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 Post subject: Re: BOBII BDG_2.11 Update Released
PostPosted: Wed May 26, 2010 2:27 pm 
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BDG & A2A

Joined: Fri Nov 05, 2004 1:18 pm
Posts: 5053
Location: Germany, near the Rhine
philip.ed wrote:
@Bader, you said there'd be a fix for low-res mirrors from some ATI cards, but my mirrors in the spit and Hurri are still low-res... :?


What do you mean by "low res"?
The fix fixes the low colour resolution.
Still, on purpose, a lot of objects are not displayed in the mirror. The framerate is often limited simply by the number of objects drawn. If you would draw all objects in the mirror, it could halve the framerate !

Quote:
And is there just one key to assign to engine startup? Like in Il-2...? ;)


AFAIK, no. But in the bdg.txt there is a parameter "ENGINE_ALWAYS_RUNNING".


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 Post subject: Re: BOBII BDG_2.11 Update Released
PostPosted: Wed May 26, 2010 2:36 pm 
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Staff Sergeant

Joined: Sun Apr 20, 2008 11:55 am
Posts: 465
Well, my mirror seems to be really low-res...I'd like to see a picture of how it should look to compare to; maybe I'm too used to Il-2 :?

:D


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 Post subject: Re: BOBII BDG_2.11 Update Released
PostPosted: Wed May 26, 2010 2:41 pm 
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BDG
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Joined: Sat Jul 30, 2005 12:59 pm
Posts: 11193
Location: South East Texas, USA
Here is the install procedure that I always recommend and used for years. I also always follow the link in the self-install and try to update my directX 9c (it will tell you if no update is required).

Each Step is Important (do not skip any steps but number 7 is optional).

1. download the 2.11 self installer (just in case the first was bad/corrupted.
2. Uninstall old version or BoBII
3. Delete all files from the BoBII folder (leave none). [IMPORTANT: These old files left by the uninstaller can cause issues with the new EXE.]
4. Run a registry cleaner (like CC cleaner - a free program that I have used for years) as you had an old install of BobII (Very Important)
5. Reinstall BoBII game CD or Download version (base program files)
6. Run (execute) the 2.11 the self- installers (only 2.11)
7. Optional - Download and run (execute) the 2.11 MultiSkin self-installer

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 Post subject: Re: BOBII BDG_2.11 Update Released
PostPosted: Wed May 26, 2010 3:18 pm 
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Joined: Sun Apr 20, 2008 11:55 am
Posts: 465
Everything else seems fine though, so IMO it's not really worth the effort...

But it's all food for thought so thankyou ;)


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 Post subject: Re: BOBII BDG_2.11 Update Released
PostPosted: Thu May 27, 2010 3:40 am 
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Technical Sergeant
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Joined: Sun Dec 31, 2006 7:13 am
Posts: 745
Location: bristol uk
philip.ed wrote:
Well, my mirror seems to be really low-res...I'd like to see a picture of how it should look to compare to; maybe I'm too used to Il-2 :?

:D

philip.ed
Here is 2 pics of the rear mirror views of the 2.11 update.In the previous updates,all you could see in the rear mirrors was streaky horizontal colours,
no objects,due to the low res,i suppose you can see the difference between your mirror now(if you have the low res view)and the new updated mirror view.
Hope this helps.

Image

Image

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 Post subject: Re: BOBII BDG_2.11 Update Released
PostPosted: Thu May 27, 2010 4:54 am 
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Staff Sergeant

Joined: Sun Apr 20, 2008 11:55 am
Posts: 465
Hello Marine, thanks for that m8 I really appreciate it ;) I just checked my mirror in game and it matches that, so there is no problem here chaps, sorry 8)


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 Post subject: Re: BOBII BDG_2.11 Update Released
PostPosted: Thu May 27, 2010 5:26 am 
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BDG & A2A

Joined: Fri Nov 05, 2004 1:18 pm
Posts: 5053
Location: Germany, near the Rhine
numanoid wrote:
Quote:
ENABLE_AUTO_GEN=ON
TEMP_AG_SN[15,2]=1192
TEMP_AG_SN[15,3]=62

# AutoGen TreeLine stuff (experimental):
TEMP_AGTL_SN[0]=1192
TEMP_AGTL_SN[1]=63
TEMP_AGTL_SN[2]=62


Can you tell us what the difference in the 2 bold lines are for autogen? Can we do 15,3 in both of them?


No, there is only one "15,3" slot. It would make no sense to have several as, as Bader said, it would simply overlay items.


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 Post subject: Re: BOBII BDG_2.11 Update Released
PostPosted: Thu May 27, 2010 5:50 am 
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Senior Airman

Joined: Thu Aug 06, 2009 11:21 am
Posts: 145
On the subject of manual engine management... I searched but came up empty: Is there a way to disable the "tooltips" appearing when mouse is over a knob, lever or instrument? It's a bit distracting when manipulating the 3d pit... but I couldn't find a BDG.txt parameter for it.

Could I replace the text entries for tool tips with a blank?


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 Post subject: Re: BOBII BDG_2.11 Update Released
PostPosted: Thu Jun 24, 2010 2:55 pm 
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Technical Sergeant
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Joined: Thu Sep 25, 2008 10:46 am
Posts: 849
Location: near home of 315 Sqdn, Poland
When spreading the word on other forums I took an opportunity to present BoB 2 WoV in a proper manner. Here's the result http://forums.eagle.ru/showthread.php?t=55318

I also decided to install BoB 2 again so I though 'why not record it?' and here it is - a simple BoB 2 2.11 installation tutorial
http://www.youtube.com/watch?v=iw7Cpv2zorw&fmt=22

I hope I didn't do anything stupid there :)

If I find some time later I will prepare a similar 'getting started' tutorial on how to get started with the game (buy, register to the A2A simulations forums, download updates). So todays tutorial should go after the 'getting started tutorial'. Then tutorial 3 - first startup and basic configuration. 4 could be on hardware (graphics drivers) configuration and some basics of BDG.TXT.

Of course no promises.

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BoB 2 Tutorials and vids http://www.tinyurl.pl?GBhZxXfj
Installation | (NEW!) User Interface (NEW!) | Starting a dynamic Single Pilot Campaign | Takeoff | Free Flight | Inkscape | more!


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 Post subject: Re: BOBII BDG_2.11 Update Released
PostPosted: Tue Jun 29, 2010 3:35 pm 
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BDG
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Joined: Fri Nov 05, 2004 2:10 pm
Posts: 9172
Location: Bletchingley, Surrey, UK.
Nicely done there, Bucic!

Thank you.

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 Post subject: Re: BOBII BDG_2.11 Update Released
PostPosted: Tue Jun 29, 2010 4:31 pm 
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Technical Sergeant
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Joined: Thu Sep 25, 2008 10:46 am
Posts: 849
Location: near home of 315 Sqdn, Poland
My pleasure.

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Installation | (NEW!) User Interface (NEW!) | Starting a dynamic Single Pilot Campaign | Takeoff | Free Flight | Inkscape | more!


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