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PostPosted: Thu Aug 12, 2010 1:56 pm 
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Senior Airman

Joined: Mon Mar 05, 2007 6:56 am
Posts: 128
Location: Munich, Germany
You're welcome :)

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PostPosted: Sat Oct 30, 2010 2:20 pm 
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Airman

Joined: Tue Jul 01, 2008 11:57 am
Posts: 38
Stickman,
Just wanted to say a BIG THANK YOU for all your mods posted here. Your new Title Screens are great and I interchange them quite often. I just installed your 2D Gauges with the EPI as well. I'm another virtual flyer that doesn't use Track-IR so the EPI indicator is a great help to my "SA" in Dogfights! I hope you are doing well in Hawaii (I'm here in sunny Florida and retired) and your life is good with your pets (as pictured). My wife and I have two cats inherited from my daughter (they both seem to tolerate us.)

BTW, I'm running a Dell 22" 1680x1050 monitor, and through trial and error I got the EPI indicator and compass aligned and positioned in the top left of my screen. If anyone else uses this size monitor here are the settings I used:

Enemy Position Indicator:

Screen Position x=9
Screen Position y=20
Gauge Width=40
Gauge Height=40


Rotation Compass:

Screen Position x=4
Screen Position y=12
Gauge Width=90
Gauge Height=100


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PostPosted: Sun Mar 06, 2011 12:44 pm 
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BDG
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Joined: Fri Nov 05, 2004 1:17 pm
Posts: 7388
Location: Oahu, Hawai'i
Getting rid of the 2D Cloud Layer

EDIT January 2013. Now Stock Issue. :D

I found a way to remove the 2D cloud layer that is drawn at 19,000 feet in between the high cirrus clouds and the low nimbus puffy clouds.
Folks have been complaining about it for years as being ugly and just a thin 2D layer.

Here is what it looks like close up. Note the ugly look.
Image

Here is what it looks like after flying up just above it:
Image

Notes on BoBII clouds:
There are three types of BoBII clouds. Nimbus, cirrus and a "cover" layer that is inbetween the nimbus and cirrus clouds.
The "cover" layer clouds are indeed 2D and are drawn in game at 19,000 feet. These are the clouds you see as a very flat layer, when you fly through it
and is yes, sub-prime, being 2D.
This "cover" layer has no texture that a modder can change, and is coded.
The cirrus clouds are drawn in 2D also, I think, but are way up above any aircraft's altitude ability. Well above 30,000 feet.
The nimbus low clouds are truly 3D and drawn at altitudes 3500 to 12000 feet.

There are four Weather types in BoBII.
Sunny (no clouds)
Fair (high cirrus 2D clouds only)
Poor (cirrus and nimbus clouds both)
Inclement (nimbus and cirrus and rain)
All but Sunny also have that 2D "cover" layer.

What I found is that I can removed that 2D cloud layer by editing some lines in the bdg text file which is in the BoBII root folder.
About halfway down the list are these Cloud_xxxxxx lines. Edit the three CloudCover = values to 0 as shown in yellow:
Cloud_Fair_CloudCover = 0.000000
Cloud_Fair_CloudDensity = 160.000000
Cloud_Fair_CloudSliceHeight = 3048.000000
Cloud_Poor_CloudCover = 0.000000
Cloud_Poor_CloudDensity = 140.000000
Cloud_Poor_NimbusCover = 180.000000
Cloud_Poor_CloudSliceHeight = 1500.000000
Cloud_Inclement_RainStrength = 1.000000
Cloud_Inclement_FogDensity = 1.000000
Cloud_Inclement_FogEndMult = 0.400000
Cloud_Inclement_CloudCover = 0.000000
Cloud_Inclement_CloudDensity = 254.000000
Cloud_Inclement_CloudSliceHeight = 1500.000000
Cloud_Inclement_NimbusCover = 200.000000

Note the Cloud_Poor_CloudDensity = 140.000000 which I set to 140 from stock value of 160.
This is not needed to remove the 2D cloud layer, just a side note.
I use 140 as it helps frame rates a little bit. 160 will give you a bit "more" nimbus cloud and may look better.
Any value from 140 to 160 is advised. Whatever looks good and does not slow down frame rates.

Important Note!
After applying this edit, when I first launch BoBII and the very first time I go into an Instant Action mission, I still get the 2D cloud layer. :?
However, the second time and all times there after when I fly Instant Action missions it is gone. :D
After quitting BoBII, and the next time I launch BoBII, the first Instant Action mission I fly shows the damn thing again. The next mission flies are OK with it gone.

Campaign is OK, the very first Fly after starting BoBII in Campaign, the 2D cloud layer is gone. :)

Note that this fix removes the 2D cloud layer in Fair, Poor, and Inclement weather. Some pics with it removed, Poor weather.

Image

Looking up. Now I see only the cirrus clouds on high, which anyone with artistic ability can re-paint and change. :)
Image

Image

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"sniff.. sniff.. Snort! ARF! GGRRRR! ARF! (Tod der stinkenden republikanischen Partei, diesem ignoranten religiösen Monstrum.)" Toto


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PostPosted: Sun Mar 06, 2011 12:50 pm 
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BDG
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:) Well done,thats a huge improvement :)


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PostPosted: Sun Mar 06, 2011 1:36 pm 
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BDG
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Posts: 7388
Location: Oahu, Hawai'i
Thanks. I should have figured this out years ago. Better late than never. :)

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"sniff.. sniff.. Snort! ARF! GGRRRR! ARF! (Tod der stinkenden republikanischen Partei, diesem ignoranten religiösen Monstrum.)" Toto


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PostPosted: Sun Mar 06, 2011 4:49 pm 
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Joined: Wed Dec 23, 2009 10:26 pm
Posts: 277
Location: GMT+10
That's a huge improvement, thanks.
I'm looking forward to improving my movie skills to do justiice to your mods. (just noticed that's what Trumper said so they must be good :) )

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PostPosted: Sun Mar 06, 2011 9:16 pm 
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BDG & A2A
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Posts: 739
Location: Winnipeg, Canada
The difference is amazing; thanks stickman, as always, great work.

blue six


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PostPosted: Tue Mar 08, 2011 6:11 pm 
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BDG
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Joined: Wed Oct 10, 2007 7:48 am
Posts: 1460
Location: San Mateo California
Way to go, Stickman!

Those clouds have been a real thorn in my side while working on the LW galleries. I got very weary of messing with them in Photoshop which is partially why I made it a point to avoid taking screenshots in good weather. Consequently I was unable to use cam files and was forced to pause the action for 'live' i.e. in-game shots.

This is going to make it a lot easier when I get around to finishing the bombers and adding the 110s.

Thanks.

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PostPosted: Tue Mar 08, 2011 9:20 pm 
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Joined: Fri Feb 02, 2007 12:14 pm
Posts: 3310
chumleigh wrote:
Way to go, Stickman!

Those clouds have been a real thorn in my side while working on the LW galleries. I got very weary of messing with them in Photoshop which is partially why I made it a point to avoid taking screenshots in good weather. Consequently I was unable to use cam files and was forced to pause the action for 'live' i.e. in-game shots.

This is going to make it a lot easier when I get around to finishing the bombers and adding the 110s.

Thanks.


Ya isn't that great C/H. you don't know how much ribbing I took over at "the zoo" for our WOV two d clouds.. :)


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PostPosted: Wed Mar 09, 2011 12:45 pm 
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BDG
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Joined: Wed Oct 10, 2007 7:48 am
Posts: 1460
Location: San Mateo California
stickman wrote:
Ach! I should of fixed this 2 or 3 years ago when I was messing around with the nimbus cloud textures.
The bdg.txt lines were there........ staring at me in my face, and I never noticed them. Apologies for my blindness.

Lately I've become a music fan of Tito & Tarantula. I never liked most "heavy metal" music made after 1975, but Tito has my ear, now.

"Come Out Clean" Which is what I always endeavor to do when messing about and modifying BoBII.
http://www.youtube.com/watch?v=zQwbqtyU ... re=related

A person can mess up the BoBII simulation, fiddling with code files, and textures. I try not to do so, but have made very BAD things which fakked me up, whilst trial modifying!
Not any that I pass on to others, I am sure.

This Tito & Tarantula song is titled "La Flor De Mal"
Which means "The Flower Of Evil" in English. (I think.. I do not speak Mexican/Spanish, but my eldest daughter does, as well as Mandarin and Japanese. Upon my fatherly advise.) :)
http://www.youtube.com/watch?v=GJId0P98 ... re=related

----------------------------------------------------------------


Stickman:

If there's anything I appreciate about you more than your fabulous mods, it's got to be your wonderful segues - absolutely seamless! The examples above are classic. Keep up the good works! :lol:

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PostPosted: Wed Mar 09, 2011 12:55 pm 
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BDG
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Joined: Wed Oct 10, 2007 7:48 am
Posts: 1460
Location: San Mateo California
stalkervision wrote:
Ya isn't that great C/H. you don't know how much ribbing I took over at "the zoo" for our WOV two d clouds.. :)


They were just desperate to find fault, which ain't easy when it comes to your screenies, Stalk!

By the way, I finally resorted to just chopping off the top of my screenies. That seemed to work well enough in the galleries. It saved a lot of Photoshop time and reduced the file size considerably as well.

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PostPosted: Fri Apr 15, 2011 5:24 pm 
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Chief Master Sergeant
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Posts: 3310
chumleigh wrote:
stalkervision wrote:
Ya isn't that great C/H. you don't know how much ribbing I took over at "the zoo" for our WOV two d clouds.. :)


They were just desperate to find fault, which ain't easy when it comes to your screenies, Stalk!

By the way, I finally resorted to just chopping off the top of my screenies. That seemed to work well enough in the galleries. It saved a lot of Photoshop time and reduced the file size considerably as well.


Thanks pal for the very kind words. If chopping those screenies off works then i say go for it. :)


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PostPosted: Thu Apr 21, 2011 7:34 am 
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Airman
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Joined: Thu Mar 24, 2011 7:04 am
Posts: 13
Location: In the drink
Excellent! The sky looks so much better now at all altitudes! Well done!


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PostPosted: Sun Jul 17, 2011 10:42 am 
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Airman First Class

Joined: Wed Jan 03, 2007 11:26 pm
Posts: 59
Nice work on getting rid of those clouds, Stickman - they were very ugly - so much so I was wondering if there was an issue with my drivers!

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PostPosted: Sun Jul 17, 2011 2:20 pm 
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BDG
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Joined: Fri Nov 05, 2004 1:17 pm
Posts: 7388
Location: Oahu, Hawai'i
Thanks. :) Probably the best thing I did to improve BoBII. Took me a long time to figure it out, tho.

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"Toto! I don't think we are in Kansas anymore!" Dorothy, OZ
"sniff.. sniff.. Snort! ARF! GGRRRR! ARF! (Tod der stinkenden republikanischen Partei, diesem ignoranten religiösen Monstrum.)" Toto


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