but am too busy to search for it unless really needed
Re number of landuses: Like I said before, OToneH the limit of "128" is quite strict, OTotherH we could save some rotations and get new landuses that way.
But that is more for a new terrain trhan the existing one.