Thank you Stickman for illustrating the difference between "shine" and "glow". I was (wrongly) using the two terms interchangeably.
To summarize the choices for trees:
A) Bin version 2 with adjusted normals by Vasanth: glow at dawn, don't at dusk and don't shine at all. May not respond properly to changes in .fx files.
B) Bin Version 2 with Stock trees: Shine like mirrors(because the shaders don't work properly), especially at dawn and dusk. Can be fixed with the .fx file but may require Directx9c SDK/D3Dcompiler_xx.dll install and complete uninstall and re-install of the game with several reboots sprinkled in between to make the .fx file work.
C) Bin Version 1 : Don't shine, don't glow and don't occlude clouds. Considered bad. Especially when viewed from ground level at airfield. Vasanth to try to convert them into bin 2 and see if that fixes the problem.
I can!! You can too!! But, it comes at a cost though....a few (maybe just one, if lucky;) ) frustratingly maddening complete uninstall-reboot-reinstall-check-wash-repeat cycles.If you can make the .fx files actually function, where we can play with them,
then we can have some added freedom of movement
and the ability to tinker with, tweak, and other wise calibrate the variables therein.
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My dialogue with Stickman on with fiddling with .fx file reminds me of Monty Python's Parrot Sketch (adapted). Substitute .fx file for parrot, Stickman for Mr. Praline and me for Owner . All in good jest:
Mr Praline: "I'll tell you what's wrong with it, my lad. 'E's dead, that's what's wrong with it! 'ELLO POLLY!!!!! Testing! Testing! Testing! Testing! This is your nine o'clock alarm call!"
(Takes parrot out of the cage and thumps its head on the counter. Throws it up in the air and watches it plummet to the floor.)
Mr Praline:"Now that's what I call a dead parrot."
Owner: "Well, he's...he's, ah...probably pining for the fjords."
Mr Praline: "PININ' for the FJORDS?!?!?!? E's not pinin'! 'E's passed on! This parrot is no more! He has ceased to be! 'E's expired and gone to meet 'is maker! 'E's a stiff! Bereft of life, 'e rests in peace! If you hadn't nailed 'im to the perch 'e'd be pushing up the daisies! 'Is metabolic processes are now 'istory! 'E's off the twig! 'E's kicked the bucket, 'e's shuffled off 'is mortal coil, run down the curtain and joined the bleedin' choir invisible!! THIS IS AN EX-PARROT!!"
Owner: "There, he moved!"
Mr. Praline: "No, he didn't, that was you hitting the cage!"
Owner: "I never!!"
Mr. Praline: "Yes, you did!"
Owner: "I never, never did anything..."
To be honest, I also thought that the fx files were dead. Unlike Polly the parrot though, the .fx files in BoB2 are very much alive.
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Here is my first tweak -- Make the #1037 trees look reddish:
On a related note :
Hazzie:
*ALL* ground objects, not just trees, (irrespective of whether they are shpbin or grpbin or version 1 or version 2 or normal adjusted or not) will show as "black-dots" through clouds at extremely far distance (when the object is supposed to start being visible but just as a speck). Could be LOD related. Don't know how to solve it ...yet
Regards,
Vasanth