I made some terrain adjustments to the Canterbury region
to enable Stickman's more accurate building placements, and
in the process I discovered that the ground around the Stour
river was kinda crinkly in Rowan's original terrain, so our newer
individual building objects weren't sitting properly flat. I was in the
middle of another project, so I shelved the fix temporarily, but the
other project is now done, and for the last month I've been
fixing the heightmap around Canterbury as my time allows. When
I get it properly fixed, we should be able to have Canterbury properly
decked out, and we'll certainly provide you the files for your inspection,
if not provide a beta release of the lost files.
Subscriber Modifications
Re: Subscriber Modifications
Hi PV
Thanks for the feedback.
Thanks for the feedback.
Re: Subscriber Modifications
Lots of changes in this update over my last which was about working mostly from the original 2.12 textures. Less to do on this now hopefully but any comments welcome.
http://www.mediafire.com/file/tm1344ajx ... urs_V7.zip
http://www.mediafire.com/file/tm1344ajx ... urs_V7.zip
Re: Subscriber Modifications
Nice!
tweak airfield textures to match maybe,they still look a bit bland by comparison.
tweak airfield textures to match maybe,they still look a bit bland by comparison.
Re: Subscriber Modifications
Image I found on the net, interesting mix of greens and quilt-like fields. Nice palette to experiment with I think.
Re: Subscriber Modifications
Thanks rogeroger, my grass texture is one I’ve been thinking of re-visiting. Worth comparing the google map colours with paragliding or drone videos. I had another crack at the landing gear sound. http://www.mediafire.com/file/ttsll0203 ... g_gear.zip
edit: I found an early file for the grass texture and tidied it up. Maybe not ideal as yet but it has more detail to work with. http://www.mediafire.com/file/n38ce59bo ... _grass.zip
edit: I found an early file for the grass texture and tidied it up. Maybe not ideal as yet but it has more detail to work with. http://www.mediafire.com/file/n38ce59bo ... _grass.zip
Re: Subscriber Modifications
If you ever feel up for it, I would love to see some texture files
which have the imaged trees in them removed. Then we could
use 3D trees (or not, as the land calls for), rather than having
no detailed control over where ("painted") trees appear on the
terrain.
which have the imaged trees in them removed. Then we could
use 3D trees (or not, as the land calls for), rather than having
no detailed control over where ("painted") trees appear on the
terrain.
Re: Subscriber Modifications
Brother,now you are talking my language. I'm not a huge fan of photo-real trees in terrain textures, its why I put together my I Alt bob terrain set.If you ever feel up for it, I would love to see some texture files
which have the imaged trees in them removed. Then we could
use 3D trees (or not, as the land calls for), rather than having
no detailed control over where ("painted") trees appear on the
terrain.
Cleaned up stock terrain images with carefully placed 3d tree objects would definitely do the trick.
Re: Subscriber Modifications
Cantebury cathedralI made some terrain adjustments to the Canterbury region
to enable Stickman's more accurate building placements, and
in the process I discovered that the ground around the Stour
river was kinda crinkly in Rowan's original terrain, so our newer
individual building objects weren't sitting properly flat. I was in the
middle of another project, so I shelved the fix temporarily, but the
other project is now done, and for the last month I've been
fixing the heightmap around Canterbury as my time allows. When
I get it properly fixed, we should be able to have Canterbury properly
decked out, and we'll certainly provide you the files for your inspection,
if not provide a beta release of the lost files.
Hell's Bells but that thing is huge!
I would think that Westminster abbey likewise dominated the London landscape when it was originally built, a show of power by the church,dwarfed now by the parliament building.
Re: Subscriber Modifications
OK, I have completed the adjustments to the Canterbury
region terrain; they are added on top of the work I've done
over the last year tuning up the appearance of the Isle of
Thanet and Deal.
If you want to have a look at Ben's Canterbury cathedral, there
are a series of downloads you can do, and then things have to
be manually placed in their proper homes. The alteration to the
East Kent terrain has broken a lot of tree placements (and a much
smaller number of building placements), which have not yet been
repaired, so loading the updated terrain will result in treelines
running across rivers, and the odd building sitting over a road or
a rail line.
I have only room for one set of terrain files on my webspace, so
you will be stuck with the new Kent terrain; best to set your system
up to easily return to your previous condition by making a backup
of the BoB2 install. Or you can skip the terrain install and just make
do with loading the object files over the old, wrinkly terrain (most of
the problems are right near the Great Stour River).
Anyway, they are to be found here:
The new terrain (4 files go in "landscap", 2 go in "griddata")
http://www3.telus.net/v1ncent/bob/2017_June_Kent.rar
the Canterbury objects (I think I've built this so if you drop it onto the
BoB root folder they will go to their proper places, but if not, the structure
is there so it can be copied to the right places by hand)
http://www3.telus.net/v1ncent/bob/Cante ... ickFix.rar
region terrain; they are added on top of the work I've done
over the last year tuning up the appearance of the Isle of
Thanet and Deal.
If you want to have a look at Ben's Canterbury cathedral, there
are a series of downloads you can do, and then things have to
be manually placed in their proper homes. The alteration to the
East Kent terrain has broken a lot of tree placements (and a much
smaller number of building placements), which have not yet been
repaired, so loading the updated terrain will result in treelines
running across rivers, and the odd building sitting over a road or
a rail line.
I have only room for one set of terrain files on my webspace, so
you will be stuck with the new Kent terrain; best to set your system
up to easily return to your previous condition by making a backup
of the BoB2 install. Or you can skip the terrain install and just make
do with loading the object files over the old, wrinkly terrain (most of
the problems are right near the Great Stour River).
Anyway, they are to be found here:
The new terrain (4 files go in "landscap", 2 go in "griddata")
http://www3.telus.net/v1ncent/bob/2017_June_Kent.rar
the Canterbury objects (I think I've built this so if you drop it onto the
BoB root folder they will go to their proper places, but if not, the structure
is there so it can be copied to the right places by hand)
http://www3.telus.net/v1ncent/bob/Cante ... ickFix.rar
Re: Subscriber Modifications
Thanks PV.
I have a dumbed down windowed bob2 install that I use for adding objects, will use it to check this out.
I have a dumbed down windowed bob2 install that I use for adding objects, will use it to check this out.
Re: Subscriber Modifications
I'd guess adding trees might be a much bigger task than removing the 2d ones even if they could mostly be placed as sets corresponding to the terrain.
Re: Subscriber Modifications
If we could build templates, as was done for the urban buildings,
it's not too bad, especially with a tool like vramesh made for the
building templates - you just load the temporary terrain texture
files, and follow the paint-by-numbers displayed on them, planting
templates to cover swathes of ground. Of course, that requires
someone with template making skills - still hoping vramesh might
make an appearance. However, I think he has become a responsible
family man, without much time for hobby diversions.
it's not too bad, especially with a tool like vramesh made for the
building templates - you just load the temporary terrain texture
files, and follow the paint-by-numbers displayed on them, planting
templates to cover swathes of ground. Of course, that requires
someone with template making skills - still hoping vramesh might
make an appearance. However, I think he has become a responsible
family man, without much time for hobby diversions.
Re: Subscriber Modifications
I've created tree templates for my object adds from a tutorial I found on the site. Initially objects could be limited to campaign flight paths, its doable.
Re: Subscriber Modifications
vramesh's urban building placement guide textures are described here
http://www.a2asimulations.com/forum/vie ... 10&t=42746
and the final working version is found in the last post of the thread.
I was just using them this weekend, and they make placement *so*
much easier. The number shows which template to request, and the colour
shows where it should be placed.
I am currently facing a bit of a challenge, as the online Object Catalogue,
or library, which shows an image for every item of the roughly 1000
placeable objects, has dropped offline (sometime in the last year, I guess),
and the host has not yet answered an email enquiry about where it's gone.
This makes doing placements a considerably greater chore, but recreating the
catalog would be an even greater one...
http://www.a2asimulations.com/forum/vie ... 10&t=42746
and the final working version is found in the last post of the thread.
I was just using them this weekend, and they make placement *so*
much easier. The number shows which template to request, and the colour
shows where it should be placed.
I am currently facing a bit of a challenge, as the online Object Catalogue,
or library, which shows an image for every item of the roughly 1000
placeable objects, has dropped offline (sometime in the last year, I guess),
and the host has not yet answered an email enquiry about where it's gone.
This makes doing placements a considerably greater chore, but recreating the
catalog would be an even greater one...
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